SimCity Expansion

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SimCity Expansion

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Building expansion-pack manager for New-Simukraft-1.21.1

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Mod
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All Rights Reserved
Latest Version
Simcity Expansion-1.21.1-neoforge-1.1.2.jar
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CurseForge

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Description

SimCity Expansion

Building expansion-pack manager for New-Simukraft-1.21.1

Bring vanilla, Litematica, and WorldEdit structures into the game, convert and install them as buildable SimuKraft buildings, edit them in a Litematica-style manager, and share them as one-click zip packs.


Made for NeoForge Available on CurseForge Available on Modrinth

Minecraft NeoForge No dependencies Version License Source


Contents

Overview

SimCity Expansion is a NeoForge mod for Minecraft 1.21.1 that adds a complete building expansion-pack pipeline to New-Simukraft-1.21.1 (a city-building mod). It lets you import structures from three common formats, convert them into SimuKraft's buildable format, organise and edit them through a Litematica-style manager, and package them as portable zip packs for one-click install and sharing.

Integration with SimuKraft is a pure file-system convention — the mod writes .sk and .nbt files under <game dir>/simukraftbuilding/<category>/ — so there is no compile-time dependency on SimuKraft. The manager is built on Minecraft's own GUI toolkit and needs no extra library, and the command interface runs on a dedicated server as well.

Features

  • Three structure formats — vanilla .nbt, Litematica .litematic (multi-region auto-merge), and Sponge/WorldEdit .schem (v1/v2/v3), all converted to SimuKraft's vanilla buildable format on install.
  • Robust conversion — older structures are upgraded through the game DataFixer, missing mod blocks are detected against the registry, and block-entity contents (chest inventories, signs, and so on) are preserved (entities are not).
  • Litematica-style manager (open with \) — file tree, fixed-width info panel, material list, and layered previews: embedded thumbnail, real-block 3D scene, isometric voxel view, and top-down map.
  • Full structure editor — place / break / pick / replace, brush painting, box selection with fill / frame / hollow / expand, copy / cut / paste, rotate and mirror, symmetry axis, undo / redo, slice planes, and preset camera views; export to .litematic or save and install directly.
  • Capture from the world — mark two corners in-game, capture the selection as a blueprint, and optionally include block-entity contents.
  • Zip pack ecosystem — manifest-tracked install / uninstall, one-click export of installed buildings into a shareable pack, an optional pack icon and an index.json file manifest, and pass-through of SimuKraft native job/trade definitions (format v2).
  • No hard dependencies — the manager runs on Minecraft's own GUI toolkit and SimuKraft is integrated purely through the file system, so neither is a compile-time dependency.
  • Server-friendly — the /buildpack command (operator level 2, with tab-completion) installs loose files and packs and captures regions on dedicated servers, reusing the same conversion pipeline as the GUI.
  • Localised — English, Simplified Chinese, and Traditional Chinese; numbers, dates, and file sizes are formatted per the active game language.

Requirements and installation

Requirement Version
Minecraft 1.21.1
NeoForge 21.1.233 or newer

Place the jar in your mods/ folder — there are no other mod dependencies. The in-game manager works out of the box on a client; on a dedicated server the jar loads headless and exposes the /buildpack command.

Opening the manager

Press <kbd>\</kbd> (backslash) in-game. All bindings are rebindable under the mod's category in Options -> Controls.

Action Default key
Open the build pack manager <kbd>\</kbd>
Set world selection corner A <kbd>[</kbd>
Set world selection corner B <kbd>]</kbd>
Capture the selection as a blueprint <kbd>'</kbd>
Toggle "include block-entity contents" unbound
Clear the world selection unbound

The manager

The left panel has three tabs:

  • Import Files — loose .nbt / .litematic / .schem files in the import directory.
  • Packs — zip build packs in the import directory, shown as an expandable tree (pack -> category -> building). Any building can be previewed and read directly from the zip, without extracting it first.
  • Installed — buildings already present in SimuKraft's building directory.

The info panel on the right shows metadata rows, a preview, a material list (counted by block type, with missing blocks flagged), and a .sk metadata form (editable on the Import tab, read-only elsewhere). It supports drag-and-drop import, search, sort, batch install, and two-click delete. When you browse a pack that ships an icon, the icon is shown in the preview area.

Structure editor

Open a structure in the editor to refine it before installing:

  • Edit — place, break, pick, and replace blocks; paintbrush with adjustable size and paint strokes; remove or replace a whole block type at once.
  • Selection — box-select a region (click two cells or drag a box face), then fill / frame / hollow / expand / clear it, with copy, cut, and paste.
  • Transform — rotate 90 degrees and mirror along any axis, with a symmetry axis for mirrored editing.
  • History — undo and redo.
  • View — cycle slice planes, fit and focus the selection, preset camera angles, grid and gizmo toggles, and perspective toggle.
  • Output — Save as New, Save and Install, or Export .litematic.

Press <kbd>H</kbd> inside the editor for the full shortcut list.

Capturing builds from the world

Build something in your world, then turn it into a blueprint without leaving the game:

  1. Look at a block and press <kbd>[</kbd> to set corner A, then <kbd>]</kbd> to set corner B. The selection box is drawn in the world.
  2. Press <kbd>'</kbd> to capture the selection and export it to the import directory.
  3. Optionally bind the "include block-entity contents" key to capture chest inventories and similar data, and the "clear selection" key to reset the corners.

The same operation is available on servers via /buildpack capture (see Commands).

Build packs

Buildings are grouped into five fixed categories: residential, commercial, industry, public, and other.

  • Install / uninstall — installing a pack converts every building into the matching category directory and records a manifest in simcity_expansion/installed_packs.json, so uninstalling removes exactly the files that pack added.

  • Export (Installed tab -> Export) — packages the listed buildings (respecting the current search filter) into a zip. Options:

    • include .sk metadata,
    • include SimuKraft job/trade JSON,
    • include an icon — tick the box and leave the path blank to auto-render one from the first building's preview, or supply a custom PNG path.

    An index.json file manifest (each packed file with its type, category, size, and SHA-256) is always written at the zip root.

  • Manifestpack.json (format 2) carries id, name, version, author, description, an optional icon, and a generated timestamp.

The full pack specification (directory layout, pack.json, .sk / .meta.json metadata, native job/trade JSON, icon.png, and index.json) is documented in docs/pack-format.zh.md.

Structure formats

Extension Source Conversion on install
.nbt Vanilla structure block template Installed as-is; old versions auto-upgraded
.litematic Litematica projection Multi-region merge into one bounding box; reads embedded name / author / creation time / thumbnail
.schem Sponge / WorldEdit schematic v1, v2, and v3 supported

All formats are converted to vanilla .nbt on install (SimuKraft's build system only reads the vanilla format). During conversion the structure is DataFixer-upgraded to the current game version, block-entity positions are remapped and preserved, the palette is checked against the registry for missing blocks, and the merged volume is capped at 16,000,000 blocks.

Directory layout

<game dir>/
├── simcity_expansion/
│   ├── import/                 import directory (drop loose files and zip packs here)
│   ├── export/                 exported build packs
│   └── installed_packs.json    installed-pack registry
└── simukraftbuilding/<category>/   SimuKraft building directory (install target)

Commands

All /buildpack subcommands require operator level 2 (game masters) and offer tab-completion.

Command Description
/buildpack list List the files in the import directory
/buildpack packs List installed packs
/buildpack install <file> [category] [name] Install a loose structure file
/buildpack installpack <zip> Install a whole zip pack
/buildpack uninstallpack <id> Uninstall a pack by its id
/buildpack activate <zip> Serve a pack to SimuKraft virtually (no install) — requires SimuKraft
/buildpack deactivate <id> Stop serving an activated pack
/buildpack active List currently active packs
/buildpack capture <from> <to> [name] [format] Capture a region into a blueprint

Documentation

Document Audience
Usage guide Players: import, install, manage, export
Pack format spec v2 Pack authors: layout, pack.json, metadata, conversion

Chinese versions are also available: usage.zh.md and pack-format.zh.md.

Building from source

The project uses the Gradle wrapper and a NeoForge ModDevGradle toolchain (JDK 21).

./gradlew build

The built jar is written to build/libs/.

License

All Rights Reserved. Copyright © 2026 xinian. This source is published for reference; it is not licensed for redistribution or derivative works without permission. When using in a modpack, you must link back to the original link.

Acknowledgements

About the old version

  • 1.20.1 Forge has been abandoned for development

SimCity Expansion

Building expansion-pack manager for New-Simukraft-1.21.1

Bring vanilla, Litematica, and WorldEdit structures into the game, convert and install them as buildable SimuKraft buildings, edit them in a Litematica-style manager, and share them as one-click zip packs.


Made for NeoForge Available on CurseForge Available on Modrinth

Minecraft NeoForge No dependencies Version License Source


Contents

Overview

SimCity Expansion is a NeoForge mod for Minecraft 1.21.1 that adds a complete building expansion-pack pipeline to New-Simukraft-1.21.1 (a city-building mod). It lets you import structures from three common formats, convert them into SimuKraft's buildable format, organise and edit them through a Litematica-style manager, and package them as portable zip packs for one-click install and sharing.

Integration with SimuKraft is a pure file-system convention — the mod writes .sk and .nbt files under <game dir>/simukraftbuilding/<category>/ — so there is no compile-time dependency on SimuKraft. The manager is built on Minecraft's own GUI toolkit and needs no extra library, and the command interface runs on a dedicated server as well.

Features

  • Three structure formats — vanilla .nbt, Litematica .litematic (multi-region auto-merge), and Sponge/WorldEdit .schem (v1/v2/v3), all converted to SimuKraft's vanilla buildable format on install.
  • Robust conversion — older structures are upgraded through the game DataFixer, missing mod blocks are detected against the registry, and block-entity contents (chest inventories, signs, and so on) are preserved (entities are not).
  • Litematica-style manager (open with \) — file tree, fixed-width info panel, material list, and layered previews: embedded thumbnail, real-block 3D scene, isometric voxel view, and top-down map.
  • Full structure editor — place / break / pick / replace, brush painting, box selection with fill / frame / hollow / expand, copy / cut / paste, rotate and mirror, symmetry axis, undo / redo, slice planes, and preset camera views; export to .litematic or save and install directly.
  • Capture from the world — mark two corners in-game, capture the selection as a blueprint, and optionally include block-entity contents.
  • Zip pack ecosystem — manifest-tracked install / uninstall, one-click export of installed buildings into a shareable pack, an optional pack icon and an index.json file manifest, and pass-through of SimuKraft native job/trade definitions (format v2).
  • No hard dependencies — the manager runs on Minecraft's own GUI toolkit and SimuKraft is integrated purely through the file system, so neither is a compile-time dependency.
  • Server-friendly — the /buildpack command (operator level 2, with tab-completion) installs loose files and packs and captures regions on dedicated servers, reusing the same conversion pipeline as the GUI.
  • Localised — English, Simplified Chinese, and Traditional Chinese; numbers, dates, and file sizes are formatted per the active game language.

Requirements and installation

Requirement Version
Minecraft 1.21.1
NeoForge 21.1.233 or newer

Place the jar in your mods/ folder — there are no other mod dependencies. The in-game manager works out of the box on a client; on a dedicated server the jar loads headless and exposes the /buildpack command.

Opening the manager

Press \ (backslash) in-game. All bindings are rebindable under the mod's category in Options -> Controls.

Action Default key
Open the build pack manager \
Set world selection corner A [
Set world selection corner B ]
Capture the selection as a blueprint '
Toggle "include block-entity contents" unbound
Clear the world selection unbound

The manager

The left panel has three tabs:

  • Import Files — loose .nbt / .litematic / .schem files in the import directory.
  • Packs — zip build packs in the import directory, shown as an expandable tree (pack -> category -> building). Any building can be previewed and read directly from the zip, without extracting it first.
  • Installed — buildings already present in SimuKraft's building directory.

The info panel on the right shows metadata rows, a preview, a material list (counted by block type, with missing blocks flagged), and a .sk metadata form (editable on the Import tab, read-only elsewhere). It supports drag-and-drop import, search, sort, batch install, and two-click delete. When you browse a pack that ships an icon, the icon is shown in the preview area.

Structure editor

Open a structure in the editor to refine it before installing:

  • Edit — place, break, pick, and replace blocks; paintbrush with adjustable size and paint strokes; remove or replace a whole block type at once.
  • Selection — box-select a region (click two cells or drag a box face), then fill / frame / hollow / expand / clear it, with copy, cut, and paste.
  • Transform — rotate 90 degrees and mirror along any axis, with a symmetry axis for mirrored editing.
  • History — undo and redo.
  • View — cycle slice planes, fit and focus the selection, preset camera angles, grid and gizmo toggles, and perspective toggle.
  • Output — Save as New, Save and Install, or Export .litematic.

Press H inside the editor for the full shortcut list.

Capturing builds from the world

Build something in your world, then turn it into a blueprint without leaving the game:

  1. Look at a block and press [ to set corner A, then ] to set corner B. The selection box is drawn in the world.
  2. Press ' to capture the selection and export it to the import directory.
  3. Optionally bind the "include block-entity contents" key to capture chest inventories and similar data, and the "clear selection" key to reset the corners.

The same operation is available on servers via /buildpack capture (see Commands).

Build packs

Buildings are grouped into five fixed categories: residential, commercial, industry, public, and other.

  • Install / uninstall — installing a pack converts every building into the matching category directory and records a manifest in simcity_expansion/installed_packs.json, so uninstalling removes exactly the files that pack added.

  • Export (Installed tab -> Export) — packages the listed buildings (respecting the current search filter) into a zip. Options:

    • include .sk metadata,
    • include SimuKraft job/trade JSON,
    • include an icon — tick the box and leave the path blank to auto-render one from the first building's preview, or supply a custom PNG path.

    An index.json file manifest (each packed file with its type, category, size, and SHA-256) is always written at the zip root.

    • Manifestpack.json (format 2) carries id, name, version, author, description, an optional icon, and a generated timestamp.

The full pack specification (directory layout, pack.json, .sk / .meta.json metadata, native job/trade JSON, icon.png, and index.json) is documented in docs/pack-format.zh.md.

Structure formats

Extension Source Conversion on install
.nbt Vanilla structure block template Installed as-is; old versions auto-upgraded
.litematic Litematica projection Multi-region merge into one bounding box; reads embedded name / author / creation time / thumbnail
.schem Sponge / WorldEdit schematic v1, v2, and v3 supported

All formats are converted to vanilla .nbt on install (SimuKraft's build system only reads the vanilla format). During conversion the structure is DataFixer-upgraded to the current game version, block-entity positions are remapped and preserved, the palette is checked against the registry for missing blocks, and the merged volume is capped at 16,000,000 blocks.

Directory layout

<game dir>/
├── simcity_expansion/
│   ├── import/                 import directory (drop loose files and zip packs here)
│   ├── export/                 exported build packs
│   └── installed_packs.json    installed-pack registry
└── simukraftbuilding/<category>/   SimuKraft building directory (install target)

Commands

All /buildpack subcommands require operator level 2 (game masters) and offer tab-completion.

Command Description
/buildpack list List the files in the import directory
/buildpack packs List installed packs
/buildpack install <file> [category] [name] Install a loose structure file
/buildpack installpack <zip> Install a whole zip pack
/buildpack uninstallpack <id> Uninstall a pack by its id
/buildpack activate <zip> Serve a pack to SimuKraft virtually (no install) — requires SimuKraft
/buildpack deactivate <id> Stop serving an activated pack
/buildpack active List currently active packs
/buildpack capture <from> <to> [name] [format] Capture a region into a blueprint

Documentation

Document Audience
Usage guide Players: import, install, manage, export
Pack format spec v2 Pack authors: layout, pack.json, metadata, conversion

Chinese versions are also available: usage.zh.md and pack-format.zh.md.

Building from source

The project uses the Gradle wrapper and a NeoForge ModDevGradle toolchain (JDK 21).

./gradlew build

The built jar is written to build/libs/.

License

All Rights Reserved. Copyright © 2026 xinian. This source is published for reference; it is not licensed for redistribution or derivative works without permission. When using in a modpack, you must link back to the original link.

Acknowledgements

About the old version

  • 1.20.1 Forge has been abandoned for development

Screenshots

Gallery

  • Workspace GUI (English)
    Workspace GUI (English)
  • 主界面(中文)
    主界面(中文)
  • Selecting a building
    Selecting a building
  • Editing a building
    Editing a building
  • Manage buildings
    Manage buildings

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