Sapience: Living Villagers
Rank 1,623
Rank 1,256 among mods

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Sapience: Living Villagers

Overall rating distribution
0.5★ 5★
Gameplay rating distribution
0.5★ 5★
Aesthetics
0.0
Performance rating distribution
0.5★ 5★

Villagers with personalities, memories and relationships who work, build and run their own society. Fully offline, no LLM

Mod Loaders
Minecraft

Community voices

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0.5
Hallowed

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs MC 1.21
Gameplay
1.5
Performance
2.5

This mod is fully AI-generated and it's egregious. Upon decompiling the mod, you can see that it uses the default namespace, and it has a ridiculous amount of class bloat, with 30 packages for villager behavior and on average 2-3 classes inside each package. It's laggy as well, it was admitted in the mod description that it runs at 35 ms per tick with 250 villagers, which is not good. I don't know why they are advertising this fact like it's supposed to be a good thing.

As for how it actually is in-game, it's quite lackluster. In it's (AI-generated, of course) description on modrinth, it promises lifelike villagers who hold festivals, funerals, and defend themselves from attack. This is not so much the case. The "funeral" is just one villager going to ring the bell, at least from my testing, and nothing happens during the festivals except some text on the screen saying a festival is happening. The villagers break random blocks in the village, usually making random holes in the paths that were perfectly fine. Over time the village becomes riddled with holes. It seems to be for no reason. Despite claiming that it doesn't mess with workstations, none of the unemployed villagers I found would ever take a job. The mod says trading is an "upcoming feature". So do not install this if you want to trade with villagers.
The dialogue that appears above a villager's head is often repeated/the same. You can see all their names though the walls and it's cluttered on the screen.

Overall I think anyone who actually believes the mod's description will be sorely disappointed. I am tired of Claude's mods.

3
0
0.5
Hallowed

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs MC 1.21
Gameplay
1.5
Performance
2.5

This mod is fully AI-generated and it's egregious. Upon decompiling the mod, you can see that it uses the default namespace, and it has a ridiculous amount of class bloat, with 30 packages for villager behavior and on average 2-3 classes inside each package. It's laggy as well, it was admitted in the mod description that it runs at 35 ms per tick with 250 villagers, which is not good. I don't know why they are advertising this fact like it's supposed to be a good thing.

As for how it actually is in-game, it's quite lackluster. In it's (AI-generated, of course) description on modrinth, it promises lifelike villagers who hold festivals, funerals, and defend themselves from attack. This is not so much the case. The "funeral" is just one villager going to ring the bell, at least from my testing, and nothing happens during the festivals except some text on the screen saying a festival is happening. The villagers break random blocks in the village, usually making random holes in the paths that were perfectly fine. Over time the village becomes riddled with holes. It seems to be for no reason. Despite claiming that it doesn't mess with workstations, none of the unemployed villagers I found would ever take a job. The mod says trading is an "upcoming feature". So do not install this if you want to trade with villagers.
The dialogue that appears above a villager's head is often repeated/the same. You can see all their names though the walls and it's cluttered on the screen.

Overall I think anyone who actually believes the mod's description will be sorely disappointed. I am tired of Claude's mods.

3
0
0.5
Hallowed

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs MC 1.21
3
0