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Hell's Kitchen: Red vs Blue teams race randomized order sets in 5 minutes, deliver via hoppers — first to hit target count wins, amid random fires and burning dishes.
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Summary
Hell's Kitchen: Red vs Blue teams race randomized order sets in 5 minutes, deliver via hoppers — first to hit target count wins, amid random fires and burning dishes.
Detailed Introduction
Map & Spawn
The kitchen dimension is automatically reset to a pristine copy before each game (no construction/block-breaking carries over). Three map layouts are selectable:
| Layout | Spawn Groups | Example Coords |
|---|---|---|
| Street (default) | One base per team | West (-62,0,12), East (17,0,9) |
| Aquarium | Each team split into A/B subgroups | West A(-62,7,-205) / B(-62,0,-207) |
| Balloon | Each team split into A/B subgroups | West A(35,1,-454) / B(19,1,-454) |
Red/Blue are randomly assigned to East/West; delivery hoppers on that side belong to that team.
Core Rules
- Adventure mode + infinite Saturation effect (admins can freely switch via
/gamemode) - 27 inventory slot lock (
inv_slot_lockauto-enabled, hotbar only) - Kitchen dimension: no mob spawns, forced clear weather, fire spread disabled (fires burn only where ignited)
- Iron chef knife per player: unbreakable, undroppable; if discarded it vanishes and is immediately replaced
Order System (Core Gameplay)
Each team has its own independent order — they cannot see the opponent's. One order = 2–3 finished dishes + 0–1 drink.
- Countdown: 5 minutes by default (configurable)
- Scoring: Per-item score derived from ingredient count; completing a full set grants +30 bonus points
- Timeout: -20 points penalty, order refreshed instantly
- Win condition: First team to complete the target set count wins immediately; set to 7 for "Endless Mode" (play until SC timer ends, highest score wins)
Burning Mechanic
- Hold timeout: Finished dish sitting in a Cooking Pot (
farmersdelight:cooking_pot) for more than 30 seconds → tagged burnt (red "已烧糊" label), not scorable on delivery - Craft probability: 10% chance a freshly crafted finished dish is burnt outright
- Exemption: Pumpkin Pie, Cookie, Mushroom Stew and other workbench-only vanilla foods skip the burn logic
Delivery Hoppers
Six delivery hoppers are pre-placed (one pair per team per layout): Street, Aquarium, Balloon. Two delivery methods:
- Suck-in: A finished dish item entity landing on or near a hopper → auto-consumed and scored
- Drop-in: Right-click a finished dish into the hopper container → that slot's contents vanish and score
Team attribution: thrower's team if known; otherwise the hopper's base-side team.
Supply System
Dispensers, Chests, Copper Chests (all oxidized/waxed variants), Barrels, Trapped Chests — any item taken out or ejected from these containers is restored to its initial snapshot within 2 ticks. Furnace coal fuel is also auto-refilled.
Random Fire
Every 30–45 seconds, one random Yellow Concrete / Orange Terracotta / Blue Glazed Terracotta block on the map is chosen. A cross-shaped fire (center + 4 neighbors, up to 5 blocks) spawns above it. Each fire cluster self-extinguishes after 60 seconds (vanilla fire spread is disabled, fires only burn where ignited).
Config File
config/hell-kitchen/kitchen.json customization:
| Field | Default | Description |
|---|---|---|
batchSeconds |
300 | Per-order countdown (seconds) |
holdSeconds |
30 | Dish hold time before it burns |
burnChance |
0.10 | Probability a fresh dish burns outright |
groupsToWin |
3 | Target order sets (7 = endless) |
setBonus |
30 | Bonus points for completing a full set |
timeoutPenalty |
-20 | Points deducted on order timeout |
dishes / drinks |
Built-in | Dish/drink pool (add/remove, change scores) |
deliveries |
Built-in | Delivery hopper coordinates & side |
spawns |
Built-in | Spawn coordinates |
GitHub Wiki(精简版)
What is Hell's Kitchen?
Hell's Kitchen is a cooking-race addon for Survival Contract (Fabric 1.21.x). Red vs Blue teams compete to craft and deliver dishes on a pre-built kitchen map.
Requires: survival-contract + FarmersDelight Refabricated
Quick Setup
- Install both jars (SC main mod + HK addon) into
mods/ - Install
FarmersDelight - Launch → pick Hell's Kitchen style from the Survival Contract lobby
Core Loop
Start → teleport to kitchen map (Adventure mode, hotbar-only inventory)
↓
Each team gets a secret order (2-3 dishes + optional drink)
↓
Craft using FarmersDelight cooking pots
↓
Deliver into team's hoppers (2 per map: west + east base)
↓
Score points +30 bonus per full set → next order
↓
First team to complete N sets (default 3) → WINS
↓
Timeout → -20 penalty, order refreshes
Risk Factors
| Risk | Detail |
|---|---|
| 🔥 Random fires | Every 30-45s a cross-shaped fire spawns on concrete/terracotta. 60s lifetime. No spread |
| 🥘 Burning | Dish sitting in cooking pot >30s → unscorable red tag. 10% chance fresh dish burns outright |
| 📦 Supply reset | Dispensers/Chests auto-restock to initial snapshot. No hoarding |
Maps
| Layout | Spawns |
|---|---|
| Street | 1 base per team |
| Aquarium | Each team split A/B |
| Balloon | Each team split A/B (1.0.7+) |
East/West assignment is random each game.
Rules Automatically Applied
- ✅ Adventure mode (admins exempt)
- ✅ 27 inventory slot lock (hotbar only)
- ✅ Infinite Saturation effect
- ✅ No mob spawning / clear weather / fire spread off
- ✅ Iron chef knife per player (unbreakable, undroppable)
Config
Path: config/hell-kitchen/kitchen.json
| Key | Default | Purpose |
|---|---|---|
batchSeconds |
300 | Order countdown |
holdSeconds |
30 | Burn threshold |
burnChance |
0.10 | Direct burn chance |
groupsToWin |
3 | Target sets (7 = endless) |
dishes / drinks |
— | Dish & drink pools |
deliveries |
— | Hopper coords |
spawns |
— | Spawn points |
Integration with Survival Contract
- Forces team mode (no solo play)
- Style options (set via challenge book menu):
- Groups to win (1–6 / Endless)
- Map type (Street / Aquarium / Balloon)
- Addon mode: skips loading bar, instant teleport
- End-game cleanup: dimension reset, slot lock restored, orders cleared
Commands
No custom commands. Use SC's standard team/admin commands (/sc tp, /sc spectate, etc.).
Trivia 🎭
- The game host's name is "咯噔" (GeDeng), a running joke throughout all in-game messages
- The iron chef knife is themed after FarmersDelight's iron cleaver
- Some vanilla foods (Pumpkin Pie, Cookie) are exempt from burning — you can't make them in cooking pots anyway
- Endless Mode plays until SC's game timer expires — highest total score wins
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