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Sliders technology
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Sliders technology brings back the dimensional-exploration concept from the 90s TV series Sliders
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Introduces new dimensions with unique biomes, resources, and challenges.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Adds new methods of transportation for players.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Discord server for bug/request/ideas: https://discord.gg/UzfJBbE7pc
"What if you could travel to parallel worlds? The same year, the same Earth, only different dimensions."
Slidersmod brings back the dimensional-exploration concept from the 90s TV series Sliders.
This mod adds the iconic timers from the show into Minecraft, along with a set of blocks and gameplay mechanics designed to stay fully Minecraft-friendly!
You’ll be able to explore completely random destinations — each with their own perks and dangers — for a duration you decide. Whether you take the risk is entirely up to you!
REQUIRED MOD :
- Mekanism
RECOMMENDED MODS
- Immersive portals (= lot of incompatibilities with Immersive portal, especially Securitycraft !) -> Without this mod, vortex cannot render any depth effect !
- In control ! (= without this mod, you cannot have custom mob spawning into parallel worlds)
- Per Dimension Game Rules (= without this mod, you cannot have custom rules into parallels dimensions)
- Patchouli
These 4 mods are actually REQUIRED BUT next update will make them optionnal
Mod Content
• Immersive Portals integration
The mod leverages Immersive Portals to reproduce a vortex effect as cool as the one from the series!



• Crafting progression inspired by Mekanism
Most recipes are built around Mekanism resources, ensuring the Sliders technology isn’t accessible too early in your playthrough.
• Multiple custom dimensions
Featuring a tier-based dimension system with spawn probabilities:
- dimensions populated only by cats,
- dystopian worlds where the Nether has conquered the Overworld,
- worlds where time flows differently,
- post-apocalyptic landscapes,
...and more!
Some dimensions apply bonuses or dangerous penalties to the player — explore carefully! Every dimensions are detailes into the book's mod ingame, if you don't want to spoil yourself !
• Functional and damaged timers
A working timer allows you to explore a random destination among many custom dimensions for a predetermined duration.
But if you try to force an early return, you’ll damage your timer, sending you into uncontrollable jumps with random durations and random worlds!
• Overheat system
Use your timer too frequently and it will overheat, forcing you to wait before rolling the dimensional dice again.
• Upgrade system
A freshly crafted timer is unstable and unpredictable — upgrades can make it far more efficient:
- reduced cooldown,
- reduced overheat probability,
- increased exploration time,
- access to exotic high-tier dimensions,
... and more!
If you want to spoil yourself about dimensions:
Alternate1 : Perpetual storm, night frozen at midnight, piglins roam. High-yield ores, but mobs hit twice as hard—come prepared.
Alternate Overworld : A familiar overworld variant: standard weather and mobs, no special bonuses.
Amplified World : Towering terrain, steep cliffs, standard overworld rules. Great views, risky footing.
Badlands : A desolate void: no mobs, no purpose. If you land here, you’re just wasting time.
Desert World : Hot dunes, sparse cover, otherwise vanilla rules. Watch visibility.
Eclipse : Locked in darkness with a faint glow. Rich ores and XP, but mobs hit twice as hard—high risk, high reward.
Eldoggo : Wolf sanctuary; only wolves spawn and buff allies when hurt. Normal loot/XP.
Felina : Cat realm with villagers/felines only. Quiet, peaceful, standard loot/XP.
Flat World : Superflat plains. No tricks—great for building/testing.
Frozen World : Perpetual cold and snow. Normal loot/XP, slippery terrain.
Îles Inverses : Villagers, cats, golems only; hostiles removed. Calm trading haven.
Jungle World : Dense jungle variant, standard rules. Expect thick foliage and classic threats.
Mousson : Endless rain/thunder. Mooshrooms only; no ore/XP bonus. Gloomy and wet.
Mushroom World : Mycelium fields and giant mushrooms. Peaceful vibe, standard loot/XP.
Nécropole : Undead only; ores drop more, mobs hit twice as hard, XP normal.
Ocean World : Vast oceans, sparse land. Normal loot/XP; bring respiration/boats.
Peaceful Overworld : No hostiles, calm weather. Normal ores/XP—good for farming/building.
Pillager Grounds : Only pillagers; others removed. High XP (x4), standard loot.
Plains World : Gentle rolling plains, standard rules. Safe fallback dimension.
Sablier : Time flows faster; bursts give Speed/Haste. Ores x3, XP x5—be quick.
Skylands : Hostile flying mobs and jump boost with no fall damage. XP x4; altitude is your enemy.
Sommets Aurore : High peaks; climbing too high at night can slow you. Otherwise standard rules.
Twilight World : Perpetual twilight; occasional nether corruption. Mobs hit twice as hard, no ore/XP bonus.
Vendavel : Wind-swept plains with iron/snow golems only. No ore/XP bonus; strong gusts push you around.
dlrowrevo : Inverted world: passive animals are hostile, hostile mobs ignore you. No XP/ore bonuses.
• Four types of timers
Each with its own vortex style and special abilities:
- Original Timer — the standard model.
- Egyptian Timer — can track previously opened vortexes.
- Exodus Timer — can store explored locations and return to them later.
- Logan Timer — targets the Overworld exclusively (upgraded versions allow increasingly precise landing points).

• Multiplayer-friendly utility blocks
To make the experience richer in multiplayer:
- Quantum Recall Station — open a return vortex on a previously marked player.
- Proto-synchronizer — share exploration destinations with other players.
• Raid system
Vortexes may spontaneously open and let through various “explorers”: villagers, wardens, or even your doppelgänger…
Sometimes it’s an opportunity to get a timer the “easy” way !
PLANNED FEATURES:
- Bug fixes
- New dimensions (open to suggestions !)
- Forge 1.21.1 porting
- Fabric porting ?
Discord server for bug/request/ideas: https://discord.gg/u9nWGhWuYy
"What if you could travel to parallel worlds? The same year, the same Earth, only different dimensions."
Slidersmod brings back the dimensional-exploration concept from the 90s TV series Sliders. This mod adds the iconic timers from the show into Minecraft, along with a set of blocks and gameplay mechanics designed to stay fully Minecraft-friendly! You’ll be able to explore completely random destinations — each with their own perks and dangers — for a duration you decide. Whether you take the risk is entirely up to you!
REQUIRED MOD :
-
Mekanism (REQUIRED)
-
Immersive portals (= lot of incompatibilities with Immersive portal, especially Securitycraft !) OPTIONNAL BUT STRONGLY RECOMMENDED
-
In control ! OPTIONNAL BUT STRONGLY RECOMMENDED
-
Per Dimension Game Rules OPTIONNAL BUT STRONGLY RECOMMENDED
-
Patchouli OPTIONNAL BUT STRONGLY RECOMMENDED ** These 4 mods are actually REQUIRED BUT next update will make them optionnal **
Mod Content
• Immersive Portals integration The mod leverages Immersive Portals to reproduce a vortex effect as cool as the one from the series!
• Crafting progression inspired by Mekanism Most recipes are built around Mekanism resources, ensuring the Sliders technology isn’t accessible too early in your playthrough.
• Multiple custom dimensions Featuring a tier-based dimension system with spawn probabilities:
-
dimensions populated only by cats,
-
dystopian worlds where the Nether has conquered the Overworld,
-
worlds where time flows differently,
-
post-apocalyptic landscapes,
...and more!
Some dimensions apply bonuses or dangerous penalties to the player — explore carefully!
• Functional and damaged timers A working timer allows you to explore a random destination among many custom dimensions for a predetermined duration. But if you try to force an early return, you’ll damage your timer, sending you into uncontrollable jumps with random durations and random worlds!
• Overheat system Use your timer too frequently and it will overheat, forcing you to wait before rolling the dimensional dice again.
• Upgrade system A freshly crafted timer is unstable and unpredictable — upgrades can make it far more efficient:
-
reduced cooldown,
-
reduced overheat probability,
-
increased exploration time,
-
access to exotic high-tier dimensions,
-
... and more!
• Four types of timers Each with its own vortex style and special abilities:
-
Original Timer — the standard model.
-
Egyptian Timer — can track previously opened vortexes.
-
Exodus Timer — can store explored locations and return to them later.
-
Logan Timer — targets the Overworld exclusively (upgraded versions allow increasingly precise landing points).
• Multiplayer-friendly utility blocks To make the experience richer in multiplayer:
-
Quantum Recall Station — open a return vortex on a previously marked player.
-
Proto-synchronizer — share exploration destinations with other players.
-
…and more to come.
• Raid system Vortexes may spontaneously open and let through various “explorers”: villagers, wardens, or even your doppelgänger… Sometimes it’s an opportunity to get a timer the “easy” way!
PLANNED FEATURES
Custom timer: a timer with a custom model/vortex/vortex rotation (almost ready) Bug fixes New dimensions (open to suggestions !) Forge 1.21 porting Forge 1.19.2 porting ? Fabric porting ?
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