Apotheotic's Shadow Walker - Stealth Overhaul

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Apotheotic's Shadow Walker - Stealth Overhaul

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A stealth mod based around the sneak mechanic in Skyrim, sneak attack and evade your enemies

Mod Loaders
Minecraft

About

Description

Highly configurable Skyrim-style stealth awareness, sneak attacks, invisibility break rules, and sneak attribute system.

Features

  • Light, distance, facing, sound, armor, invisibility, and line-of-sight based stealth detection.
  • Sneaking players can avoid hostile mob target acquisition while undetected.
  • Synced stealth eye indicator with hidden, suspicious, searching, and detected states.
  • Detection rises through the awareness cycle instead of snapping straight to detected.
  • Configurable melee, one-handed, dagger, and ranged sneak attack multipliers.
  • Sneak attack particles, feedback messages, and attack noise.

Configuration

(Recommended to use the Configured mod)

Config file: config/shadow_walker-common.toml.

Options:

  • enableStealthSystem: master switch for stealth awareness, targeting suppression, and sneak attacks.
  • showStealthCrosshair: toggles the stealth eye overlay.
  • removeInvisibilityOnAttack: removes vanilla invisibility from players after they damage another entity. Defaults to true.
  • sneakLevel: global stealth proficiency from 0 to 100. This stacks with the player's shadow_walker:sneak attribute, which starts at 0 and is capped at 100.
  • maxScanRange: upper bound for mob awareness scans.
  • crosshairDetectionRange: radius, in blocks, where detected mobs can affect the stealth eye. Defaults to 24.
  • armorNoiseMultiplier: controls how much armor contributes to sneak noise.
  • meleeSneakAttackMultiplier, oneHandedSneakAttackMultiplier, daggerSneakAttackMultiplier, rangedSneakAttackMultiplier: damage multipliers.

Weapon Classification

  • Ranged sneak attacks use Minecraft damage types tagged as projectiles.
  • Melee sneak attacks happen when the direct damage entity is the attacking player.
  • Daggers use the shadow_walker:daggers item tag, with a fallback for item registry paths containing dagger.
  • One-handed melee weapons are non-heavy SwordItem, AxeItem, TridentItem, or other TieredItem instances.
  • Heavy melee weapons are detected by registry paths containing greatsword, battleaxe, warhammer, claymore, halberd, glaive, or scythe.