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Skin Textures
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A Minecraft mod to change player skins through resource packs
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Runs entirely on the client. Works on vanilla servers.
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Skin Textures
This mod lets you use a custom skin texture for any player, even yourself. And the best thing? It works completely client sided.
What this mod does
It allows resource packs to change the skin of any player based on their name or UUID.
The textures must be placed in assets/skintextures/textures/entity/player from the root of the pack.
Cape and elytra textures must be placed in assets/skintextures/textures/entity/player/cape and assets/skintextures/textures/entity/player/elytra respectively.
The name of the texture file should either be the lowercase name or the lowercase UUID of the player, ending in .png
Alternatively, you can use the hash of the original skin, which you can get by shifting and right-clicking any player (useful for NPCs and such).
Currently the mod affects the in-game skin of players, player heads, the first-person view and the Show Me Your Skin! mod.
If you encounter any mod incompatibilities, please let me know!
Example file names
By name: benonardo.png
By UUID: 373ed407-89be-4f46-b85f-65615620d6b9.png
By hash: 61a1a64d3e42a5fc54c3303a5c5d06c0617b524c6a6b44cc9f0308a7cede3050.png
Dependencies
None! Like most of my mods, it works out of the box.
Skin Textures
This mod lets you use a custom skin texture for any player, even yourself. And the best thing? It works completely client sided.
What this mod does
It allows resource packs to change the skin of any player based on their name or UUID.
The textures must be placed in assets/skintextures/textures/entity/player from the root of the pack.
Cape and elytra textures must be placed in assets/skintextures/textures/entity/player/cape and assets/skintextures/textures/entity/player/elytra respectively.
The name of the texture file should either be the lowercase name or the lowercase UUID of the player, ending in .png
Alternatively, you can use the hash of the original skin, which you can get by shifting and right-clicking any player (useful for NPCs and such).
Currently the mod affects the in-game skin of players, player heads, the first-person view and the Show Me Your Skin! mod.
If you encounter any mod incompatibilities, please let me know!
Example file names
By name: benonardo.png
By UUID: 373ed407-89be-4f46-b85f-65615620d6b9.png
By hash: 61a1a64d3e42a5fc54c3303a5c5d06c0617b524c6a6b44cc9f0308a7cede3050.png
Dependencies
None! Like most of my mods, it works out of the box.
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