ShadertoyMC

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ShadertoyMC

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//g from worldedit but with actual code

World Gen Improvements
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Fabric
Minecraft

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Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

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Type
Mod
License
MIT License
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Description

ShadertoyMC

CURRENTLY THIS IS A SINGLEPLAYER ONLY MOD

This minecraft mod allows writing scripts in Arucas with the goal of placing blocks based on math.

The working logic is similar to how shadertoy works: an expression is calculated for each block with block coordinates as inputs and as a result of this expression a block is placed at the coordinates.

FabricAPI required

Easy start

Step 1

Create a new script with /shadertoy new <name>

This file will contain a working script and can be run immediately, but the area on operation is defined within the file and might not match your desired are.

Step 2

Set the area with one of the following: /area pos1 <pos> + /area pos2 <pos>, /area origin <origin> size <sizeX> <sizeY> <sizeZ>, /area <pos1> <pos2>.

Step 3

The file can be located in .minecraft/config/shadertoy. Recommended text editor: VSCode with Arucas extension recommended.

Files can also be opened with /shadertoy open <name>.

Step 4

Run the script with /shadertoy run <name>.

Screenshots

Gallery

  • 2d magma
    2d magma This was generated by mapping perlin noise values to one of the provided block palettes
  • Simple 3d magma terrain
    Simple 3d magma terrain This was done by comparing the absolute value of a 2d perlin noise with the normalized (from -1, -1, -1 to 1, 1, 1 within the area) y values
  • Improved 3d magma terrain
    Improved 3d magma terrain Code for this can be found here: https://github.com/erv123/ShadertoyMC_Libraries/blob/main/scripts/improved3dMagma.arucas
  • Terrain with water level
    Terrain with water level Code for this can be found here: https://github.com/erv123/ShadertoyMC_Libraries/blob/main/scripts/terrainWithWaterLevel.arucas

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