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Simple NPC
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This data pack simplifies the process of configuring vanilla-style NPCs; you simply need to define the storage and execute the spawn function to set up your own NPC.
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Description
Introduction
This data pack makes configuring NPCs in vanilla Minecraft much easier. Simply write the required data into the storage and execute the summon function to create your own NPC.
Features
The following features are supported:
- Custom floating text displayed above the NPC.
- Custom NPC skin.
- Execute a command or function when the NPC is right-clicked.
Storage Structure
Default Structure (Custom Settings Disabled)

Custom Structure (Custom Settings Enabled)

Example Storage
Default Configuration
data modify storage windwaves_sea:npc root.npc_setting merge value {\
test:{\
name:"test",\
zone:"test",\
config:{\
custom_settings:false,\
look_player:true\
},\
text:{\
pos:{x:1,y:1,z:1},\
text:[{text:"1"}]\
},\
npc:{\
pos:{x:1,y:1,z:1},\
model:"wide",\
texture:"lobby:npc/start_game",\
rotation:[180,0]\
},\
right_click:{\
command:"",\(function:""\)
}\
}\
}
Custom Configuration
data modify storage windwaves_sea:npc root.npc_setting merge value {\
test_custom:{\
name:"test_custom",\
zone:"test",\
config:{\
custom_settings:true,\
look_player:true,\
default_orientation:"north" \
},\
text:{\
pos:{x:1,y:1,z:1},\
data:{}\
},\
npc:{\
pos:{x:1,y:1,z:1},\
data:{}\
},\
right_click:{\
function:""\(command:""\)
}\
}\
}
Command Reference
Summon an NPC
function npc:summon {name:"name"}
Summons an NPC. The configuration must be written to storage before running this function. Duplicate NPCs cannot be spawned. name refers to the NPC name defined in the configuration above (the same applies below).
Remove an NPC
function npc:remove/npc {name:"name"}
Remove the Configuration (Also Removes the NPC)
function npc:remove/setting {name:"name"}
Download
QQ Group: 117464315
GitHub: https://github.com/WindWavesSea/Simple-NPC/
Acknowledgements
Special thanks to NOX OBSCURA for providing the interaction entity size solution, allowing interaction entities to properly match NPC hitboxes.
Special thanks to 轩宇1725 for providing the storage detection approach, enabling string-based detection.
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