Shulker's Faithful Factories

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Shulker's Faithful Factories

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Adds new mechanics and structures to make more resources farmable using Vanilla redstone mechanics

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Type
Mod
License
MIT License
Latest Version
v1.6.1 for MC 1.16.4 and 1.16.5
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CurseForge
Modrinth

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About

Description

Shulker's Faithful Factories (Previously Cobbler)

This mod is not meant to fundamentally change the experience of vanilla minecraft, but rather to compliment it by opening up the possibilities of creating more farms and making more resources renewable. It should ultimately keep the same spirit of the vanilla game, but add more things for the more technical players to do. Some semi-automatically farmable items will be given methods to be fully automatic, and some non-renewable resources will only be given semi-afkable farming methods depending on the usefulness of the resource.

Read before installing this mod for MC 1.16 through 1.16.3 (1.16.4 is safe)

Mojang introduced a bug in 1.16 which affects all mods which add structures. If a structure is removed (usually by uninstalling the mod, rarely by updating) or renamed (by the mod dev), it is possible to corrupt your worlds upon loading. Please back up your worlds before opening them with any mods which add structures in 1.16-1.16.3, before updating any mods with structures in 1.16-1.16.3, and never remove any structure mod in 1.16-1.16.3 unless you have backups of the world and preferably a plan to fix any corrupted chunks. See MC-194811 on Mojang's bug tracker for more details.

If you are a modpack maker and wish to include this mod or any other mod which adds structures in your modpack for 1.16-1.16.3, I ask you to please include a warning on your modpack page, either by copying the above text or writing a similar warning in your own words. I really don't want to be responsible for anyone not knowing about this bug and losing their worlds which they have worked so hard on. 

The good news is that Forge has released a fix for the issue in Forge version 35.1.0 (for MC 1.16.4+). You can view the PR here for detailed information. My understanding is that it should remove the partially-generated corrupted chunks when they are loaded and then saved, so it may be possible to fix existing worlds by updating, but you may still be unable to do so if your world needs mods which are not in 1.16.4 yet.

The 1.16.3 1.16.4 update is here at last!

SFF now runs on Minecraft versions 1.16.3 and 1.16.4! Version 1.6 brings new pieces to shulker factories, and the possibility of branching paths. It is currently a beta version since there are still some generation issues caused by the branching paths, however the spawner tower will always generate correctly and there are no known compatibility issues, so don't let the fact that it's marked as a beta version scare you away! 

New and improved Shulker Factories

Finished Features

Shulker Factories

Test your might by taking on shulker factories - an extremely rare structure from a long forgotten civilization which created the shulkers. And once the defenses are taken care of, use their factory to add to your collection of shulker boxes!

Shulker Factory

v1.0:

Added Shulker Factories - a new heavily guarded structure which generates at ~1/10th the rate of end cities, but has several items of interest to a redstoner including:

  • -Dragon Eggs (rare)
  • -Shulkers (both the type that shoots at you, and the type with randomly generated loot!)
  • -Redstone components
  • -Loot from the End City loot table
  • -Enchanted elytras (rare)
  • -Traps
  • -Lore. Sort of. There's no written text, but it's there.
  • ....and most importantly....
-A shulker spawner!
Version 1.3

The End Explorer Map

Added the End Explorer Map to End City Chests! By default, each chest in an end city has a 1/5 chance of containing a map to a Shulker Factory, so you no longer have to change the config or spend hours flying about The End to find one of these rare structures. Also, a number of config options were added so just about everything in the mod can be disabled or tweaked. Not everyone has the same set of mods installed, so now you can customize everything to fit in better with the mods you like.

Version 1.2
Fireworks
Shulker Factories are now even larger than before! Improved generation code prevents them from growing into unloaded chunks and being cut off by preferring pieces that bring it back to the starting chunk the farther away it grows. It can also attempt to fit in a few more pieces before increasing in height, meaning that it's denser with rooms to explore and shulkers to put your newfound loot in!

Version 1.1 is here!

Looming factory

Version 1.1 brings a number of improvements to the shulker factory structure:

  • Added a restaurant to The End. Generates rarely, averaging one per shulker factory.
  • Added two ruined variants of the bridges. 2/5ths of bridge segments generate as a ruined variant.
  • Added bridges which do not increase in height, several variant shulker placements for it, and a ruined variant.
  • Added more potions to dispenser traps to account for observers firing on generation.
  • Added reinforced support variant
  • Increased chance of towers not being the ruined variant

Restaurant at The End of the world

In the spoiler tab below is an example of the valuable loot taken from a speed-raid on a shulker factory. The loottable is "cobbler:chests/shulker_factory_loot", so if you wish to tweak it or add your mod's loot to the loot table, you can edit it as you would any other loot table; no programming necessary! Below I have also included a formatted version of the loot table. If you are planning on playing the mod, I recommend exploring a factory and finding out what it contains for yourself as the items left in the factory tell a story about it's inhabitants, but I have included the list in case you wish to tweak the balance of the mod. Keep in mind that by default the factories spawn, on average, 200 chunks apart; about 1/10th as commonly as end cities.

Example Loot

A version of the full loot table edited to be more human-readable is below. 

"weight": 10,
"name": "minecraft:chorus_fruit",
"min": 7,
"max": 24

"weight": 2,
"name": "minecraft:chests/end_city_treasure",
"min": 5

"weight": 1,
"name": "minecraft:piston",
"min": 1,
"max": 10

"weight": 1,
"name": "minecraft:redstone",
"min": 10,
"max": 64

"weight": 2,
"name": "minecraft:sticky_piston",
"min": 1,
"max": 5

"weight": 1,
"name": "minecraft:comparator",
"min": 4,
"max": 12

"weight": 7,
"name": "minecraft:purpur_block",
"min": 12,
"max": 42

"weight": 5,
"name": "minecraft:end_rod",
"min": 3,
"max": 8

"weight": 1,
"name": "minecraft:observer",
"min": 1,
"max": 4

"weight": 1,
"name": "minecraft:repeater",
"min": 3,
"max": 12

"weight": 1,
"name": "minecraft:redstone_torch",
"min": 12,
"max": 32

"weight": 1,
"name": "minecraft:redstone_lamp",
"min": 3,
"max": 12

"weight": 1,
"name": "minecraft:purple_bed",

"weight": 5,
"name": "minecraft:dispenser",
"min": 4,
"max": 14

"weight": 3,
"name": "minecraft:tripwire_hook",
"min": 1,
"max": 2

"weight": 3,
"name": "minecraft:magenta_stained_glass_pane",
"min": 7,
"max": 18

"weight": 1,
"name": "minecraft:map",

"weight": 3,
"name": "minecraft:lever",
"min": 1,
"max": 4

"weight": 1,
"name": "minecraft:hopper",
"min": 1,
"max": 4

"weight": 1,
"name": "minecraft:honey_bottle",

"weight": 1,
"name": "minecraft:end_crystal",

"weight": 1,
"name": "minecraft:elytra",
"function": "set_damage", //0 is broken and 1 is full durability
"min": 0,
"max": 0.4
"function": "enchant_randomly",
"enchantments": [
"mending",
"unbreaking"

"weight": 1,
"name": "minecraft:shulker_shell",
"min": 1,
"max": 6

"weight": 1,
"name": "minecraft:shield",
"function": "set_damage", //0 is broken and 1 is full durability
"min": 0.3,
"max": 0.8
"function": "enchant_randomly",
"enchantments": [
"unbreaking",
"vanishing_curse"

"weight": 7,
"name": "minecraft:popped_chorus_fruit",
"min": 4,
"max": 16

"weight": 1,
"name": "minecraft:poisonous_potato",
"min": 1,
"max": 3

"weight": 1,
"name": "minecraft:jukebox",

"weight": 1,
"name": "minecraft:furnace"

"weight": 1,
"name": "minecraft:fletching_table"

"weight": 1,
"name": "minecraft:fishing_rod",
"function": "enchant_randomly",
"enchantments": [
"mending",
"unbreaking",
"luck_of_the_sea",
"lure",
"vanishing_curse"

"weight": 3,
"name": "minecraft:ender_eye",

"weight": 7,
"name": "minecraft:ender_pearl",
"min": 1,
"max": 16

"weight": 2,
"name": "minecraft:ender_chest",

"weight": 1,
"name": "minecraft:dragon_egg",

"weight": 3,
"name": "minecraft:dragon_breath",

"weight": 1,
"name": "minecraft:daylight_detector",

"weight": 2,
"name": "minecraft:damaged_anvil",

"weight": 4,
"name": "minecraft:crafting_table"

"weight": 1,
"name": "minecraft:compass",

"weight": 1,
"name": "minecraft:clock",

"weight": 1,
"name": "minecraft:cartography_table"

There are 30 different hand-designed pieces, not including the obsidian tower, which are generated at random, and more will likely be added in the future! Some structure pieces are rarer than others, so you may still run into some new rooms on your second or third factory raid.

A special shout out goes to TelepathicGrunt for his structure's tutorial and for pointing me in the right direction whenever I got stuck. You can find his projects here. If you're getting started creating your own mods, I highly recommend his tutorial on structures, which you can find here.

Misc
  • Spiders now can spawn cobwebs under certain conditions (v1.15) (can be turned off through config. Config file is labeled "cobbler")

By default, they must place it adjacent to logs, leaves, a spawner, or other cobwebs (config has an option to allow the spider to place it anywhere)

Additionally, they will only start spinning a web in certain light levels (8-12 by default, inclusive)

Small cobweb farm

  • Endermen can break and plant cocoa, making fully automatic farms possible. (v1.4) (disabled/re-enabled through this mod's config file, overriding the mobGreifing gamerule and enderman_holdable tags for cocoa only)

Fully automatic Enderman-based cocoa farm

  • Bonemealing grass now has a small chance to spawn an oak sapling, making fully automatic wood farms possible.

  • Saplings now have chance to convert to dead bushes instead of becoming a tree in the desert depending on light level. This makes dead bushes renewable, and in conjunction with the change causing bonemeal to rarely create saplings, a semi-automatic farm should be possible, if difficult. Fully automatic farms would not currently be possible since dispensers can't shear dead bushes.

Planned Features

  • More improvements to Shulker Factories

If you want to support me and let me spend more time on mods and less time at work, my patreon is here. As always, don't donate what you can't afford; we're all just here to have fun and play some Minecraft!

Boring Legal Stuff

The code for this mod is free to use under the MIT license because it's the most permissive license I know of in common use. If you want to use a substantial portion of the mod without having to include the MIT license, let me know. As long as you're acting in good faith and don't want to do something like post the mod as-is and say that you made it, I'll probably be fine with whatever you want to do with it. Just be cool and support the community :) Modpacks of course are free to use this mod however they see fit (but please include it in a way that attributes the downloads to this project page if you can. It would take a very extreme case to bother me, but if I'm not getting any downloads I'll think people aren't interested and halt development. It's unlikely that I'll ever get enough money from this to buy a cup of coffee, seeing people enjoy the mod is my payment). And in the unlikely case Mojang is reading this, use whatever you want from the mod!

Shulker's Faithful Factories

Shulker's Faithful Factories is designed for the technical player who wants to expand their automation while keeping to spirit of vanilla Minecraft. This mod is meant to complement vanilla by making more resources renewable through redstone and exploration.

Major Features

Shulker Factories: Explore rare, heavily-guarded structures from a forgotten civilization. These factories are denser and larger than End Cities, featuring traps, lore, and the ultimate prize: a Shulker Spawner.

The End Explorer Map: Don't want to fly for hours? Find these maps in End City chests to pinpoint Shulker Factories easily.

Technical Farming Tweaks:

  • Automated Cocoa: Endermen can now break and plant cocoa.
  • Renewable Cobwebs: Spiders spin webs near logs or spawners under specific light levels.
  • Renewable Wood & Dead Bushes: Bonemealing grass has a chance to drop Oak Saplings; saplings in the desert may convert to Dead Bushes.

Technical & Compatibility

  • Customizable: Use the cobbler config file to tweak spawn rates or toggle specific farming mechanics.
  • Loot Tables: Fully data-driven and easy to modify for modpack balance.
  • Safety Note: For versions 1.16 - 1.16.3, please back up your worlds before installing or removing any structure mods due to Vanilla bug MC-194811. (Fixed in 1.16.4+).

Note from the Author: This mod is free to use under the MIT license. If you enjoy it, consider checking out my other projects

Screenshots

Gallery

  • Dead Bush Farm
    Dead Bush Farm This simple bonemeal-powered dead bush farm makes converting saplings to dead bushes simple.It still requires the player to pay attention and switch between placing and breaking; maybe you could design a better farm? Design inspired by carrot/potato farms
  • Fully Automatic Enderman-bases cocoa farm
    Fully Automatic Enderman-bases cocoa farm Version 1.4 allows Endermen to pick up grown cocoa, dropping cocoa in the process, and then plant the cocoa as an age 0 cocoa
  • End Explorer Map
    End Explorer Map End Explorer Maps can occasionally be found in chests in End Cities. These maps can help you find the much rarer Shulker Factories within The End
  • A rare 40-segment Shulker Factory
    A rare 40-segment Shulker Factory 1.2 brings generation improvements making factories denser and preventing factories from trying to grow more than 9 chunks from the start point and being cut off
  • The restaurant at The End of the world
    The restaurant at The End of the world Because why pass up a chance for a HHGTTG reference?
  • A large Shulker Factory
    A large Shulker Factory Version 1.1 adds improved supports, many bridge variants, and a restaurant
  • Shulker Factory
    Shulker Factory Test your might by taking on shulker factories - an extremely rare structure from a long forgotten civilization which created the shulkers. And once the defenses are taken care of, use their factory to add to your collection of shulker boxes!
  • Renewable Dead Bushes
    Renewable Dead Bushes A simple, bonemeal-powered farm that quickly converts saplings into dead bushes, inspired by classic carrot/potato farm designs.
  • Fully Automatic Cocoa Farming
    Fully Automatic Cocoa Farming Endermen can harvest grown cocoa, dropping some cocoa in the process, and plant cocoa they are holding
  • Shulker Factory
    Shulker Factory Test your might by taking on shulker factories - an extremely rare structure found in the End dimension. And once the defenses are taken care of, use their factory to add to your collection of shulker boxes!
  • End Explorer Map
    End Explorer Map End Explorer Maps can occasionally be found in chests in End Cities. These maps can help you find the much rarer Shulker Factories within The End
  • Restaurant At The End
    Restaurant At The End Handmade structure pieces, procedurally generated structures.
  • Cobweb Spawning
    Cobweb Spawning Spiders now have the ability to spin cobwebs under specific conditions. By default, they’ll only get to work if they are adjacent to logs, leaves, a spawner, or existing webs, and only with light levels between 8 and 12. (configurable)

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