Mod

Second Wind!

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Second Wind!

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Fight for your life, make a last stand!

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NeoForge
Fabric
Minecraft

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About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
secondwind-fabric-1.21.1-1.1.0.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

You aren't dead yet.

Available for NeoForge
Available on Modrinth Available on CurseForge Available on GitHub

second wind banner

Second Wind! is a Vanilla+ NeoForge mod that replaces instant death with a final chance to survive.

Instead of dying immediately, players enter a downed state where they can crawl to safety, wait for help, or fight their way back up with a clutch kill.

This mod is obviously directly inspired by the Borderlands games' "Crippled"/"Fight For Your Life" states.

  • Survive lethal damage through a final downed state
  • Crawl, wait for help, or secure a kill to revive yourself
  • Revive teammates before they bleed out
  • Punish repeated downs with shorter survival windows
  • Configure cooldowns, penalties, revive rules, and damage behavior
  • Cinematic HUD effects, revive flashes, and screen distortion
  • Fully multiplayer compatible

features

Main Features

Last Stand

When Second Wind triggers, players are downed instead of dying instantly.

Downed players are forced into a low-mobility state with a visible countdown timer. They can still look around, crawl, and attempt to survive before their timer expires.

By default:

  • Players enter a forced crawling/swimming pose
  • Healing and eating are blocked while downed
  • Incoming damage can shorten the remaining timer
  • Repeated downs become increasingly dangerous

The default base downed timer is 10 seconds, but nearly every part of the system is configurable.

Fight Back Up

A downed player is not helpless.

Players can revive themselves by securing a valid kill before their timer runs out, creating high-risk comeback moments during combat.

By default:

  • Hostile mobs count
  • Player kills count
  • Passive mob kills do not count
  • Pet kills for the owner do not count

Neutral mobs can still count if they are actively targeting the downed player.

Successful revives grant:

  • Restored health
  • Temporary regeneration
  • Brief post-revive invulnerability

Multiplayer Revives

Teammates can pull each other back from the brink.

Players can revive downed allies by holding interaction nearby, creating tense rescue moments during boss fights, PvP encounters, caves, or large multiplayer battles.

Revives can optionally:

  • Be interrupted by damage
  • Require close range
  • Use configurable channel times
  • Trigger custom visual and sound effects

Default revive settings:

Setting Default
Revive Channel Time 2.0 seconds
Revive Distance 2.5 blocks
Damage Interrupts Revive true

Repeat Downs

Repeated downs become more dangerous.

Every successful downed state can shorten the next survival window until the penalty resets, discouraging reckless play during extended fights.

Servers can configure:

  • Minimum timer limits
  • Penalty scaling
  • Cooldown reset behavior
  • Sleep/day-based recovery
  • Damage interaction rules

Cooldowns

Second Wind does not have to be permanently available.

The mod supports multiple cooldown systems:

Mode Description
NONE No cooldown
TIMED Real-time cooldown
MC_DAY Resets once per Minecraft day
ON_SLEEP Resets after sleeping

Default behavior uses a 300 second cooldown.

Client Feedback & Effects

Second Wind! includes dedicated client-side feedback to make downed states feel intense and readable.

Features include:

  • Last-stand HUD timer bar
  • Crosshair revive progress display
  • Revive flash effect
  • Optional vignette and desaturation effects
  • Bloom-style screen effects
  • Optional sound cues
  • Default R keybind to give up while downed

Shader-style post-processing effects are powered through Lodestone.

Commands

Requires operator permission level 2.

/secondwind revive
/secondwind revive <player>
/secondwind down
/secondwind down <player>

`

/secondwind revive revives all currently downed players when no target is supplied.

/secondwind down forcibly downs all eligible players when no target is supplied.

Advancements

The mod currently ships with a dedicated advancement tab and six follow-up advancements.

Advancement Type Criteria
Second Wind Task (Root) Join the world
Fight Back Up Goal Kill a valid target while downed to revive yourself
Medic! Task Revive another player
Not Today Task Be revived by another player
FINISH HIM! Goal Kill a player while they are downed
Change of Heart Goal Down a player, then revive them before their downed state ends
Just in Time Challenge Revive with 0.1 seconds or less remaining
 All Advancements (Click to Expand)   Advancement Type

Configuration

Main config file:

  • Singleplayer/client: config/secondwind-common.toml
  • Dedicated server: <server root>/config/secondwind-common.toml

Config categories include:

  • secondWind
  • secondWind.multiplayerRevive
  • secondWind.killRules
  • secondWind.clientFeedback

Notable defaults:

Setting Default
downedTimerSeconds 10
minimumDownedTimerSeconds 3
timerPenaltyPerDown 2
blockHealingWhileDowned true
blockEatingWhileDowned true
cooldownMode TIMED
cooldownDurationSeconds 300
multiplayerRevive true
allowPlayerKills true
allowPassiveKills false

There is also an in-game NeoForge config screen on the client.

compatibility

Compatibility

  • Built for NeoForge 1.21.1
  • Targets Java 21
  • Designed for multiplayer and singleplayer
  • Highly configurable for servers and modpacks

Second Wind only triggers on supported lethal damage sources. Generic kill commands, invulnerability-bypassing damage, and void damage do not trigger it by default unless explicitly enabled in config.

Version and Loaders

  • NeoForge 1.21.1 - active development
  • Fabric 1.21.1 - active development
  • Forge - not planned anytime soon, don't ask please :)
  • Older Minecraft versions - not planned

credits & license

Modpacks

You may use this mod in modpacks, videos, servers, and other projects. A link back to the Modrinth page is appreciated.

Credits

Created by me :D

License

All Rights Reserved.

Feel free to use this mod in modpacks, videos, etc. Just provide a link back to this page if possible :)

Please don't port this mod without express permission from me.

For any general queries/unlisted questions, DM me on Twitter (@prodbyjvn) / Discord (ijvn).

This mod ONLY exists on Modrinth & CurseForge as of May 2026. Any sites hosting this mod outside of Modrinth/CurseForge are not official releases.

You aren't dead yet.

Available for NeoForge Available for Fabric Requires toucanLib
Available on Modrinth Available on CurseForge Available on GitHub

second wind banner

Second Wind! is a Vanilla+ NeoForge mod that replaces instant death with a final chance to survive.

Instead of dying immediately, players enter a downed state where they can crawl to safety, wait for help, or fight their way back up with a clutch kill.

This mod is obviously directly inspired by the Borderlands games' "Crippled"/"Fight For Your Life" states.

  • Survive lethal damage through a final downed state
  • Crawl, wait for help, or secure a kill to revive yourself
  • Revive teammates before they bleed out
  • Punish repeated downs with shorter survival windows
  • Configure cooldowns, penalties, revive rules, and damage behavior
  • Cinematic HUD effects, revive flashes, and screen distortion
  • Fully multiplayer compatible
a player being downed by another player a player being revived by another player

features

Main Features

Last Stand

When Second Wind triggers, players are downed instead of dying instantly.

Downed players are forced into a low-mobility state with a visible countdown timer. They can still look around, crawl, and attempt to survive before their timer expires.

By default:

  • Players enter a forced crawling/swimming pose
  • Healing and eating are blocked while downed
  • Incoming damage can shorten the remaining timer
  • Repeated downs become increasingly dangerous

The default base downed timer is 10 seconds, but nearly every part of the system is configurable.

Fight Back Up

A downed player is not helpless.

Players can revive themselves by securing a valid kill before their timer runs out, creating high-risk comeback moments during combat.

By default:

  • Hostile mobs count
  • Player kills count
  • Passive mob kills do not count
  • Pet kills for the owner do not count

Neutral mobs can still count if they are actively targeting the downed player.

Successful revives grant:

  • Restored health
  • Temporary regeneration
  • Brief post-revive invulnerability
a player being finished while down by another player a downed player reviving themselves by killing a mob

Multiplayer Revives

Teammates can pull each other back from the brink.

Players can revive downed allies by holding interaction nearby, creating tense rescue moments during boss fights, PvP encounters, caves, or large multiplayer battles.

Revives can optionally:

  • Be interrupted by damage
  • Require close range
  • Use configurable channel times
  • Trigger custom visual and sound effects

Default revive settings:

Setting Default
Revive Channel Time 2.0 seconds
Revive Distance 2.5 blocks
Damage Interrupts Revive true

Repeat Downs

Repeated downs become more dangerous.

Every successful downed state can shorten the next survival window until the penalty resets, discouraging reckless play during extended fights.

Servers can configure:

  • Minimum timer limits
  • Penalty scaling
  • Cooldown reset behavior
  • Sleep/day-based recovery
  • Damage interaction rules

Cooldowns

Second Wind does not have to be permanently available.

The mod supports multiple cooldown systems:

Mode Description
NONE No cooldown
TIMED Real-time cooldown
MC_DAY Resets once per Minecraft day
ON_SLEEP Resets after sleeping

Default behavior uses a 300 second cooldown.

Client Feedback & Effects

Second Wind! includes dedicated client-side feedback to make downed states feel intense and readable.

Features include:

  • Last-stand HUD timer bar
  • Crosshair revive progress display
  • Revive flash effect
  • Optional vignette and desaturation effects
  • Bloom-style screen effects
  • Optional sound cues
  • Default R keybind to give up while downed

Shader-style post-processing effects are powered through Lodestone.

Commands

Requires operator permission level 2.

/secondwind revive
/secondwind revive <player>
/secondwind down
/secondwind down <player>

/secondwind revive revives all currently downed players when no target is supplied.

/secondwind down forcibly downs all eligible players when no target is supplied.

Advancements

The mod currently has 7 advancements.

All Advancements (Click to Expand)
Advancement Type Criteria Hidden
Second Wind Task (Root) Join the world No
Fight Back Up Goal Kill a valid target while downed to revive yourself No
Medic! Task Revive another player No
Not Today Task Be revived by another player No
FINISH HIM! Goal Kill a player while they are downed No
Change of Heart Goal Down a player, then revive them before their downed state ends No
Just in Time Challenge Revive with 0.1 seconds or less remaining No

Configuration

Main config file:

  • Singleplayer/client: config/secondwind-common.toml
  • Dedicated server: <server root>/config/secondwind-common.toml

Config categories include:

  • secondWind
  • secondWind.multiplayerRevive
  • secondWind.killRules
  • secondWind.clientFeedback

Notable defaults:

Setting Default
downedTimerSeconds 10
minimumDownedTimerSeconds 3
timerPenaltyPerDown 2
blockHealingWhileDowned true
blockEatingWhileDowned true
cooldownMode TIMED
cooldownDurationSeconds 300
multiplayerRevive true
allowPlayerKills true
allowPassiveKills false

There is also an in-game NeoForge config screen on the client.

compatibility

Compatibility

  • Designed for multiplayer and singleplayer
  • Highly configurable for servers and modpacks
  • Eventually, will skip straight to 26.1/whatever the newest standard will be for modding.

Second Wind only triggers on supported lethal damage sources. Generic kill commands, invulnerability-bypassing damage, and void damage do not trigger it by default unless explicitly enabled in config.

Version and Loaders

  • NeoForge 1.21.1 - active development
  • Fabric 1.21.1 - active development
  • Forge - not planned anytime soon, don't ask please :)
  • Older Minecraft versions - not planned

credits & license

Modpacks

You may use this mod in modpacks, videos, servers, and other projects. A link back to the Modrinth page is appreciated.

Credits

Created by me :D

License

All Rights Reserved.

Feel free to use this mod in modpacks, videos, etc. Just provide a link back to this page if possible :)

Please don't port this mod without express permission from me.

For any general queries/unlisted questions, DM me on Twitter (@prodbyjvn) / Discord (ijvn).

This mod ONLY exists on Modrinth & CurseForge as of May 2026. Any sites hosting this mod outside of Modrinth/CurseForge are not official releases.

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