Save The Hotbar!

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Save The Hotbar!

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KeepInventory and Gravestones, balanced, configurable alternative!

Adventure/Exploration
Mod Loaders
Fabric
Minecraft
26.2

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Type
Mod
License
Apache License 2.0
Latest Version
1.2.0
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About

Description

SaveTheHotbar!

keepInventory GameRule should be set to true for the mod to work


Description

SaveTheHotbar! is a balanced alternative to keepInventory and gravestone type mods.
It allows you to keep the armour or the hotbar after death and drop the rest of the inventory,
so that you don't lose the armament required to get the rest of your loot back!



Configuration

You can access and edit the config in game entering it's configuration through the Mod Menu.
SaveTheHotbar! can be configured with the following options:


enabled

Defaults to true
If false, the mod will become disabled, just as if it wasn't installed.


saveHotbar

Defaults to true
If true, the hotbar will be kept after death.

saveArmor

Defaults to true
If true, the armor will be kept after death.

saveSecondHand

Defaults to true
If true, the second hand will be kept after death.

saveArsenal

Defaults to true If true, the Arsenal's back slot will be kept after death.
Does not do anything if the Arsenal mod is not installed

experienceBehaviour

Defaults to false
If DROP, the experience will be dropped after death.
If STORE, the experience will be stored in the "grave" block. (if containDrop is false, EXP will drop instead)
If KEEP, the player will keep the experience.
No matter which mode is selected, the new EXP amount after death will be calculated according to experienceCalculationMode setting

experienceCalculationMode

Defaults to FRACTION
If ALL, the experience stays unchanged.
If FRACTION, the experience is multiplied by experienceFraction.
If VANILLA, the new experience value is calculated with the vanilla formula -> new_exp_points = {player_level} * 7.

experienceFraction

Defaults to 0.2
The fraction of experience that should be dropped/stored/kept after death when experienceCalculationMode is set to FRACTION

randomDropChance

Defaults to 0.0 (0.0 -> 0%; 1.0 -> 100%)
Adds a random chance to drop an otherwise kept item
E.g. Even when the armor should be kept, each piece will still have a change to be dropped instead, increasing the risk!

rarityDropChanceDecrease

Defaults to 0.2 (0.0 -> 0%; 1.0 -> 100%) A percentage by which the random drop chance will be decreased according to item's rarity
(e.g. rdc = 20%, rdcd = 20%, UNCOMMON item will have 16% change to drop)

luckDropChanceDecrease

Defaults to 0.2 (0.0 -> 0%; 1.0 -> 100%) A percentage by which the random drop chance will be decreased according to player's luck effect
(e.g. rdc = 20%, ldcd = 20%, with luck 1, item will have 16% change to drop)


randomSpread

Defaults to false
If true, all the dropped items after death will be spread randomly in all directions.
If false, all the item will stay in the exact position of your death and can only fall downwards.
Does not do anything if containDrop is true.

containDrop

Defaults to false
If true, all the non-kept items will be stored in a block specified by the containDropMode option.
If false, all the non-kept items will be dropped after death.

containDropMode

Defaults to "SACK"
The block where the non-kept items will be stored if containDrop is true.

  • "SACK"
    After player death, a sack will be spawned, containing all the non-kept items.
    Drops items on destruction. Can be waterlogged. Does not drop itself.
  • "SKELETON_HEAD" / "ZOMBIE_HEAD" / "RANDOM_HEAD"
    After player death, mob head grave will be spawned, containing all the non-kept items.
    Drops items on destruction. Does not drop itself.
    The Grave will be spawned in the first found valid spawn location, which is a full block with replaceable block on top.
    If such location inside mobGraveMaxSpawnRadius radius isn't found, a SACK grave will be spawned instead.
  • "GRAVE"
    GRAVESTONES  MOD REQUIRED!!!
    After player death, a grave from the Gravestones mod will be spawned,
    containing the non-kept items and XP according to its configuration.

mobGraveMaxSpawnRadius

Defaults to 1 The maximum search radius for a valid sack spawning position.
If no valid place is found, a Sack will be spawned directly at the death position replacing whatever block was there.

mobGraveMaxSpawnRadius

Defaults to 32
The maximum search radius for a valid mob grave spawning position.
If no valid place is found, a Sack will be spawned instead.

allowGravesToSpawnOnSlabs

Defaults to false If true a top slab block will also be considered a valid grave spawning block


logDeathCoordinatesInChat

Defaults to false
If true, the coordinates of the death will be logged in the chat.

logGraveCoordinatesInChat

Defaults to false If true, the coordinates of the grave will be logged in the chat.



Roadmap:

  • Make config translations translatable through translation files

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