SkinsAndCapes
No reviews yet
A client-side mod that loads player skins and capes by username from an HTTP source you control — HD textures, animated GIF/APNG
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
SkinsAndCapes
A client-side mod that loads player skins and capes by username/uuid from an HTTP source you control — HD textures, animated GIF/APNG, one shared engine across Minecraft 1.7.10 through 1.21.1.
If none of your configured sources return anything for a player, their vanilla skin is left untouched. There is no Mojang or third-party fallback baked in; the mod only ever shows what your sources hand it.
Client-side only — nothing needs to be installed on the server.
Install
- Grab the jar for your Minecraft version and loader from Releases and drop it into
mods/. - Add its runtime dependency, if it has one:
- 1.7.10 — UniMixins
- 1.12.2 — MixinBooter
- Fabric builds — Fabric API
- Forge 1.19/1.20.1 and NeoForge 1.21.1 need nothing extra.
- Launch the game once. The mod writes a disabled config to
config/skinsandcapes.json; edit it (see below) to point at your source.
Configuration
Everything lives in config/skinsandcapes.json. loadlist starts empty, which means the mod changes nothing. Add one or more sources to turn it on. Edits are re-read while the game is running — no restart needed.
Any URL may contain {nickname}, {uuid}, or {uuid_dashed}.
Direct source
Point straight at the finished texture:
{
"enableSkin": true,
"enableCape": true,
"enableAnimation": true,
"hdMaxResolution": 512,
"loadlist": [
{
"name": "my-cdn",
"type": "direct",
"priority": 100,
"skin": "https://example.com/skins/{nickname}.png",
"cape": "https://example.com/capes/{nickname}.png",
"model": "auto"
}
]
}
model is auto (detect slim vs. wide from the texture), slim, or wide.
API source
Point at an endpoint that tells the mod where the textures are. format is json, text, or redirect:
{
"name": "my-api",
"type": "api",
"priority": 200,
"url": "https://example.com/api/{uuid}",
"format": "json",
"json": { "skin": "textures.skin.url", "cape": "textures.cape.url", "model": "textures.skin.model" }
}
With more than one source, they are tried from the lowest priority value upward and the first that returns a texture wins.
Other keys
| Key | Default | Meaning |
|---|---|---|
enableSkin / enableCape |
true |
Whether to override skins / capes at all. |
enableAnimation |
true |
Play animated GIF/APNG; when off, only the first frame is shown. |
hdMaxResolution |
512 |
Textures larger than this (px per side) are downscaled. |
cacheTtlSeconds |
90 |
How long a resolved URL is reused before the source is checked again. |
assetCacheDays |
30 |
How long downloaded textures are kept on disk. |
loadlistUrl |
"" |
Optional URL to pull the loadlist from, instead of listing sources inline. |
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources