Silence AI

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Silence AI

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Gives an enhanced AI to hostile, neutral, and passive mobs alike.

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Silence AI
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Description

Silence Logo

Gives an AI boost to hostile, neutral, and passive mobs alike, with more behavioral features implemented.

These features affect:


Most passive mobs, as per most to least changes: Horses, Mules, Donkeys | Cows, Pigs, Chickens, Sheep | Salmon, Cod, Tropical Fish

Most neutral mobs, as per most to least changes: Wolves, Spiders, Llamas, Zombie Piglins, Piglins | Iron Golems, Snow Golems, Endermen | Drowned, Pandas

Most hostile mobs, as per most to least changes: Skeletons, Strays, Bogged, Parched, Zombies, Husks, Hoglins, Wither Skeletons | Piglin Brute, Vindicator, Pillager, Evoker

 

 

Primary changes:

Passive mobs are given basic AI escape and teaming features, including gathering in packs and primarily choosing to run away from the player for as long as they need rather than a select amount of time in a select direction.

Neutral mobs also travel in packs, but also hunt in packs for efficiency and have basic knowledge for forming teams.

Hostile mobs may or may not travel in packs, have knowledge for forming teams and will pounce at their target or switch fighting styles based on the situation. They will pursue the last known location of their target if they've lost sight.

General changes:

Enhanced AI pathfinding.

Mobs will now find water or a non lethal way down when descending cliffs or large drops.

Mobs will now investigate disembodied sounds curiously, hostile mobs may be more eager to investigate when on the hunt.

Mobs may call for help when attacked.

Mobs may avoid being in your direct line of sight if you are armed.

Mobs may stay out of line of sight of their allys in order to not get caught in the crossfire.

Mobs will cross gaps by jumping in order to quickly reach their destination.


Mob changes:


Wolves extended their palette; will team up with Foxes and have a wider variety of prey.

Piglins will now team up with wither Skeletons when hunting Hoglins.

Skeletons will now team up with Spiders, becoming Spider Jockeys

Pathfinding is less computationally expensive

Written by VoidofMind

Made with Eclipse IDE and debugged with IntelliJ IDEA

You are free to include this mod in any public or private modpack. However, re-uploading, mirroring, or redistributing the standalone mod on other platforms is strictly prohibited.

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  • Skeleton Riding Spider
    Skeleton Riding Spider A Skeleton will mount a Spider during a fight as to pose an advantage
  • Cool Pose
    Cool Pose Indeed it is
  • Horses Travelling in Caravan
    Horses Travelling in Caravan Horses, Llamas, Donkeys, and Mules partake in this style of travel
  • Zombies Pounce Toward Villager
    Zombies Pounce Toward Villager Hunting in groups really isn't shown here, but it makes it easier.
  • Wolf Targets Skeleton
    Wolf Targets Skeleton A wolf targets this skeleton, they still don't fight back, instead disarming themselves to make themselves an easier target, I didn't code them to do that for this specific event, but I don't feel like fixing it..
  • Wolf Targets Cow
    Wolf Targets Cow A Wolf sets its sights on a lone Cow
  • Hunts
    Hunts Zombie Piglin--along with Piglins, hunt a Hoglin
  • SILENCE LOGO
    SILENCE LOGO I noticed the logo looks a little slanted...

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