Pacify Mobs

Quick rating

Community listing page, reviews here may not be monitored by the author.

Pacify Mobs

By mezaOwner

No reviews yet

A datapack that works just like Silence Mobs but to remove their AI

Mod Loaders
Datapack
Minecraft
26.2

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
License
GNU Affero General Public License v3.0 or later
Latest Version
1.3.1

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

About

Description

Pacify Me Datapack

A lightweight Minecraft datapack that lets you harmlessly disable a mob’s AI using named name tags, similar in spirit to Silence Mobs.

Overview

  • Apply a name tag named Pacify Me to any living mob to disable its AI. The mob will stop moving, pathfinding, targeting and using abilities.
  • Restore the mob’s AI by applying a name tag named sock to the same mob — as in, give dobby a sock.

How to use

  1. Craft or obtain a name tag.
  2. Rename it to Pacify Me in an anvil.
  3. Right-click a mob with the renamed tag to pacify it.
  4. To undo, rename a name tag to sock and apply it to that pacified mob.

Behaviour details

  • Pacified mobs keep their position, pose and rotation until AI is restored.
  • Natural attributes remain unchanged. Health, armour, equipment and effects are preserved.
  • Breeding, targeting, wandering and item pickup stop while pacified.
  • AI is restored instantly when tagged with sock.

Compatibility

  • Works alongside most datapacks. It does not add new items or recipes, only listens for specific name tags.
  • Functions in both single-player and multiplayer worlds. Important: For multiplayer servers, the datapack must be installed on the server — it will not work if only placed on a client.
  • Intended for vanilla mobs. Some modded entities may not be covered if they use custom AI flags.

Installation

  1. Drop the zipped datapack into the world’s datapacks folder.

    • For single-player: place it inside your save folder.
    • For servers: install it inside the world folder that the server uses.
  • Load the world, then run /reload if needed.

  • To remove, delete it from datapacks and /reload. Already pacified mobs will remain as they were at removal time.

Configuration

  • Names are case-insensitive by default: Pacify Me to disable, sock to restore.
  • You can customise trigger words by editing the matching predicates or scoreboard checks inside the datapack functions.

Notes and limitations

  • Bosses and scripted encounters may behave oddly without AI. Use with care in adventure maps.
  • Pacified mobs can still take damage from players, the environment and other sources that do not require AI.
  • Leashes, boats and minecarts still interact normally.

Credits

Inspired by the interaction pattern popularised by Silence Mobs datapack on Vanilla Tweaks. Created as a clean, server-friendly implementation for builders, streamers and creative mapmakers.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works