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Selas
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Client-side lightmap changes for darker nights, caves, rain, and thunder.
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Description
Selas
Selas is a client-side NeoForge mod for Minecraft 1.21.1.
It changes the vanilla lightmap to make nights, caves, rain, and thunder darker. The goal is natural, readable darkness rather than pure black voids. It does not add blocks, items, mobs, or dimensions.
What it changes
- night brightness
- cave darkness
- rain and thunder darkness
- moon phase brightness
- day/night transition timing
- minimum brightness floors
- open-sky starlight floor
- block light preservation
- low-light desaturation
- low-light cool tint
- Nether and End lighting (warm Nether ambient, cool End ambient)
- optional brightness-slider (gamma) handling
- optional auto-disable while a shader pack is active
What it does not change
- day length
- mob spawning
- server time
- block light propagation
- sky rendering
- fog rendering
- dynamic lights
- blocks, items, mobs, or dimensions
Configuration
Selas generates a client config file:
config/selas-client.toml
The config is grouped into sections for general switches, dimensions, Nether/End lighting, twilight timing, moon/weather values, brightness, and color.
Selas does not use built-in presets. Values are changed directly in the config.
Compatibility notes
Selas is a visual client-side mod. It can be used on servers because it does not change server logic.
Shader packs usually replace vanilla lightmap lighting. By default Selas disables itself while an Iris/Oculus shader pack is active (disable_with_shaders). You can force it back on in the config if needed, but most packs will ignore or override the result.
Minecraft's vanilla lightmap and 16 raw light levels can also show visible texture grain during dusk and dawn; darker lighting can make this easier to see.
The brightness slider (respect_gamma) is off by default so nights and caves stay locked to Selas targets. A small residual slider effect may still appear in already-bright areas because vanilla applies gamma before Selas runs.
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