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Simple Blood
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Adds simple blood particles.
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Runs entirely on the client. Works on vanilla servers.
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Description
Images soon.
Features
- Blood on blocks: drops land as puddles on the block texture. They spread, run down walls, pool below and dry.
- Every shape: fences, stairs, signs, banners, lecterns and plants get blood where you see wood or leaves, not on the hitbox.
- Footprints: walk through fresh blood and leave a trail.
- Directional hits: blood flies back toward whatever hit. Swords sweep, axes splash, maces crater, arrows punch through.
- Underwater: blood clouds up in water. Rain washes it away.
- Every mob its own blood: colours from vanilla. Bone dust for skeletons, iron flakes for golems, embers for blazes, snow for snow golems. Modded mobs too.
- Sounds: drops tap and plink, feet squelch.
- Settings screen: live 3D previews, presets from Subtle to Gore, a Performance preset for weak PCs. Blood button on the title screen or
/bloodmod. - Stable: if something breaks, that part turns off, the game keeps running, and you can copy the error from chat.
Features
- Blood on blocks: drops land as puddles on the block texture. They spread, run down walls, pool below and dry.
- Every shape: fences, stairs, signs, banners, lecterns and plants get blood where you see wood or leaves, not on the hitbox.
- Footprints: walk through fresh blood and leave a trail.
- Directional hits: blood flies back toward whatever hit. Swords sweep, axes splash, maces crater, arrows punch through.
- Underwater: blood clouds up in water. Rain washes it away.
- Every mob its own blood: colours from vanilla. Bone dust for skeletons, iron flakes for golems, embers for blazes, snow for snow golems. Modded mobs too.
- Sounds: drops tap and plink, feet squelch.
- Settings screen: live 3D previews, presets from Subtle to Gore, a Performance preset for weak PCs. Blood button on the title screen or
/bloodmod.

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