Sea Weapons
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A mod that adds new sea themed weapons to minecraft!
Themed around underwater exploration, marine life, and oceanic environments.
Introduces new enchantments and/or changes the vanilla enchantment system.
Enhances or modifies player movement, including new actions or animations.
Introduces new weapons, which may add unique mechanics or abilities.
Includes aesthetic items like decoration, clothing, and visual effects.
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Sea Weapons
"When tridents arent enough"
This Mod Currently adds two weapons, The "Anchor Hammer" and The "Nautilus Longsword"!

Use (Anchor Hammer):
- When you right click on a block with this weapon, you create a shockwave effect that pushes entity's away from the block, including you, wich allows you to do bigger jumps!
- The Anchor Hammers also return to the correct slot after throwing it like you throw tridents!
Use (Nautilus Longsword):
- When you hold right click you will see an icon appear (while in first person), this indicates the charge, when its full you can shoot out a wave effect when you let go! this is canceled by sneaking.
- While charging/using the longsword, it works as a shield that blocks 2/3rds of incomming damage but can be dissabled by axes! (wich also stops you from charging the attack, so watch out!)
Use (Ancient Vine):
- When right click it will shoot out an ancient vine projectile that will pull you into it when it has collided with a block, allowing it to work like a grappling hook!.
- You can only have one projectile at a time but you can reel it in again by right clicking when it is out!
Enchantments:
- SWING: This removes the ability to throw the anchor hammer and instead makes it do a continuous area of effect attack wich makes you swing around with its chain, dealing damage to enemies around you!
- FORCEFUL: This simply makes the shockwave effect fro the anchor hammer push entities further!
- SHOCKWAVE: This makes the wave effect from the longsword go in all directions while looking straight down!
- SPOUT: This make the Nautilus Longsword spout water in a concentrated beam, damaging entities that are in the way and pushing you away from them!
Skins:
(purely cosmetic, gotten from sneak right-clicking a smithing table)
- Royal
- Coral
- Ebonite
- Ruby
- Abyssal (for the Nautilus Longsword)
- Sculk (for the Ancient Vine)
- Golden chain (for the Ancient Vine)
Credits:
- CallMeArthys for making the Royal, Coral and Ebonite skins!
- InfinityFarzad for making the Ancient Vine's Default skin!
Use recipe lookup mods like rei and jei to look up the recipe's!
Sea Weapons
"When tridents arent enough"
This Mod Currently adds two weapons, The "Anchor Hammer" and The "Nautilus Longsword"!

Use (Anchor Hammer):
- When you right click on a block with this weapon, you create a shockwave effect
that pushes entity's away from the block, including you, wich allows you to do bigger jumps! - The Anchor Hammers also return to the correct slot after throwing it like you throw tridents!
(thanks to HollowedWanderer)
Use (Nautilus Longsword):
- When you hold right click you will see an icon appear (while in first person), this indicates the charge, when its full you can shoot out a wave effect when you let go! this is canceled by sneaking.
- While charging/using the longsword, it works as a shield that blocks 2/3rds of incomming damage but can be dissabled by axes!
(wich also stops you from charging the attack, so watch out!)
Use (Ancient Vine):
- When right click it will shoot out an ancient vine projectile that will pull you into it when it has collided with a block, allowing it to work like a grappling hook!.
- You can only have one projectile at a time but you can reel it in again by right clicking when it is out!
Enchantments:
- SWING: This removes the ability to throw the anchor hammer and instead makes it do a continuous area of effect attack wich makes you swing around with its chain, dealing damage to enemies around you!
- FORCEFUL: This simply makes the shockwave effect fro the anchor hammer push entities further!
- SHOCKWAVE: This makes the wave effect from the longsword go in all directions while looking straight down!
- SPOUT: This make the Nautilus Longsword spout water in a concentrated beam, damaging entities that are in the way and pushing you away from them!
Skins:
(purely cosmetic, gotten from sneak right-clicking a smithing table)
- Royal
- Coral
- Ebonite
- Ruby
- Abyssal (for the Nautilus Longsword)
- Sculk (for the Ancient Vine)
- Golden chain (for the Ancient Vine)
Credits:
- CallMeArthys for making the Royal, Coral and Ebonite skins!
- InfinityFarzad for making the Ancient Vine's Default skin!
- Hollowed for allowing me to use her code from Combat Amenities,
that makes the Anchor Hammer return to the correct slot!
Use recipe lookup mods like rei and jei to look up the recipe's!
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