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Sketch
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A library for Team Abode's mods
Does not follow a specific thematic focus apart from vanilla Minecraft.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Provides a framework or library for other mods to use.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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📕 About
Sketch is a library meant to be used by Team Abode projects, but anyone is welcome to use this library.
⭐Notable Features
- Block Entity Extender API: Add new valid block entries to vanilla block entities.
- Config API: A WIP config API that works well enough for our own mods.
- Data Driven Animations: Entity animations based off the vanilla animation system.
- Shield Events: Event callbacks for shield blocking and disabling.
- Custom Boat Type: Data-driven registries for boat types that bypass the hardcoded vanilla enum.
- Worldgen Tools: WIP worldgen tools such as new feature types.
❓What's Next?
- A much more robust config API with an ingame config editor.
- Expanded worldgen tools that allow for easier biome placement and surface rules.
- More events!
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📕 About
Sketch is a library meant to be used by Team Abode projects, but anyone is welcome to use this library.
⭐Notable Features
- Config API: A simple but robust config API.
- Sketch Animation API: Data-driven registries for entity animations based off the vanilla animation system.
- Shield Events: Event callbacks for shield blocking and disabling.
- Custom Boat Type: Data-driven registries for boat types that bypass the hardcoded vanilla enum.
- Worldgen Tools: WIP worldgen tools such as new feature types.
❓What's Next?
- An ingame interface for Sketch configs
- Expanded worldgen tools
- Model overrides API
- More event callbacks
- Datagen utils
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