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Serilum's RPG Bundle
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📦 A mod bundle of all RPG mods Serilum has released, add realism and immersion!
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Contains enhancements to village mechanics, expanding on existing features or adding entirely new ones.
Includes a structured narrative with plot progression and story-driven gameplay elements.
Adds new ores or other raw resources.
Adds or overhauls bosses to the game.
Adds or enhances hostile creatures and enemies.
Adds or improves non-hostile and neutral creatures.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds or expands fishing mechanics, gear, fish, or aquatic gathering.
Introduces lifelike mechanics and detailed enhancements to create a more believable and engaging experience.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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The RPG Bundle is a special type of mod, that combines multiple of Serilum's rpg-type mods into one. While I find it very difficult to group my mods together, I have attempted this to make them easier to install. It uses a system called JiJ (Jar in Jar). This basically means that the included mods remain completely separate, while allowing to install them similar to a modpack, bundled. All mods still have their own config file, and you'll see them all listed in the in-game mod list.
The bundle is an extra aid in pack development, but does not replace the modular mod system that I personally prefer. However it is possible to disable included mods via the Bundle's config. A restart is required for the changes to take effect.
Because of the way the JiJ system works, it's compatible with both having the mod installed normally and alongside the included mod of the bundle. This mostly can be used to force a specific version, but also won't cause an issue if a mod is accidentally installed twice this way. While it might not be a problem, it's of course best to only install them once. So you can remove any other mods that are in this bundle, if you decide to install it.
I hope this bundle is useful for some of you out there that prefer bigger content mods. Thank you so much for all the support over the years!
   All available config options:
enableAreas (default = true)
enableBarebackHorseRiding (default = true)
enableBottleYourXp (default = true)
enableCampfireSpawnandTweaks (default = true)
enableDespawningEggsHatch (default = true)
enableDoubleDoors (default = true)
enableDragonDropsElytra (default = true)
enableEndPortalRecipe (default = true)
enableErodingStoneEntities (default = true)
enableFishOnTheLine (default = true)
enableFlowerMimics (default = true)
enableGrabbyMobs (default = true)
enableGrindstoneSharperTools (default = true)
enableHealingCampfire (default = true)
enableIcePreventsCropGrowth (default = true)
enableJustMobHeads (default = true)
enableJustPlayerHeads (default = true)
enableMineralChance (default = true)
enableNaturallyChargedCreepers (default = true)
enableNetherPortalSpread (default = true)
enableNoHostilesAroundCampfire (default = true)
enableOverworldPiglins (default = true)
enablePetNames (default = true)
enablePiglinNames (default = true)
enablePumpkillagersQuest (default = true)
enableRainBeGoneRitual (default = true)
enableRandomVillageNames (default = true)
enableRealisticBees (default = true)
enableSmallerNetherPortals (default = true)
enableSnowballsFreezeMobs (default = true)
enableSpidersProduceWebs (default = true)
enableVillageSpawnPoint (default = true)
enableVillagerNames (default = true)
enableWeakerSpiderwebs (default = true)
   The following Serilum mod bundles are available:
| Serilum's Client Bundle | Serilum's Customization Bundle | ||
| Serilum's Extra Bundle | Serilum's QoL Bundle | ||
| Serilum's RPG Bundle | Serilum's Spawn Bundle |
| Anvil Restoration | Repair placed anvils with iron ingots and damage them with obsidian. | |
| Areas | Create custom named regions/towns/zones with a radius using signs, with join/leave messages via GUI. | |
| Bareback Horse Riding | Allows riding horses without a saddle with tweaked game mechanics. | |
| Bottle Your Xp | Allows the creation of experience bottles (bottles o' enchanting) from your own gathered xp. | |
| Campfire Spawn and Tweaks | Respawn interdimensionally with short fire resistance inside a preferred campfire with altered block mechanics. Place unlit, lighting it will create a home camp spawn point. Remove waterlogging. | |
| Despawning Eggs Hatch | Chicken eggs on hay blocks hatch safely into chicks just before they despawn. | |
| Double Doors | Multiple identical double doors, trapdoors and fence gates can be opened simultaneously. | |
| Dragon Drops Elytra | A minimalistic mod that makes the Ender Dragon drop an elytra on death. | |
| End Portal Recipe | Makes the end portal craftable, movable and available in survival plus other tweaks. | |
| Eroding Stone Entities | Stone-type block entities left in flowing water turn into clay and sand. | |
| Fish On The Line | Rings a bell held in the offhand when something's on the line while fishing. | |
| Flower Mimics | SpookyJam 2023: Be careful around flowers at night.. they might transform into monsters! | |
| Grabby Mobs | Allows all mobs which can carry equipment to pick up items from the floor. | |
| Grindstone Sharper Tools | The grindstone (wet stone) can temporarily increase the damage of tools used on it. | |
| Healing Campfire | Creates an area around the (soul) campfire where players and passive mobs receive regeneration. | |
| Ice Prevents Crop Growth | Crops growing with ice underneath will remain in the same stage, for design purposes. | |
| Just Mob Heads | Adds a configurable chance for mobs to drop their head, using vanilla resources only. | |
| Just Player Heads | Allows the collection of player heads via command or death event. | |
| Mineral Chance | Players can find minerals inside stone-type blocks when mining in the overworld and nether. | |
| Naturally Charged Creepers | Allows creepers to spawn charged in order to increase the game's difficulty. | |
| Nether Portal Spread | Spreads (nether) blocks to the overworld around nether portals in a configurable radius. | |
| No Hostiles Around Campfire | Prevents hostile mob spawns and burns them around the campfire in a configurable radius. | |
| Overworld Piglins | Makes Piglins and Hoglins be able to survive in the overworld, unless they're weakened. | |
| Pet Names | Gives tamable baby animals a pre-defined name. | |
| Piglin Names | Gives all piglins a default or custom name to liven up the world. | |
| Pumpkillager's Quest | SpookyJam 2022: Help out the Pumpkillager! With custom encounters, rewards and a boss fight you'll get immersed in the story. Spawn him by breaking a pumpkin in this spooky scary Halloween style mod! | |
| Rain Be Gone Ritual | Adds the ability to stop the rain via a multi-block structure ritual in survival. | |
| Random Village Names | All villages receive a randomized name, shown in the GUI via the Areas mod. | |
| Realistic Bees | Tiny bees, or big! Bigger group spawns and increased hive space. | |
| Smaller Nether Portals | Allows the creation of smaller nether portals, specifically 1x2, 1x3 and 2x2. | |
| Snowballs Freeze Mobs | Hitting mobs with a snowball will freeze them for a configurable amount of time. | |
| Spiders Produce Webs | Spiders and cave spiders can periodically produce a cobweb/spiderweb when a player is close. | |
| Village Spawn Point | Sets the spawn point in a new world to the center of a village. | |
| Villager Names | Gives all villager entities a default or custom name to liven up the world. | |
| Weaker Spiderwebs | Breaks spider webs/cobwebs with a configurable delay when walking through. |
You may freely use this bundle in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of them across so many separate mod pages.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
The RPG Bundle is a special type of mod, that combines multiple of Serilum's rpg-type mods into one. While I find it very difficult to group my mods together, I have attempted this to make them easier to install. It uses a system called JiJ (Jar in Jar). This basically means that the included mods remain completely separate, while allowing to install them similar to a modpack, bundled. All mods still have their own config file, and you'll see them all listed in the in-game mod list.
The bundle is an extra aid in pack development, but does not replace the modular mod system that I personally prefer. However it is possible to disable included mods via the Bundle's config. A restart is required for the changes to take effect.
Because of the way the JiJ system works, it's compatible with both having the mod installed normally and alongside the included mod of the bundle. This mostly can be used to force a specific version, but also won't cause an issue if a mod is accidentally installed twice this way. While it might not be a problem, it's of course best to only install them once. So you can remove any other mods that are in this bundle, if you decide to install it.
I hope this bundle is useful for some of you out there that prefer bigger content mods. Thank you so much for all the support over the years!
   All available config options:
Show Spoiler
enableAnvilRestoration (default = true)enableAreas (default = true)
enableBarebackHorseRiding (default = true)
enableBottleYourXp (default = true)
enableCampfireSpawnandTweaks (default = true)
enableDespawningEggsHatch (default = true)
enableDoubleDoors (default = true)
enableDragonDropsElytra (default = true)
enableEndPortalRecipe (default = true)
enableErodingStoneEntities (default = true)
enableFishOnTheLine (default = true)
enableFlowerMimics (default = true)
enableGrabbyMobs (default = true)
enableGrindstoneSharperTools (default = true)
enableHealingCampfire (default = true)
enableIcePreventsCropGrowth (default = true)
enableJustMobHeads (default = true)
enableJustPlayerHeads (default = true)
enableMineralChance (default = true)
enableNaturallyChargedCreepers (default = true)
enableNetherPortalSpread (default = true)
enableNoHostilesAroundCampfire (default = true)
enableOverworldPiglins (default = true)
enablePetNames (default = true)
enablePiglinNames (default = true)
enablePumpkillagersQuest (default = true)
enableRainBeGoneRitual (default = true)
enableRandomVillageNames (default = true)
enableRealisticBees (default = true)
enableSmallerNetherPortals (default = true)
enableSnowballsFreezeMobs (default = true)
enableSpidersProduceWebs (default = true)
enableVillageSpawnPoint (default = true)
enableVillagerNames (default = true)
enableWeakerSpiderwebs (default = true)
   The following Serilum mod bundles are available:
| Â Â Â Â Â Â Â Â Â Â | Â Â Â Â Â Â Â Â Â Â | ||
![]() |
Serilum's Client Bundle | ![]() |
Serilum's Customization Bundle |
![]() |
Serilum's Extra Bundle | ![]() |
Serilum's QoL Bundle |
![]() |
Serilum's RPG Bundle | ![]() |
Serilum's Spawn Bundle |
| Â Â Â Â Â Â Â Â Â Â | ||
![]() |
Anvil Restoration | Repair placed anvils with iron ingots and damage them with obsidian. |
![]() |
Areas | Create custom named regions/towns/zones with a radius using signs, with join/leave messages via GUI. |
![]() |
Bareback Horse Riding | Allows riding horses without a saddle with tweaked game mechanics. |
![]() |
Bottle Your Xp | Allows the creation of experience bottles (bottles o' enchanting) from your own gathered xp. |
![]() |
Campfire Spawn and Tweaks | Respawn interdimensionally with short fire resistance inside a preferred campfire with altered block mechanics. Place unlit, lighting it will create a home camp spawn point. Remove waterlogging. |
![]() |
Despawning Eggs Hatch | Chicken eggs on hay blocks hatch safely into chicks just before they despawn. |
![]() |
Double Doors | Multiple identical double doors, trapdoors and fence gates can be opened simultaneously. |
![]() |
Dragon Drops Elytra | A minimalistic mod that makes the Ender Dragon drop an elytra on death. |
![]() |
End Portal Recipe | Makes the end portal craftable, movable and available in survival plus other tweaks. |
![]() |
Eroding Stone Entities | Stone-type block entities left in flowing water turn into clay and sand. |
![]() |
Fish On The Line | Rings a bell held in the offhand when something's on the line while fishing. |
![]() |
Flower Mimics | SpookyJam 2023: Be careful around flowers at night.. they might transform into monsters! |
![]() |
Grabby Mobs | Allows all mobs which can carry equipment to pick up items from the floor. |
![]() |
Grindstone Sharper Tools | The grindstone (wet stone) can temporarily increase the damage of tools used on it. |
![]() |
Healing Campfire | Creates an area around the (soul) campfire where players and passive mobs receive regeneration. |
![]() |
Ice Prevents Crop Growth | Crops growing with ice underneath will remain in the same stage, for design purposes. |
![]() |
Just Mob Heads | Adds a configurable chance for mobs to drop their head, using vanilla resources only. |
![]() |
Just Player Heads | Allows the collection of player heads via command or death event. |
![]() |
Mineral Chance | Players can find minerals inside stone-type blocks when mining in the overworld and nether. |
![]() |
Naturally Charged Creepers | Allows creepers to spawn charged in order to increase the game's difficulty. |
![]() |
Nether Portal Spread | Spreads (nether) blocks to the overworld around nether portals in a configurable radius. |
![]() |
No Hostiles Around Campfire | Prevents hostile mob spawns and burns them around the campfire in a configurable radius. |
![]() |
Overworld Piglins | Makes Piglins and Hoglins be able to survive in the overworld, unless they're weakened. |
![]() |
Pet Names | Gives tamable baby animals a pre-defined name. |
![]() |
Piglin Names | Gives all piglins a default or custom name to liven up the world. |
![]() |
Pumpkillager's Quest | SpookyJam 2022: Help out the Pumpkillager! With custom encounters, rewards and a boss fight you'll get immersed in the story. Spawn him by breaking a pumpkin in this spooky scary Halloween style mod! |
![]() |
Rain Be Gone Ritual | Adds the ability to stop the rain via a multi-block structure ritual in survival. |
![]() |
Random Village Names | All villages receive a randomized name, shown in the GUI via the Areas mod. |
![]() |
Realistic Bees | Tiny bees, or big! Bigger group spawns and increased hive space. |
![]() |
Smaller Nether Portals | Allows the creation of smaller nether portals, specifically 1x2, 1x3 and 2x2. |
![]() |
Snowballs Freeze Mobs | Hitting mobs with a snowball will freeze them for a configurable amount of time. |
![]() |
Spiders Produce Webs | Spiders and cave spiders can periodically produce a cobweb/spiderweb when a player is close. |
![]() |
Village Spawn Point | Sets the spawn point in a new world to the center of a village. |
![]() |
Villager Names | Gives all villager entities a default or custom name to liven up the world. |
![]() |
Weaker Spiderwebs | Breaks spider webs/cobwebs with a configurable delay when walking through. |
You may freely use this bundle in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
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