Scannable Unofficial
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This is an unofficial version of the Scannable mod (originally authored by Sangar) for version 1.21.x
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Description
Scannable-Unofficial
A handheld scanner mod with swappable modules for Minecraft NeoForge 1.21.x.
Features
- Modular Scanner System — Install different modules to scan for specific targets
- Energy-Based Operation — Configurable whether scanning consumes energy; includes a Charger Module to self-generate power
- Visual Feedback — 3D overlay highlighting, progress indicator, scan-wave effect, and sound effects
- JEI & EMI Integration — Configure modules by dragging ingredients from JEI/EMI panels
- Extensive Configuration — Customize energy costs, scan ranges, ignored blocks, and colors
Module Types
| Module | Function |
|---|---|
| Range Module | Increases scan radius by 50% |
| Block Module | Detects specific blocks (configurable by right-clicking) |
| Entity Module | Detects specific entity types (configurable by right-clicking) |
| Item Module | Scans containers for specific items (configurable by right-clicking) |
| Fluid Module | Detects fluid blocks (water, lava) |
| Friendly Entity Module | Detects animals, villagers, and other friendly entities |
| Hostile Entity Module | Detects monsters and hostile entities |
| Common Ores Module | Detects coal, iron, copper, gold, lapis, redstone |
| Rare Ores Module | Detects diamond, emerald, netherite, quartz, and more |
| Charger Module | Generates energy over time when installed in the scanner |
| Blank Module | Crafting component for other modules |
Credits
- Original Scannable mod by Florian "Sangar" Nücke
- NeoForge team for the modding platform
- All contributors and testers
Scannable-Unofficial
A handheld scanner mod with swappable modules for Minecraft NeoForge 1.21.x.
Features
- Modular Scanner System — Install different modules to scan for specific targets
- Energy-Based Operation — Configurable whether scanning consumes energy; includes a Charger Module to self-generate power
- Visual Feedback — 3D overlay highlighting, progress indicator, scan-wave effect, and sound effects
- JEI & EMI Integration — Configure modules by dragging ingredients from JEI/EMI panels
- Extensive Configuration — Customize energy costs, scan ranges, ignored blocks, and colors
Module Types
| Module | Function |
|---|---|
| Range Module | Increases scan radius by 50% |
| Block Module | Detects specific blocks (configurable by right-clicking) |
| Entity Module | Detects specific entity types (configurable by right-clicking) |
| Item Module | Scans containers for specific items (configurable by right-clicking) |
| Fluid Module | Detects fluid blocks (water, lava) |
| Friendly Entity Module | Detects animals, villagers, and other friendly entities |
| Hostile Entity Module | Detects monsters and hostile entities |
| Common Ores Module | Detects coal, iron, copper, gold, lapis, redstone |
| Rare Ores Module | Detects diamond, emerald, netherite, quartz, and more |
| Charger Module | Generates energy over time when installed in the scanner |
| Blank Module | Crafting component for other modules |
Credits
- Original Scannable mod by Florian "Sangar" Nücke
- NeoForge team for the modding platform
- All contributors and testers
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