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Seasonal Time
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Sets how long days and nights lasts, with longer summer days and winter nights for Serene Seasons.
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Sets how long days and nights lasts. It works like Time Control. By default one full day lasts 1 hour: 30 minutes of day and 30 minutes of night. With Serene Seasons, days get longer in summer and nights get longer in winter: by default 42 minutes of day and 18 of night at midsummer, and the reverse at midwinter. Days and nights change a little every day until they reach the solstice in the middle of Mid Summer or Mid Winter.
AI usage disclaimer: This mod was developed with AI-agent assistance using this agent workflow. The project owner reviewed the work during development.
Configuration: everything works with the defaults. config/seasonaltime.cfg has these options:
- Day and night length:
baseDayDurationMinutesandbaseNightDurationMinutes, 30 minutes each by default. - Season extremes:
summerSolsticeDaylightPercent(70) andwinterSolsticeDaylightPercent(30), the share of the full day that is daylight at midsummer and midwinter. - Seasons on or off:
seasonalAdjustmentEnabled. - Serene Seasons day length:
alignSereneSeasonsDay, see below. - Dimensions:
controlledDimensions, for dimensions with their own clock. The Nether, the End, The Aether, and most other modded dimensions follow the Overworld and need no entry.
Change the file and run /seasonaltime reload, or change a value in game with /seasonaltime set, for example /seasonaltime set day 40. Both need operator permission.
Serene Seasons day length: while alignSereneSeasonsDay is true (the default), Seasonal Time replaces the Day Duration setting of Serene Seasons, so one Serene Seasons day is one Seasonal Time day and night, and a season lasts the number of days set in Serene Seasons. Set it to false to use Serene Seasons' own setting.
Vanilla time commands: /time set, /time add, /time query, and sleeping work as usual; time goes on from the new value. /gamerule doDaylightCycle false stops time and /gamerule doDaylightCycle true starts it again.
Shaders: tested with OptiFine and BSL Shaders; the sun, moon, shadows, and sky colors move normally. Other shader packs will likely work too, but were not tested.
Install: required on server and client.
Removing it: if time stays frozen after removing the mod following a crash, run /gamerule doDaylightCycle true once.
Source: GitHub
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