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Set time doesn't reset day count
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This mod makes it so the set time command doesn't reset day count
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Runs entirely on the server. Also works in singleplayer.
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Set Time Doesn't Reset Day Count
Note:
This is default vanilla behaviour starting with 26.1, this mod will not be updated beyond 26.1
Have you ever been annoyed because you accidentally used /time set day and your day count reset back to 0?
Well, this mod fixes that by ensuring that when you set the time, it adjusts to the nearest time of day, noon, night, or midnight. This means that setting the time will only move it forward, preserving your day count!
If you use a command like /time set 20, it will still set the time to 20 ticks (which will reset your world back to day 0).
If you want to use this mod in Neoforge, I recommend using the Fabric version with Sinytra Connector.
Support
If you encounter any issues or have suggestions, feel free to:
Open an issue on GitHub.
Send me a DM on Discord @macuguita.
You are free to use this mod in any modpack on this platform.
Credits
- Developer: macuguita
Set Time Doesn't Reset Day Count
Note:
This is default vanilla behaviour starting with 26.1, this mod will not be updated beyond 26.1
Have you ever been annoyed because you accidentally used /time set day and your day count reset back to 0?
Well, this mod fixes that by ensuring that when you set the time, it adjusts to the nearest time of day, noon, night, or midnight. This means that setting the time will only move it forward, preserving your day count!
If you use a command like /time set 20, it will still set the time to 20 ticks (which will reset your world back to day 0).
If you want to use this mod in Neoforge, I recommend using the Fabric version with Sinytra Connector.
Support
If you encounter any issues or have suggestions, feel free to:
-
Open an issue on GitHub.
-
Send me a DM on Discord @macuguita.
-
You are free to use this mod in any modpack on this platform.
Credits
- Developer: macuguita
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