Mod
SentinelLib
No reviews yet
A light-weight hitbox library for more engaging mob battles
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
This is a small lib made out of necessity that's only purpose is to make mob combat a bit more engaging. The typical way Minecraft handles melee combat is checking whether an entity is within a certain distance of another entity and dealing damage, which is kinda boring. Then of course you can apply a hitbox to every attack, but writing the code for the hitbox repeatedly becomes redundant and messy. Not to mention, they don't natively render and MC restricts hitboxes to AABBs (Axis Aligned Bounding Box).
With SentinelLib, developers can now easily define hitboxes, not just AABBs, but OBBs (Oriented Bounding Box) as well that will rotate with entity movement, apply custom functionality with ease, and can actually see their entities attack hitboxes.
Why fight a boring zombie, when you can fight a Sentinel.
NOTE
This mod is still very much in the beta stage, some functionalities to be implemented soon:
- Dynamic Rotational Sentinel Boxes
- Dynamic Scaling Sentinel Boxes
- Geckolib/Azurelib compatibility (GeoBone based Sentinel Boxes)
This is a small lib made out of necessity that's only purpose is to make mob combat a bit more engaging. The typical way Minecraft handles melee combat is checking whether an entity is within a certain distance of another entity and dealing damage, which is kinda boring. Then of course you can apply a hitbox to every attack, but writing the code for the hitbox repeatedly becomes redundant and messy. Not to mention, they don't natively render and MC restricts hitboxes to AABBs (Axis Aligned Bounding Box).
With SentinelLib, developers can now easily define hitboxes, not just AABBs, but OBBs (Oriented Bounding Box) as well that will rotate with entity movement, apply custom functionality with ease, and can actually see their entities attack hitboxes.
Why fight a boring zombie, when you can fight a Sentinel.
NOTE
This mod is still very much in the beta stage, some functionalities to be implemented soon:
-
Dynamic Rotational Sentinel Boxes
-
Dynamic Scaling Sentinel Boxes
-
Geckolib compatibility (GeoBone based Sentinel Boxes)
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources