Simple DamageCap
No reviews yet
A damage cap mod that allows you to put Damagecaps on any mobs from the config
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Runs entirely on the server. Also works in singleplayer.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
📖 Description
DamageCap is a lightweight and fully configurable mod that allows you to limit the maximum damage specific mobs can receive in Minecraft.
Perfect for balancing combat, making enemies more durable, or preventing certain mobs from being one-shotted.
⚙️ Features
- 🔧 Fully customizable configuration
- 🧟 Supports any mob (vanilla and modded)
- 📊 Independent damage cap per entity
- 🚫 No default limits (you choose what to modify)
- ♻️ Changes can be applied without restarting the game
📝 Configuration
The mod automatically generates a config file at:
Example:
"minecraft:zombie=10.0",
"minecraft:creeper=15.0"
]
- Each entry defines the maximum damage that mob can take per hit
- If a mob is not listed → it has no damage cap
💡 Use Cases
- Prevent bosses from dying too quickly
- Make mobs more challenging
- Balance overpowered weapons or combat mods
🚀 Compatibility
- Works with modded mobs (using their entity ID)
- Compatible with most combat-related mods
📌 Notes
- Does not affect total damage over time, only per hit
- If a hit exceeds the cap, it is automatically reduced
- 📖 Description
DamageCap is a lightweight and fully configurable mod that allows you to limit the maximum damage specific mobs can receive in Minecraft.
Perfect for balancing combat, making enemies more durable, or preventing certain mobs from being one-shotted.
-⚙️ Features 🔧 Fully customizable configuration 🧟 Supports any mob (vanilla and modded) 📊 Independent damage cap per entity 🚫 No default limits (you choose what to modify) ♻️ Changes can be applied without restarting the game 📝 Configuration
The mod automatically generates a config file at:
.minecraft/config/damagecap-common.toml
Example:
mob_damage_caps = [ "minecraft:zombie=10.0", "minecraft:creeper=15.0" ]
Each entry defines the maximum damage that mob can take per hit If a mob is not listed → it has no damage cap
-💡 Use Cases Prevent bosses from dying too quickly Make mobs more challenging Balance overpowered weapons or combat mods
-🚀 Compatibility Works with modded mobs (using their entity ID) Compatible with most combat-related mods
-📌 Notes Does not affect total damage over time, only per hit If a hit exceeds the cap, it is automatically reduced
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources