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Description
Adds a momentum-based sliding mechanic to Minecraft.
Requirements
- Fabric: Fabric API
- Forge : Sinytra Connector + Forgified Fabric API
Features
- Omni-Directional Sliding: Move in any direction based on your WASD input, not just where you're looking. Back-sliding and side-sliding are fully supported.
- Velocity Inheritance: Your sliding power scales with your speed. Combine it with sprinting, falling, or even Elytra flight for massive momentum.
- Slide Jumping: Jumping between 0.2s and 0.4s after starting a slide carries your momentum for a longer, faster jump.
- Downhill Momentum: Sliding down slopes or drops slightly extends your slide duration.
- Activation Speed: Works at walking speeds (with less power) but is most effective while sprinting.
- Fatigue System: Each slide adds 20 fatigue (max 100). Higher fatigue reduces slide power. Recovers at 30 pts/sec.
- Boosted Slide: When fatigue is 0, your next slide gets a speed boost but costs 40 fatigue.
- Entity Knockback: Colliding with mobs or players during a slide deals knockback based on your current velocity.
- Tactical Hitbox: Your hitbox shrinks to 1 block high during a slide, allowing you to pass through narrow gaps.
Credits
The animations and fundamental principles are based on HyperSlide by Thebugger4.
Adds a momentum-based sliding mechanic to Minecraft.
Requirements
- Fabric: Fabric API
- Forge : Sinytra Connector + Forgified Fabric API
Features
- Omni-Directional Sliding: Move in any direction based on your WASD input, not just where you're looking. Back-sliding and side-sliding are fully supported.
- Velocity Inheritance: Your sliding power scales with your speed. Combine it with sprinting, falling, or even Elytra flight for massive momentum.
- Slide Jumping: Jumping between 0.2s and 0.4s after starting a slide carries your momentum for a longer, faster jump.
- Downhill Momentum: Sliding down slopes or drops slightly extends your slide duration.
- Activation Speed: Works at walking speeds (with less power) but is most effective while sprinting.
- Fatigue System: Each slide adds 20 fatigue (max 100). Higher fatigue reduces slide power. Recovers at 30 pts/sec.
- Boosted Slide: When fatigue is 0, your next slide gets a speed boost but costs 40 fatigue.
-
- Entity Knockback: Colliding with mobs or players during a slide deals knockback based on your current velocity.
- Tactical Hitbox: Your hitbox shrinks to 1 block high during a slide, allowing you to pass through narrow gaps.
Credits
The animations and fundamental principles are based on HyperSlide by Thebugger4.
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