Scarlet

Quick rating

Community listing page, reviews here may not be monitored by the author.

Scarlet

No reviews yet

A fun interpreted programming language built for Minecraft

No Theme
No Genre
In-Game Programming
Small Group & Co-op Play
QoL & Tweaks
Server Utility
Educational
Mod Loaders
Fabric
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
scarlet-0.1.0+1.18.2-alpha.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

drawing

Scarlet is an interpreted programming language built for Minecraft on the Fabric Loader. It is designed to allow quick prototyping for server scripting & content creation.


What is Scarlet used for?

Scarlet makes it easy to add new scripted content to the game without prior Java experience. My primary target audience is (1) people looking to have fun with friends on private servers, and (2) people who need a tool for scripting Minecraft video content or minigames (which isn't a strong point of Java).

Scarlet is also a viable option for modpack event scripting, but for anything serious being shipped to production, I would recommend KubeJS instead.


Give me an example!

Scarlet code goes in your /run/scarlet/ directory with the .scarlet file extension. Reload all Scarlet code by pressing the 'R' key. How about we print a simple greeting when a player joins the server?

join_script_example.png

Oops! I made a mistake while typing this out and wrote "on join server" instead, you say, wondering how Scarlet will handle it. Scarlet has a friendly error logging system that will show you exactly where the offending code lies:

scarlet_error.png


Give me more examples!

You can find a collection of Scarlet example scripts in the /example_scripts/ directory of this repository. Here are a few of our favorites:


A Note on Stability

Scarlet is, first and foremost, a fun educational exercise for me in the art of language design. I make no promises about the stability of your scripts or API interactions at the current stage of the project, because the status of the project is based off my personal quest for enjoyment.

My personal gesture regarding stability is that Scarlet will stay in the 0.x.x version scheme while it is unstable and prone to changes. Once 1.x.x arrives, I will focus on keeping API stable, so you can update without worrying about me breaking every script you have ever written. :)


Licensing

Scarlet started out as an educational project based on Crafting Interpreters and other compiler resources, which is why it is licensed as MIT. You can read the LICENSE file for more information, but the tl;dr is that you can use the code inside this repository as long as any significant chunks are accompanied by the license file.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works