Screentext

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Screentext

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Screentext is a Minecraft Mod for Fabric 1.20.1 - 1.21.11 and Forge 1.20.1 - 1.20.4 that let you display custom Text, Timers, Counters and Texture on the screen with fully customization!

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Forge
Fabric
Paper
Spigot
Minecraft

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About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
screentext-forge-1.20.4-v3.1.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

https://www.youtube.com/watch?v=kQWAuaRU1aE

Base Command:
/screentext 

Examples:
/screentext timer ronda1_starting_timer CENTER TOP 1 0 disablebackground 0 none glitch_out "block.note_block.hat;vol:50" #BAFF60ʟᴀ ʀᴏɴᴅᴀ ɪ ɪɴɪᴄɪᴀ ᴇɴ: &f"00:00:11"'

/screentext display ronda1_timer_text CENTER TOP 1 0 disablebackground 0 up_in up_out {"d:2"}#BAFF60ʀᴏɴᴅᴀ ɪ - ᴏᴠᴇʀᴡᴏʀʟᴅ

  1. /screentext texture test 50 50 1.6 0 0 none none 1 false assets/screentext/cortinas_overlay.gif
     
     
     

Features:
- Display Text on the screen on any postition
- Display Timers and Counters
- Display Textures or Gifs anywhere
- Move any Display to another postition with Custom Animation presets and Time!
- Delay options inline

Resourcepack folder:
**assets/screentext**

Commands:


```
Text Commands:

/screentext display <id> <posX> <posY> <scale> <rotation> <background (true/false>

/screentext display <id> <posX> <posY> <scale> <rotation> <enablebackground> <backcolor> <backopacity> <backstyle> <fade in> <animation_in> <animation_out> <text>

/screentext display <id> <posX> <posY> <scale> <rotation> <disablebackground> <fade in> <animation_in> <animation_out> <text>

Timer Commands:

/screentext timer <id> <posX> <posY> <scale> <rotation> <enablebackground> <backcolor> <backopacity> <backstyle> <fade in> <animation_in> <animation_out> <sound> <time>

/screentext stoptimer <id>

/screentext resumetimer <id>

Counter Commands:

/screentext counter <id> <posX> <posY> <scale> <rotation> <enablebackground> <backcolor> <backopacity> <backstyle> <fade in> <animation_in> <animation_out> <sound> <decimals> <counter>

/screentext stoptimer <id>

/screentext resumetimer <id>

Texture Commands:

/screentext texture <id> <posX> <posY> <scale> <rotation> <fade in> <animation_in> <animation_out> <speed> <gifloop> <texturepath>

Move Commands:

/screentext move <id> <posX> <posY> <scale> <rotation> <movetype> <animationpreset> <time> <color>

/screentext move_reset <id> <movetype> <animationpreset> <time>

```

TIPS:
\n or /n = multiline space
| = space

Delay parameters:

{"delay:<delaytime>"}
{"d:<delaytime>"}
{"delay:<delaytime>;sound:<sound>"}
{"d:<delaytime>;s:<sound>"}


Item Render in Line
{"diamond"}
Parameters: scale, nbt
{"diamond,scale:1.5,nbt:3"}

Texture Render in line
{"assets/...(textures.png)"}

Timer Sound volume Parameter:
;vol:(0-100)
example:
"customsound;vol:30"

Base Command: /screentext

Examples: /screentext timer ronda1_starting_timer CENTER TOP 1 0 disablebackground 0 none glitch_out "block.note_block.hat;vol:50" #BAFF60ʟᴀ ʀᴏɴᴅᴀ ɪ ɪɴɪᴄɪᴀ ᴇɴ: &f"00:00:11"

/screentext texture test 50 50 1.6 0 0 none none 1 false assets/screentext/cortinas_overlay.gif

/screentext display ronda1_timer_text CENTER TOP 1 0 disablebackground 0 up_in up_out {"d:2"}#BAFF60ʀᴏɴᴅᴀ ɪ - ᴏᴠᴇʀᴡᴏʀʟᴅ'

Features:

  • Display Text on the screen on any postition
  • Display Timers and Counters
  • Display Textures or Gifs anywhere
  • Move any Display to another postition with Custom Animation presets and Time!
  • Delay options inline

Resourcepack folder:

assets/screentext

Commands:

**Text Commands:**

/screentext display <id> <posX> <posY> <scale> <rotation> <background (true/false>

/screentext display <id> <posX> <posY> <scale> <rotation> <enablebackground> <backcolor> <backopacity> <backstyle> <fade in> <animation_in> <animation_out> <text>

/screentext display <id> <posX> <posY> <scale> <rotation> <disablebackground> <fade in> <animation_in> <animation_out> <text>

**Timer Commands:**

/screentext timer <id> <posX> <posY> <scale> <rotation> <enablebackground> <backcolor> <backopacity> <backstyle> <fade in> <animation_in> <animation_out> <sound> <time>

/screentext stoptimer <id>

/screentext resumetimer <id>

**Counter Commands:**

/screentext counter <id> <posX> <posY> <scale> <rotation> <enablebackground> <backcolor> <backopacity> <backstyle> <fade in> <animation_in> <animation_out> <sound> <decimals> <counter>

/screentext stoptimer <id>

/screentext resumetimer <id>

**Texture Commands:**

/screentext texture <id> <posX> <posY> <scale> <rotation> <fade in> <animation_in> <animation_out> <speed> <gifloop> <texturepath>

**Move Commands:**

/screentext move <id> <posX> <posY> <scale> <rotation> <movetype> <animationpreset> <time> <color>

/screentext move_reset <id> <movetype> <animationpreset> <time>

TIPS:

\n or /n = multiline space | = space

Delay parameters:

{"delay:"} {"d:"} {"delay:;sound:"} {"d:;s:"}

Item Render in Line {"diamond"} Parameters: scale, nbt {"diamond,scale:1.5,nbt:3"}

Texture Render in line {"assets/...(textures.png)"}

Timer Sound volume Parameter: ;vol:(0-100) example: "customsound;vol:30"

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