Screentext
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Screentext is a Minecraft Mod for Fabric 1.20.1 - 1.21.11 and Forge 1.20.1 - 1.20.4 that let you display custom Text, Timers, Counters and Texture on the screen with fully customization!
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Paper is a fork of Spigot that adds its own plugin API on top of the Bukkit API. All Spigot plugins are compatible with paper, not all paper plugins are compatible with Spigot.
Spigot is a popular software for running dedicated servers that can load Plugins created with the Bukkit API.
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Description
https://www.youtube.com/watch?v=kQWAuaRU1aE
Base Command:
/screentext
Examples:
/screentext timer ronda1_starting_timer CENTER TOP 1 0 disablebackground 0 none glitch_out "block.note_block.hat;vol:50" #BAFF60ʟᴀ ʀᴏɴᴅᴀ ɪ ɪɴɪᴄɪᴀ ᴇɴ: &f"00:00:11"'
/screentext display ronda1_timer_text CENTER TOP 1 0 disablebackground 0 up_in up_out {"d:2"}#BAFF60ʀᴏɴᴅᴀ ɪ - ᴏᴠᴇʀᴡᴏʀʟᴅ
-
/screentext texture test 50 50 1.6 0 0 none none 1 false assets/screentext/cortinas_overlay.gif
Features:
- Display Text on the screen on any postition
- Display Timers and Counters
- Display Textures or Gifs anywhere
- Move any Display to another postition with Custom Animation presets and Time!
- Delay options inline
Resourcepack folder:
**assets/screentext**
Commands:
```
Text Commands:
/screentext display <id> <posX> <posY> <scale> <rotation> <background (true/false>
/screentext display <id> <posX> <posY> <scale> <rotation> <enablebackground> <backcolor> <backopacity> <backstyle> <fade in> <animation_in> <animation_out> <text>
/screentext display <id> <posX> <posY> <scale> <rotation> <disablebackground> <fade in> <animation_in> <animation_out> <text>
Timer Commands:
/screentext timer <id> <posX> <posY> <scale> <rotation> <enablebackground> <backcolor> <backopacity> <backstyle> <fade in> <animation_in> <animation_out> <sound> <time>
/screentext stoptimer <id>
/screentext resumetimer <id>
Counter Commands:
/screentext counter <id> <posX> <posY> <scale> <rotation> <enablebackground> <backcolor> <backopacity> <backstyle> <fade in> <animation_in> <animation_out> <sound> <decimals> <counter>
/screentext stoptimer <id>
/screentext resumetimer <id>
Texture Commands:
/screentext texture <id> <posX> <posY> <scale> <rotation> <fade in> <animation_in> <animation_out> <speed> <gifloop> <texturepath>
Move Commands:
/screentext move <id> <posX> <posY> <scale> <rotation> <movetype> <animationpreset> <time> <color>
/screentext move_reset <id> <movetype> <animationpreset> <time>
```
TIPS:
\n or /n = multiline space
| = space
Delay parameters:
{"delay:<delaytime>"}
{"d:<delaytime>"}
{"delay:<delaytime>;sound:<sound>"}
{"d:<delaytime>;s:<sound>"}
Item Render in Line
{"diamond"}
Parameters: scale, nbt
{"diamond,scale:1.5,nbt:3"}
Texture Render in line
{"assets/...(textures.png)"}
Timer Sound volume Parameter:
;vol:(0-100)
example:
"customsound;vol:30"
Base Command: /screentext
Examples: /screentext timer ronda1_starting_timer CENTER TOP 1 0 disablebackground 0 none glitch_out "block.note_block.hat;vol:50" #BAFF60ʟᴀ ʀᴏɴᴅᴀ ɪ ɪɴɪᴄɪᴀ ᴇɴ: &f"00:00:11"
/screentext texture test 50 50 1.6 0 0 none none 1 false assets/screentext/cortinas_overlay.gif
/screentext display ronda1_timer_text CENTER TOP 1 0 disablebackground 0 up_in up_out {"d:2"}#BAFF60ʀᴏɴᴅᴀ ɪ - ᴏᴠᴇʀᴡᴏʀʟᴅ'
Features:
- Display Text on the screen on any postition
- Display Timers and Counters
- Display Textures or Gifs anywhere
- Move any Display to another postition with Custom Animation presets and Time!
- Delay options inline
Resourcepack folder:
assets/screentext
Commands:
**Text Commands:**
/screentext display <id> <posX> <posY> <scale> <rotation> <background (true/false>
/screentext display <id> <posX> <posY> <scale> <rotation> <enablebackground> <backcolor> <backopacity> <backstyle> <fade in> <animation_in> <animation_out> <text>
/screentext display <id> <posX> <posY> <scale> <rotation> <disablebackground> <fade in> <animation_in> <animation_out> <text>
**Timer Commands:**
/screentext timer <id> <posX> <posY> <scale> <rotation> <enablebackground> <backcolor> <backopacity> <backstyle> <fade in> <animation_in> <animation_out> <sound> <time>
/screentext stoptimer <id>
/screentext resumetimer <id>
**Counter Commands:**
/screentext counter <id> <posX> <posY> <scale> <rotation> <enablebackground> <backcolor> <backopacity> <backstyle> <fade in> <animation_in> <animation_out> <sound> <decimals> <counter>
/screentext stoptimer <id>
/screentext resumetimer <id>
**Texture Commands:**
/screentext texture <id> <posX> <posY> <scale> <rotation> <fade in> <animation_in> <animation_out> <speed> <gifloop> <texturepath>
**Move Commands:**
/screentext move <id> <posX> <posY> <scale> <rotation> <movetype> <animationpreset> <time> <color>
/screentext move_reset <id> <movetype> <animationpreset> <time>
TIPS:
\n or /n = multiline space | = space
Delay parameters:
{"delay:"} {"d:"} {"delay:;sound:"} {"d:;s:"}
Item Render in Line {"diamond"} Parameters: scale, nbt {"diamond,scale:1.5,nbt:3"}
Texture Render in line {"assets/...(textures.png)"}
Timer Sound volume Parameter: ;vol:(0-100) example: "customsound;vol:30"
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