Simple DamageCap

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Simple DamageCap

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A damage cap mod that allows you to put Damagecaps on any mobs from the config

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Minecraft

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Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
Simple DamageCap-1.20.1-0.5
Authors
CurseForge
Modrinth

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About

Description

📖 Description

DamageCap is a lightweight and fully configurable mod that allows you to limit the maximum damage specific mobs can receive in Minecraft.

Perfect for balancing combat, making enemies more durable, or preventing certain mobs from being one-shotted.


⚙️ Features

  • 🔧 Fully customizable configuration
  • 🧟 Supports any mob (vanilla and modded)
  • 📊 Independent damage cap per entity
  • 🚫 No default limits (you choose what to modify)
  • ♻️ Changes can be applied without restarting the game

📝 Configuration

The mod automatically generates a config file at:

 
.minecraft/config/damagecap-common.toml
 

Example:

 
mob_damage_caps = [
"minecraft:zombie=10.0",
"minecraft:creeper=15.0"
]
 
  • Each entry defines the maximum damage that mob can take per hit
  • If a mob is not listed → it has no damage cap

💡 Use Cases

  • Prevent bosses from dying too quickly
  • Make mobs more challenging
  • Balance overpowered weapons or combat mods

🚀 Compatibility

  • Works with modded mobs (using their entity ID)
  • Compatible with most combat-related mods

📌 Notes

  • Does not affect total damage over time, only per hit
  • If a hit exceeds the cap, it is automatically reduced
  • 📖 Description

DamageCap is a lightweight and fully configurable mod that allows you to limit the maximum damage specific mobs can receive in Minecraft.

Perfect for balancing combat, making enemies more durable, or preventing certain mobs from being one-shotted.

-⚙️ Features 🔧 Fully customizable configuration 🧟 Supports any mob (vanilla and modded) 📊 Independent damage cap per entity 🚫 No default limits (you choose what to modify) ♻️ Changes can be applied without restarting the game 📝 Configuration

The mod automatically generates a config file at:

.minecraft/config/damagecap-common.toml

Example:

mob_damage_caps = [ "minecraft:zombie=10.0", "minecraft:creeper=15.0" ]

Each entry defines the maximum damage that mob can take per hit If a mob is not listed → it has no damage cap

-💡 Use Cases Prevent bosses from dying too quickly Make mobs more challenging Balance overpowered weapons or combat mods

-🚀 Compatibility Works with modded mobs (using their entity ID) Compatible with most combat-related mods

-📌 Notes Does not affect total damage over time, only per hit If a hit exceeds the cap, it is automatically reduced

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