Life Crystals

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Life Crystals

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Easy and fully configurable Terraria style life crystals

World Gen Improvements
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Minecraft

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Client and Server

Must be installed on both the client and the server.

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Project Details

Type
Mod
License
All Rights Reserved
Latest Version
simplelifecrystal-1.2.1-1.20.6 (neoforge).jar

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About

Description

Adds rare life crystals and structures that appear in caves between y = -64 and y = 32.

The default config allows the player to consume 10 max and gain a heart per crystal but both of those numbers can be changed.

Additional config options are provided to disable generation and also to make the generation more rare or common.

Generation example:

This is a slightly compressed visualiztion of generation with default config. Each floating lava block represents a life crystal at a random height below it.

(There is a slight bias in this example as I had to use an ocean so the blocks could be visible but oceans fit the generation conditions more commonly than other biomes)

Update 1.1:

Added the Mini Heart Lantern which is also fully configurable, more sizes are to come but for now this is just a test.

(it's also a very cute block that I think can work in a lot of builds)

Update 1.2:

Added a few configurable underground structures and rebalanced some generation

NOTES FOR MODPACK MAKERS:

  • If you want to give life crystals as rewards or add them to lootables, you need to use "simplelifecrystals:life_crystal_item" as "simplelifecrystals:life_crystal" is the block. They are separated for a reason I've forgotten and I don't fancy rewriting to find out why.
  • Most of the structures are just made of stone/deepslate variants (bricks, walls, slabs, etc) so likely can't break progression. The heart chamber structure, however, generates with red carpet which could break progression in some fine tuned packs.

Bonus fun fact, the command "/item replace entity @a armor.head with simplelifecrystal:life_crystal" makes it look like everyone has cat ears.

Adds rare life crystals that appear in caves between y = -64 and y = 32.

The default config allows the player to consume 10 max and gain a heart per crystal but both of those numbers can be changed.

Additional config options are provided to disable generation and also to make the generation more rare or common.

Generation Example

Spoiler

This is a slightly compressed visualiztion of generation with default config. Each floating lava block represents a life crystal at a random height below it.

(There is a slight bias in this example as I had to use an ocean so the blocks could be visible but oceans fit the generation conditions more commonly than other biomes)

Lava blocks floating sparsely over over an ocean

Update 1.1:

Spoiler

Added the Mini Heart Lantern which is also fully configurable, more sizes are to come but for now this is just a test.

(it's also a very cute block that I think can work in a lot of builds)

Build example

Crafting recipe

Update 1.2:

Spoiler

Added a few configurable underground structures and rebalanced some generation

Heart shrine embedded in wall

Heart shrine in an ancient city (it looks cool)

Heart chamber inside a cave

Notes for modpack makers:

Spoiler
  • If you want to give life crystals as rewards or add them to lootables, you need to use "simplelifecrystals:life_crystal_item" as "simplelifecrystals:life_crystal" is the block. They are separated for a reason I've forgotten and I don't fancy rewriting to find out why.

  • Most of the structures are just made of stone/deepslate variants (bricks, walls, slabs, etc) so likely can't break progression. The heart chamber structure, however, generates with red carpet which could break progression in some finely tuned packs.

Bonus fun fact, the command "/item replace entity @a armor.head with simplelifecrystal:life_crystal" makes it look like everyone has cat ears.

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