Simple Craft Editor

Quick rating

Simple Craft Editor

No reviews yet

An in-game editor for Minecraft crafting recipes. Disable recipes, tweak existing ones, or build brand-new ones on the fly — no datapacks, no restarts. Changes take effect immediately.

QoL & Tweaks
Mod Loaders
Forge
NeoForge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
Custom ARR
Latest Version
SimpleCraftEditor-neoforge-1.21.1-1.1.0.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Simple Craft Editor 🛠️

An in-game editor for Minecraft crafting recipes. Disable recipes, tweak existing ones, or build brand-new ones on the fly — no datapacks, no restarts. Changes take effect immediately.

Environment

Fabric NeoForge Forge 

Issues


✨ Features

  • Disable any recipe — switch off vanilla or modded recipes. They can no longer be crafted (and leave the JEI/EMI list after a /reload), and you can restore them whenever you like.
  • Edit existing recipes — change ingredients, results, output counts, cooking time and experience, all from a visual editor.
  • Create new recipes — shaped and shapeless crafting, smelting, blasting, smoking, campfire cooking, and stonecutting.
  • Item tags as ingredients — use a whole tag (like "any plank") in place of a single item.
  • Create Mod support — build any of Create's machine recipes: mixing, crushing, pressing, sawing, bulk washing and the rest, plus the Mechanical Crafter's big grid and multi-step recipe sequences. Output chances, heat requirements and fluid amounts included.
  • Fluids — Create's machines take fluids by the millibucket, so the editor does too. Drag a fluid in from the recipe viewer or type its id, tags included.
  • Raw JSON fallback — any recipe type the visual editor doesn't cover can still be edited as raw JSON, so nothing is off-limits.
  • Works with JEI & EMI — drag items and fluids straight from the recipe viewer onto the editor slots, or hover an item and press a key to jump to its recipe. Press again to step through every recipe that makes it.
  • Live and synced — edits apply instantly for everyone on the server and persist across restarts. Run /reload to refresh what JEI and EMI show.
  • Operator-only — only operators (or single-player with cheats) can edit, so regular players can't tamper with the pack.

Note: recipes created by script mods can't be edited. Those scripts rewrite their recipes every time the pack loads, so any change made here would be undone — the editor says so rather than letting you make one that won't last. Change the script instead. Recipes from datapacks, from the game and from other mods work as normal.


🎮 How to Use

  • Press K to open the editor (operators only). The key can be rebound in Controls.

img.png

  • From there you can start a new recipe, or manage your disabled and custom recipes.
  • While a recipe viewer is open, hover any item in JEI or EMI and press K to jump straight to its recipe. If more than one recipe makes it, press K again to step through them.

🌐 Localization

Available in English and Spanish.


💬 Links

Issues


Created by MateoF024. Free to include in any modpack, public or private, without asking — see the licence for the rest.

Simple Craft Editor 🛠️

An in-game editor for Minecraft crafting recipes. Disable recipes, tweak existing ones, or build brand-new ones on the fly — no datapacks, no restarts. Changes take effect immediately.

Fabric NeoForge Forge Environment Issues


✨ Features

  • Disable any recipe — switch off vanilla or modded recipes. They can no longer be crafted (and leave the JEI/EMI list after a /reload), and you can restore them whenever you like.
  • Edit existing recipes — change ingredients, results, output counts, cooking time and experience, all from a visual editor.
  • Create new recipes — shaped and shapeless crafting, smelting, blasting, smoking, campfire cooking, and stonecutting.
  • Item tags as ingredients — use a whole tag (like "any plank") in place of a single item.
  • Create Mod support — build any of Create's machine recipes: mixing, crushing, pressing, sawing, bulk washing and the rest, plus the Mechanical Crafter's big grid and multi-step recipe sequences. Output chances, heat requirements and fluid amounts included.
  • Fluids — Create's machines take fluids by the millibucket, so the editor does too. Drag a fluid in from the recipe viewer or type its id, tags included.
  • Raw JSON fallback — any recipe type the visual editor doesn't cover can still be edited as raw JSON, so nothing is off-limits.
  • Works with JEI & EMI — drag items and fluids straight from the recipe viewer onto the editor slots, or hover an item and press a key to jump to its recipe. Press again to step through every recipe that makes it.
  • Live and synced — edits apply instantly for everyone on the server and persist across restarts. Run /reload to refresh what JEI and EMI show.
  • Operator-only — only operators (or single-player with cheats) can edit, so regular players can't tamper with the pack.

Note: recipes created by script mods can't be edited. Those scripts rewrite their recipes every time the pack loads, so any change made here would be undone — the editor says so rather than letting you make one that won't last. Change the script instead. Recipes from datapacks, from the game and from other mods work as normal.


🎮 How to Use

  • Press K to open the editor (operators only). The key can be rebound in Controls.

editor

  • From there you can start a new recipe, or manage your disabled and custom recipes.
  • While a recipe viewer is open, hover any item in JEI or EMI and press K to jump straight to its recipe. If more than one recipe makes it, press K again to step through them.

🌐 Localization

Available in English and Spanish.


💬 Links

Issues


Created by MateoF024. Free to include in any modpack, public or private, without asking — see the licence for the rest.

Screenshots

Gallery

  • Simple Craft Editor
    Simple Craft Editor
  • Create Mod Recipe Editor
    Create Mod Recipe Editor
  • Crafting Table Editor With EMI
    Crafting Table Editor With EMI
  • img.png
    img.png img.png
  • Create Mod Recipe Editor
    Create Mod Recipe Editor Create Mod Compat!
  • Crafting Table Editor With EMI
    Crafting Table Editor With EMI EMI/JEI Support
  • Crafting Table Editor
    Crafting Table Editor Enchanted Golden Apple
  • Simple Craft Editor
    Simple Craft Editor Manage your recipes!

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works