Seeds Filtering

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Seeds Filtering

By UnfamilyOwner

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A mod for PackDev that allows you to select only certain default seeds.

World Gen Improvements
Mod Loaders
Forge
NeoForge
Minecraft

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
MIT License
Latest Version
seeds_filtering-1.0.0.0.0-forge-1.20.1.jar

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CurseForge ID
Modrinth ID

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About

Description

Seeds Filtering — Mod overview

A mod for PackDev that allows you to select only certain default seeds.

How it works

When you click Create New World and leave the seed field empty:

  1. If the config seed list is empty, Minecraft behaves normally and picks a fully random seed.
  2. If the config seed list has one or more entries, the mod picks one at random and uses it for the new world.

If you type a seed manually, the mod does nothing and your chosen seed is used as usual.

Each world creation is independent. With three seeds in the list, each one has an equal chance every time you create a world.

Seed string conversion

Entries in the config are plain strings. Minecraft converts them when the world is created:

  • Numeric strings (e.g. 12345, -9876543210) → used as the numeric world seed
  • Text strings (e.g. minecraft) → converted via hashCode() to a numeric seed
  • Empty string in the list → treated like a normal empty seed (random)

Configuration

On first launch, the mod creates config/seeds_filtering-common.toml:

# List of seeds to randomly pick from on new world creation (empty = fully random).

seeds = []

Example with three seeds:

seeds = [
    "123456789",
    "minecraft",
    "42"
]

Seeds Filtering — Mod overview

A mod for PackDev that allows you to select only certain default seeds.

How it works

When you click Create New World and leave the seed field empty:

  1. If the config seed list is empty, Minecraft behaves normally and picks a fully random seed.
  2. If the config seed list has one or more entries, the mod picks one at random and uses it for the new world.

If you type a seed manually, the mod does nothing and your chosen seed is used as usual.

Each world creation is independent. With three seeds in the list, each one has an equal chance every time you create a world.

Seed string conversion

Entries in the config are plain strings. Minecraft converts them when the world is created:

  • Numeric strings (e.g. 12345, -9876543210) → used as the numeric world seed
  • Text strings (e.g. minecraft) → converted via hashCode() to a numeric seed
  • Empty string in the list → treated like a normal empty seed (random)

Configuration

On first launch, the mod creates config/seeds_filtering-common.toml:

# List of seeds to randomly pick from on new world creation (empty = fully random).
seeds = []

Example with three seeds:

seeds = [
    "123456789",
    "minecraft",
    "42"
]

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~1,000
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CurseForge
~1,000
Modrinth
<1,000
Last Updated
CurseForge
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CurseForge
Modrinth
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