Simple Damage Caps
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Data-driven and fully customizable mod that allows you to put arbitrary per-hit damage caps on any mob.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Overview
A member of the Minecraft Pack Development discord was looking for a mod to cap the amount of damage an entity could recieve in a single blow, and other mods on offer weren't configurable or customizable enough. As such I quickly threw together this mod allowing you to set per-entity damage caps with Neoforge's Datamaps.
Configuration
Configuration of the mod is entirely done through datapacks.
- Three shortcut tags exist for pack devs who just want a simple damage cap and aren't interested in configuration via datamaps. Entity Types tagged with #simpledamagecaps:default_flat_damage_cap, #simpledamagecaps:default_percentage_damage_cap, and #simpledamagecaps:invincible will be able to take no more than 15 damage per hit, 5% of max health per hit, and no damage at all, respectively.
- Damage types can be assigned to the damage type tag #simpledamagecaps:bypasses_damage_cap in order to completely bypass the damage cap on all mobs. This defaults to damage types that bypass invulnerability (such as /kill and void damage) in vanilla.
- Damage caps for individual entities and entity type tags can be assigned through two simple datamaps located in {your_namespace}/data_maps/entity_type/. See the spoiler below for an example.
{
"values": [
"minecraft:wither": 15,
"#minecraft:raiders": 5,
"{entity_or_entity_type_tag_in_quotes}": {damage cap here}
]
}
/// damage_caps_percentage.json
{
"values": [
"minecraft:wither": 0.15,
"#minecraft:raiders": 0.05,
"{entity_or_entity_type_tag_in_quotes}": {damage cap as decimal percentage of max health)
}
Ports
Will only happen to the lastest "community consensus" modding version, at my discretion. For this mod in particular, if someone PRs a 1.20.1 port I'm willing to support it, I just don't know how to mod on 1.20
Overview
A member of the Minecraft Pack Development discord was looking for a mod to cap the amount of damage an entity could recieve in a single blow, and other mods on offer weren't configurable or customizable enough. As such I quickly threw together this mod allowing you to set per-entity damage caps with Neoforge's Datamaps.
Configuration
Configuration of the mod is entirely done through datapacks.
- Three shortcut tags exist for pack devs who just want a simple damage cap and aren't interested in configuration via datamaps. Entity Types tagged with #simpledamagecaps:default_flat_damage_cap, #simpledamagecaps:default_percentage_damage_cap, and #simpledamagecaps:invincible will be able to take no more than 15 damage per hit, 5% of max health per hit, and no damage at all, respectively.
- Damage types can be assigned to the damage type tag #simpledamagecaps:bypasses_damage_cap in order to completely bypass the damage cap on all mobs. This defaults to damage types that bypass invulnerability (such as /kill and void damage) in vanilla.
- Damage caps for individual entities and entity type tags can be assigned through two simple datamaps located in {your_namespace}/data_maps/entity_type/. See the spoiler below for an example.
/// damage_caps_flat.json
{
"values": [
"minecraft:wither": 15,
"#minecraft:raiders": 5,
"{entity_or_entity_type_tag_in_quotes}": {damage cap here}
]
}
/// damage_caps_percentage.json
{
"values": [
"minecraft:wither": 0.15,
"#minecraft:raiders": 0.05,
"{entity_or_entity_type_tag_in_quotes}": {damage cap as decimal percentage of max health)
}
Ports
Will only happen to the lastest "community consensus" modding version, at my discretion.
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