Silkablooie!

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Silkablooie!

By davigjOwner

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Creepers may drop TNT when killed by a player with a Silk Touch pickaxe.

Mod Loaders
Minecraft

About

Description

Silkablooie: A minimal tweak that is not for everyone [Forge]

This mod page is now outdated. Silkablooie for 1.19.2+ can be found here.

"How could he be so controversial, and yet so horribly wrong"

Creepers that are killed by pickaxes with silk touch have a chance to drop TNT, in addition to their normal loot pools. The default rate is 60% (0.6), and can be altered in the config. (For the sake of my mental health, I cannot tell you how long I was working on Fortune or Looting influencing the rates. For the record, they do not.) Should also work with most modded pickaxes, given that they're instances of the PickAxeItem. We'll see!

Savage and Ravage Optional Compat

There is a config option (by default off) for creepers to drop spore bombs instead of TNT. Whichever headcanon works for you!

Weird Limbo of Optional Compat:

Caverns and Chasms 1.0.0 beta 2

Deepers have a configurable drop rate for TNT as well.

Nether Extension 1.0.0 beta 2

When spori explode, if the (default false) config has sporiSilkBoolean set to true, creeper/deeper silk drops are enabled.

NOTE! The mods immediately above are currently available ONLY in beta for MCA Patreon supporters. Check out the latest updates on Twitter or their Discord server.

Given that anything can happen to mods in development, the mods may not remain compatible forever. Please keep this in mind, thank you!

I'm also not affiliated with them, so please don't bother them for anything that has to do with this mod haha. Grievances and suggestions can be placed on the issue tracker.

Overview

How could he be both so controversial and so, so wrong?

This mod adds the tools to allow certain mobs (such as creepers and as of 1.19.2, spiders) to drop specific bonus items if killed by pickaxes enchanted with Silk Touch.

By default, creepers have a 35% chance of dropping TNT. Spiders have a 35% chance of dropping cobwebs, and cave spiders have a 70% chance.

Datapack-ability

There are two tiers of entities for TNT droppers and cobweb droppers, with different probabilities of dropping their respective goods (determined via the config). This leaves modpack devs with four total tags to work with. They can be replaced via datapack with the following tags in the namespace silkablooie/tags/entity_types:

tnt_droppers, advanced_tnt_droppers, cobweb_droppers and advanced_cobweb_droppers.

By default, the advanced title is reserved for more challenging variants such as cave spiders, cave creepers from Creeper Overhaul, or deepers/peepers from Caverns & Chasms.

Config

You can configure the percent chance of the bonus drop occurring with each of the four tiers.

In addition, there is some extra compatibility with Savage & Ravage, wherein enabling "SNR optional compat" allows specifically creepers to drop spore bombs instead of TNT.


Requires Blueprint 6.2.0+. Optional compatibility is included for Savage & Ravage, Caverns & Chasms, Creeper Overhaul, and Neapolitan.

Feel free to direct any tweaks/suggestions towards the issue tracker. Thank you!