Passive Skill Tree Mob Kill Points
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an addon for Passive Skill Tree that will give you points for killing mobs (also allows for giving points when first joining the world)
Does not follow a specific thematic focus apart from vanilla Minecraft.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Introduces player leveling systems with skills and abilities.
Adds skill trees or abilities for character progression.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds extra features or content to an existing mod.
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Check out BoxToPlay for cheap and powerful minecraft servers (seriously, it's the one I use daily, it's great)
look on modrinth for the description of version 1
requires Passive Skill Tree
it will generate a config file called skilltree-mkp.toml
this mod will give you Passive Skill Tree points for damaging mobs or for joining the world for the first time, fully configurable:
-how many points to give the player on first join (default 0)
-whether getting points should get harder each time (on by default)
-how much damage is needed to get points
-per-mob multipliers in case some mod makes it broken
/!\ IMPORTANT
all numbers NEED a decimal part, EVEN IF THEY'RE WHOLE
for example 1 needs to be 1.0 and 0 needs to be 0.0
this is however not necessary with the per-mob multipliers
If you have any questions, ask for support in my discord server, curseforge comments work too but I might take a few days to reply.
Check out BoxToPlay for cheap and powerful minecraft servers (seriously, it's the one I use daily, it's great)
v1 description
requires Passive Skill Tree
it will generate a config file called skilltree-mkp.json formatted like so (default values):
{
"lowhp": 0,
"highhp": 30,
"defaultpoints": 0,
"multiplayer": false,
"rampup": true,
"DefaultRampUpValue": 20
}
if your game crashes while loading into a world after updating the mod, then try deleting the config file and restarting your game
if the killed mob has 20hp or less, its max number of hp will be divided by lowhp (setting it to 0 will give no points) and if it has more its max health will be divided by highhp (same thing, setting it to 0 will give no points)
(ex: if highhp is set to 15 and you kill a mob that has 100 max hp, then you will get 100/15=6.66 points which rounds up to 7)
the value of defaultpoints is simply given to you the first time you join a world
multiplayer is not implemented yet and won't do anything but don't remove it because it will crash your game
rampup if true will add 1 to the number of hp the mob will need to be considered as "high hp" every time you kill a "high hp" mob, for example after killing your first mob then the lowhp behaviour will affect all mobs below 21hp instead of 20 and that up to 250hp
DefaultRampUpValue changes the default separation between low and high hp, so if rampup is true then it will start from there and otherwise that'll just be the separation
I highly recommend setting the "Maximum skill points" value in skilltree-common.toml to 588 since otherwise you will keep earning points but never be able to buy more than 85 skills
you can set the "Enable exprerience exchange for skill points" value to false to deactivate buying skill points with xp
If you have any questions, ask for support in my discord server!
requires Passive Skill Tree
it will generate a config file called skilltree-mkp.toml
this mod will give you Passive Skill Tree points for damaging mobs or for joining the world for the first time, fully configurable:
-how many points to give the player on first join (default 0)
-whether getting points should get harder each time (on by default)
-how much damage is needed to get points
-per-mob multipliers in case some mod makes it broken
/!\ IMPORTANT
all numbers NEED a decimal part, EVEN IF THEY'RE WHOLE
for example 1 needs to be 1.0 and 0 needs to be 0.0
this is however not necessary with the per-mob multipliers
If you have any questions, ask for support in my discord server!
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