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SauceLib
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Library shared between Ars Nouveau addons, containing shared mechanics, attributes and the Liquid Source fluid
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Addon Library meant to be a community extension of the Ars Nouveau API.
It's primary purpose is to be a JiJ library (included in the mod's jar) so it's not an additional dependency for the end user but can potentially be used standalone.
If used alone by users, it simply provides:
- few useful attributes [ Spell Damage and Resistance specific to school, Mana Discount, SpellCrit ]
- recipe types [ Elemental Armor style upgrade, Charm Recharge ]
- tags and few minor backend tweaks (ex. filter before damage glyph check for aoes to avoid friendly fire and for orbits to avoid unwanted triggers, Manipulation Damage boosting blockshaping)
- Spell Crit mechanic can be enabled, giving a small chance to increase the damage of spells by 50% ( chance and damage are regulated by attributes)
- Config to force the debug numbers view on, showing mana bar values as well as numbers on tooltips of source machines to view internal buffers and transfer rates. See sauce_startup.toml.
If used as library by devs it offers:
- toggle enable the Liquified Source and Spell Crit mechanics [overrides user startup config]
- toggle enable the Enthrall related code (Elemental's Charm, can be used for permanent enthralling)
- holds the common interface for Propagators, Prims Lens, all the ISchool stuff of Elemental
- holds the base class for School-Specific Tomes, Turrets and the Charms
- holds few templates for common stuff (ex. blocks with tanks, custom MobEffectInstances)
- misc util methods
If you, as an addon-dev, have something from your addon that makes sense to pull into a common ground or needed something from another addon dev to be more accessible for compatibility and less dupe code this is the place.
Addon Library meant to be a community extension of the Ars Nouveau API. It's primary purpose is to be a JiJ library (included in the mod's jar) so it's not an additional dependency for the end user but can potentially be used standalone.
If used alone by users, it simply provides:
few useful attributes [ Spell Damage and Resistance specific to school, Mana Discount, SpellCrit ] recipe types [ Elemental Armor style upgrade, Charm Recharge ] tags and few minor backend tweaks (ex. filter before damage glyph check for aoes to avoid friendly fire and for orbits to avoid unwanted triggers, Manipulation Damage boosting blockshaping) Spell Crit mechanic can be enabled, giving a small chance to increase the damage of spells by 50% ( chance and damage are regulated by attributes) Config to force the debug numbers view on, showing mana bar values as well as numbers on tooltips of source machines to view internal buffers and transfer rates. See sauce_startup.toml.
If used as library by devs it offers:
toggle enable the Liquified Source and Spell Crit mechanics [overrides user startup config] toggle enable the Enthrall related code (Elemental's Charm, can be used for permanent enthralling) holds the common interface for Propagators, Prims Lens, all the ISchool stuff of Elemental holds the base class for School-Specific Tomes, Turrets and the Charms holds few templates for common stuff (ex. blocks with tanks, custom MobEffectInstances) misc util methods
If you, as an addon-dev, have something from your addon that makes sense to pull into a common ground or needed something from another addon dev to be more accessible for compatibility and less dupe code this is the place.
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