SignPort

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SignPort

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SignPort is a mod that turns ordinary signs into named travel portals.

Mod Loaders
Minecraft
26.3 26.2

About

Description

SignPort

SignPort is a Fabric mod that turns ordinary signs into named travel portals. Create an anchor, write its name on a sign, and right-click the sign to teleport.

Original project by approved (GitHub) - approved (Modrinth). Posted with their express permission.

Features

  • Create, group, list, filter, sort, delete, and teleport to named anchors.
  • Turn signs into portals with [sp] or [signport].
  • Target anchors in the current dimension or another dimension.
  • Browse nearby anchors with /sp anchor near [radius].
  • Use tab completion for anchor names and groups.
  • Supports front/back sign text by checking the side the player is facing first.
  • Colors the portal marker green for valid targets and red for missing targets.
  • Optional client features add HUD lookup hints, an anchor browser, sign-editor autocomplete, and a SignPort Template form for filling valid portal signs.
  • Optional BlueMap integration publishes anchor markers to your web map.
  • Supports LuckPerms through fabric-permissions-api, with vanilla operator fallbacks.

Optional Integrations

SignPort's core portal and command features are server-side. Vanilla clients can join and use portal signs normally.

  • SignPort client mod: optional on players' clients. When both client and server have SignPort installed, the client receives synced anchor and permission data. This enables portal-sign HUD lookup hints, an anchor browser opened with the J key, sign-editor autocomplete, and the permission-gated SignPort Template button.
  • BlueMap: optional server-side integration. When BlueMap is installed, SignPort publishes anchors as marker sets by dimension. Enabled by default.
  • LuckPerms or another fabric-permissions-api provider: optional server-side permission provider. Without one, SignPort uses vanilla operator fallback levels.
  • Cloth Config: optional client-side config screen. If installed, SignPort's client settings can be edited in-game.
  • ModMenu: optional client-side settings entry. If ModMenu and Cloth Config are both installed, SignPort appears in ModMenu's config list.

Sign Format

  • Line 1: Any text (display label)
  • Line 2: [sp] or [signport]
  • Line 3: Anchor name
  • Line 4: Dimension ID (optional)

Spawn example:

  • Line 1: Spawn
  • Line 2: [sp]
  • Line 3: spawn

Cross-dimension example:

  • Line 1: Nether Hub
  • Line 2: [signport]
  • Line 3: hub
  • Line 4: nether

Accepted dimension values for line 4: overworld, nether, end, the_nether, the_end, or any full namespace ID like minecraft:overworld or mymod:custom_dimension.

Commands

  • /signport anchor create (name)
  • /signport anchor create (name) (group)
  • /signport anchor create (name) (x) (y) (z)
  • /signport anchor setgroup (name) (group)
  • /signport anchor list [filter] [page] [--sort=name|distance|recent]
  • /signport anchor near [radius] [page]
  • /signport anchor delete (name)
  • /signport anchor delete all
  • /signport tp (name)

The shorter /sp alias can be used in place of /signport.

Permissions

SignPort works with LuckPerms through fabric-permissions-api. If no permission provider is installed, it falls back to vanilla operator checks.

  • signport.anchor.create — operator level 2
  • signport.anchor.delete — operator level 2
  • signport.anchor.list — operator level 2
  • signport.teleport.command — everyone
  • signport.sign.create — operator level 2
  • signport.sign.edit — operator level 2
  • signport.sign.break — operator level 2
  • signport.sign.use — everyone

Configuration

On first server start, SignPort creates config/signport.json with these server settings:

  • teleportCommandDefault — default true; allows everyone to use /sp tp when no permission provider overrides it.
  • signUseDefault — default true; allows everyone to use portal signs when no permission provider overrides it.
  • protectedActionOpLevel — default 2; vanilla op level fallback for protected anchor and portal-sign actions.
  • crossDimensionPortalSigns — default true; lets line 4 on signs target another dimension.
  • safeTeleportSearch — default true; searches for a safe nearby standing spot before teleporting.
  • anchorListPageSize — default 10; number of anchors shown per /sp anchor list page.
  • defaultNearRadius — default 128; default radius for /sp anchor near.
  • bluemapEnabled — default true; enables BlueMap anchor markers when BlueMap is installed.

When installed client-side, SignPort creates config/signport-client.json with these client settings:

  • hudHintEnabled — default true; shows portal-sign lookup hints in the hotbar.
  • browserKeybindEnabled — default true; enables the anchor browser keybind. Restart the game after changing this value.
  • signEditorAutocompleteEnabled — default true; enables anchor-name autocomplete while editing signs.
  • signTemplateButtonEnabled — default true; shows the SignPort Template button when the server reports that the player can create portal signs.

Requirements

  • Fabric Loader
  • Fabric API
  • Java 25

Install SignPort on the server. Players do not need to install it on their clients, but installing the same jar client-side enables the optional client helpers listed above.

Modpacks and Redistribution

You may include SignPort in modpacks. If you redistribute the jar directly, keep the LGPL-3.0-only license notice, credit the original project and author, and link back to the GitHub source. Modified versions must follow the LGPL-3.0-only license terms.

SignPort

SignPort is a Fabric mod that turns ordinary signs into named travel portals. Create an anchor, write its name on a sign, and right-click the sign to teleport.

Original project by approved (GitHub) - approved (Modrinth). Posted this project with their express permission.

Features

  • Create, group, list, filter, sort, delete, and teleport to named anchors.
  • Turn signs into portals with [sp] or [signport].
  • Target anchors in the current dimension or another dimension.
  • Browse nearby anchors with /sp anchor near [radius].
  • Use tab completion for anchor names and groups.
  • Supports front/back sign text by checking the side the player is facing first.
  • Colors the portal marker green for valid targets and red for missing targets.
  • Optional client features add HUD lookup hints, an anchor browser, sign-editor autocomplete, and a SignPort Template form for filling valid portal signs.
  • Optional BlueMap integration publishes anchor markers to your web map.
  • Supports LuckPerms through fabric-permissions-api, with vanilla operator fallbacks.

Optional Integrations

SignPort's core portal and command features are server-side. Vanilla clients can join and use portal signs normally.

  • SignPort client mod: optional on players' clients. When both client and server have SignPort installed, the client receives synced anchor and permission data. This enables portal-sign HUD lookup hints, an anchor browser opened with the J key, sign-editor autocomplete, and the permission-gated SignPort Template button.
  • BlueMap: optional server-side integration. When BlueMap is installed, SignPort publishes anchors as marker sets by dimension. Enabled by default.
  • LuckPerms or another fabric-permissions-api provider: optional server-side permission provider. Without one, SignPort uses vanilla operator fallback levels.
  • ModMenu: optional client-side settings entry. If ModMenu is installed, SignPort appears in ModMenu's config list.

Sign Format

line 1: any text
line 2: [sp] or [signport]
line 3: anchor-name
line 4: optional dimension id

Examples:

Spawn
[sp]
spawn
Nether Hub
[signport]
hub
nether

Accepted dimension values for line 4: overworld, nether, end, the_nether, the_end, or any full namespace ID like minecraft:overworld or mymod:custom_dimension.

Commands

/signport anchor create <name>
/signport anchor create <name> <group>
/signport anchor create <name> <x> <y> <z>
/signport anchor setgroup <name> <group>
/signport anchor list [filter] [page] [--sort=name|distance|recent]
/signport anchor near [radius] [page]
/signport anchor delete <name>
/signport anchor delete all
/signport tp <name>

The shorter /sp alias can be used in place of /signport.

Permissions

SignPort works with LuckPerms through fabric-permissions-api. If no permission provider is installed, it falls back to vanilla operator checks.

Permission Default
signport.anchor.create operator level 2
signport.anchor.delete operator level 2
signport.anchor.list operator level 2
signport.teleport.command everyone
signport.sign.create operator level 2
signport.sign.edit operator level 2
signport.sign.break operator level 2
signport.sign.use everyone

Configuration

On first server start, SignPort creates config/signport.json with these server settings:

Setting Default Description
teleportCommandDefault true Allows everyone to use /sp tp when no permission provider overrides it.
signUseDefault true Allows everyone to use portal signs when no permission provider overrides it.
protectedActionOpLevel 2 Vanilla op level fallback for protected anchor and portal-sign actions.
crossDimensionPortalSigns true Lets line 4 on signs target another dimension.
safeTeleportSearch true Searches for a safe nearby standing spot before teleporting.
anchorListPageSize 10 Number of anchors shown per /sp anchor list page.
defaultNearRadius 128 Default radius for /sp anchor near.
bluemapEnabled true Enables BlueMap anchor markers when BlueMap is installed.

When installed client-side, SignPort creates config/signport-client.json with these client settings:

Setting Default Description
hudHintEnabled true Shows portal-sign lookup hints in the hotbar.
browserKeybindEnabled true Enables the anchor browser keybind. Restart the game after changing this value.
signEditorAutocompleteEnabled true Enables anchor-name autocomplete while editing signs.
signTemplateButtonEnabled true Shows the SignPort Template button when the server reports that the player can create portal signs.

Requirements

  • Fabric Loader
  • Fabric API
  • Java 25

Install SignPort on the server. Players do not need to install it on their clients, but installing the same jar client-side enables the optional client helpers listed above.

Modpacks and Redistribution

You may include SignPort in modpacks.

For Modrinth modpacks, prefer adding SignPort as a project dependency so users download the official file from this page.

If you redistribute the jar directly outside Modrinth, keep the LGPL-3.0-only license notice, credit the original project/author attribution, and link back to this project or the GitHub source. Modified versions must follow the LGPL-3.0-only license terms.