Scannable Unofficial

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Scannable Unofficial

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This is an unofficial version of the Scannable mod (originally authored by Sangar) for version 1.21.x

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NeoForge
Minecraft

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About

Project Details

Type
Mod
License
MIT License
Latest Version
Scannable_Unofficial-Neo1.21.1-1.3.1.jar
Authors
CurseForge
Modrinth

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About

Description

Scannable-Unofficial

A handheld scanner mod with swappable modules for Minecraft NeoForge 1.21.x.


Features

  • Modular Scanner System — Install different modules to scan for specific targets
  • Energy-Based Operation — Configurable whether scanning consumes energy; includes a Charger Module to self-generate power
  • Visual Feedback — 3D overlay highlighting, progress indicator, scan-wave effect, and sound effects
  • JEI & EMI Integration — Configure modules by dragging ingredients from JEI/EMI panels
  • Extensive Configuration — Customize energy costs, scan ranges, ignored blocks, and colors

Module Types

Module Function
Range Module Increases scan radius by 50%
Block Module Detects specific blocks (configurable by right-clicking)
Entity Module Detects specific entity types (configurable by right-clicking)
Item Module Scans containers for specific items (configurable by right-clicking)
Fluid Module Detects fluid blocks (water, lava)
Friendly Entity Module Detects animals, villagers, and other friendly entities
Hostile Entity Module Detects monsters and hostile entities
Common Ores Module Detects coal, iron, copper, gold, lapis, redstone
Rare Ores Module Detects diamond, emerald, netherite, quartz, and more
Charger Module Generates energy over time when installed in the scanner
Blank Module Crafting component for other modules

Credits

  • Original Scannable mod by Florian "Sangar" Nücke
  • NeoForge team for the modding platform
  • All contributors and testers

Scannable-Unofficial

A handheld scanner mod with swappable modules for Minecraft NeoForge 1.21.x.


Features

  • Modular Scanner System — Install different modules to scan for specific targets
  • Energy-Based Operation — Configurable whether scanning consumes energy; includes a Charger Module to self-generate power
  • Visual Feedback — 3D overlay highlighting, progress indicator, scan-wave effect, and sound effects
  • JEI & EMI Integration — Configure modules by dragging ingredients from JEI/EMI panels
  • Extensive Configuration — Customize energy costs, scan ranges, ignored blocks, and colors

Module Types

Module Function
Range Module Increases scan radius by 50%
Block Module Detects specific blocks (configurable by right-clicking)
Entity Module Detects specific entity types (configurable by right-clicking)
Item Module Scans containers for specific items (configurable by right-clicking)
Fluid Module Detects fluid blocks (water, lava)
Friendly Entity Module Detects animals, villagers, and other friendly entities
Hostile Entity Module Detects monsters and hostile entities
Common Ores Module Detects coal, iron, copper, gold, lapis, redstone
Rare Ores Module Detects diamond, emerald, netherite, quartz, and more
Charger Module Generates energy over time when installed in the scanner
Blank Module Crafting component for other modules

Credits

  • Original Scannable mod by Florian "Sangar" Nücke
  • NeoForge team for the modding platform
  • All contributors and testers

Screenshots

Gallery

  • game.png
    game.png Content Overview
  • game.png
    game.png Release scanning wave
  • game.png
    game.png Mineral scanning
  • game.png
    game.png Friendly Bioscanning
  • Module items
    Module items Content Overview
  • Using scanner
    Using scanner Release scanning wave
  • game
    game Mineral scanning
  • The use of scanner
    The use of scanner Scan for friendly creatures

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~1,000
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CurseForge
<1,000
Modrinth
~1,000
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CurseForge
Modrinth
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