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Skillsmith
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Level up Mining, Woodcutting, Farming, Fishing, Hunting, Cooking, Smithing, Enchanting and Building by simply playing – and unlock passive perks that reward your playstyle.
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Skillsmith (Beta)
Level up by playing. Every action counts.
Skillsmith adds nine professions to Minecraft, each with its own XP and levels from 0 to 50. Mine, chop, farm, fish, hunt, cook, smith, enchant and build as usual: your actions earn profession XP, and every level unlocks passive perks that reward your playstyle. Vanilla XP and levels are not touched.
⚠️ Beta notice: This is an early, private beta. XP values and perk numbers are a first balance pass and will change. Please report bugs and balance feedback, and attach your logs (see below).
Professions
- ⛏️ Mining – stone, deepslate and ores
- 🪓 Woodcutting – all kinds of logs
- 🌾 Farming – mature crops, sugar cane, melons, pumpkins
- 🎣 Fishing – fish, treasure and even junk
- 🏹 Hunting – configured mobs, with diminishing returns on repeat kills
- 🍖 Cooking – furnace, smoker and campfire
- 🔨 Smithing – crafting, anvil repairs and the Smithing Table
- ✨ Enchanting – XP per experience level spent
- 🧱 Building – every placed block
Smithing is just one of nine professions. Skillsmith is about all of them.
Perks (at level 50)
- Mining: up to +15% block speed, +15% extra ore-drop chance
- Woodcutting: up to +15% block speed, +10% extra-log chance
- Farming: up to +15% extra-crop chance
- Fishing: up to +15% extra-catch chance, +15% extra treasure rolls in open water
- Hunting: +10% attack damage, +20% chance to duplicate one mob drop
- Cooking: +10% extra furnace/smoker output chance, +10% saturation from food
- Smithing: lower anvil break chance, chance to waive anvil XP-level costs
- Enchanting: +20% chance to save one XP level
- Building: +15% profession XP, +12% chance to get a placed block back
Perks unlock step by step as you level. You get a chat message and a sound for each level-up and each new perk.
Features
- Profession overview screen – open it with
/skillsmithor/sb. See levels, XP progress, active perk totals and the next milestone. - Server-authoritative – works on dedicated servers and in singleplayer. Progress is saved per player and survives death.
- Anti-farming built in
- Blocks placed by players, fluids, portals or pistons don't give XP when broken again.
- Repeated mob kills give diminishing XP, and spawner/breeding/spawn-egg mobs can be excluded.
- Mass-crafting in Smithing and mass-placing in Building give diminishing XP too.
- Fully datapack-driven – all XP rules (blocks, mobs, items/actions) are JSON files in your datapacks. Server owners and pack makers can add or change rules without touching the mod.
- Mod-friendly – rules can match tags and whole namespaces. Farmer's Delight crops and Alex's Mobs are included by default, no hard dependencies.
- Test logging – detailed audit logs show why XP was or wasn't given (see below).
Beta Testing & Bug Reports
Skillsmith writes its own logs to <game folder>/logs/skillsmith/:
skillsmith-xp.log– every XP grant and every denied grant with its reason (player-placed block, creative mode, spawner mob, max level, …)skillsmith-events.log– level-ups, perk procs, rule reloads, admin commands and errors
Please attach both files (and latest.log) to your bug report.
Things I'd especially like feedback on:
- Is the XP progression too fast or too slow?
- Do the perk values feel noticeable but not overpowered?
- Is XP given or denied where you wouldn't expect it?
- Compatibility with other mods
Requirements
- Minecraft 1.20.6
- NeoForge 20.6.139 (or a compatible 20.6.x)
- Java 21
Required on both client and server.
Known Limitations
- Farming growth-speed and auto-replant perks are not functional yet.
- Smithing Table XP is detected conservatively; results dropped because of a full inventory don't count.
- Blocks transformed by other mods without standard NeoForge events can't be tracked for anti-farming.
- Not yet tested on a dedicated server or in large modpacks.
License
MIT
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