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SLR: Forgeworks
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An addon for Solo Leveling: Reawakening [SLR]. Adds monster material drops and processing for them in various workstations.
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SLR: Forgeworks
An add-on for SoloCraft: Reawakening
Magic beasts drop more than mana crystals now.
Forgeworks adds monster materials, crystal alloys, and a chain of workstations that turn what you cut off a beast into what you carry into the next gate. Every material arrives at the rank of the mob that dropped it, so an S-rank fang will drop from an S-rank mob etc.
Drop rates are displayed using JEI with JER.
Requires SoloCraft: Reawakening. This mod does nothing on its own.
What it does
Beasts drop materials
Kill something in a gate and it may leave hide, fang, horn, bone, carapace or gem shards behind. What drops depends on the creature: wolves give hide and fangs, skeletons give bone, golems give gem shards, and demons give horn.
The rank of what drops is the rank of the mob that died, read from the same system SoloCraft uses for everything else. Fight in an E-rank gate, get E-rank materials. Fight something that was always going to be S-rank, and it drops accordingly.
Rarer ranks are much rarer. Drop chances halve with every step up the ladder, and they are fully configurable through a datapack and are currently very unbalanced.
Six workstations
| Station | Powered by | Turns |
|---|---|---|
| Mana Pylon | mana crystals | crystals into stored mana |
| Forge | mana | crystal + metal into a crystal alloy ingot |
| Bonecutting Station | a processing knife | fang, horn, bone, carapace into parts and plating |
| Gem Cutting Station | mana | gem shards into blades |
| Leatherworking Station | a processing knife | hide into armour lining |
| Mana Anvil | mana | ingots into parts, parts into weapons and armour |
The mana network
Pylons swallow mana crystals whole and bank their charge. An S crystal is worth thirty-two E crystals. Mana-powered stations conduct, so a pylon feeding a forge feeding another pylon is one shared pool, and you can see it: connected blocks grow crystal conduits toward each other.
Break a pylon and it keeps its charge. Place it again and the mana is still there.
Crystal alloys
Mana crystal plus metal, melted together at the forge. Iron carries the lower ranks, gold takes over at B, diamond at A, and netherite at S. The result is a veined ingot that shapes into any weapon part or armour plating on the anvil.
Crystal Alloy Armour
A full set at every rank: helmet, chestplate, leggings and boots.
Armour is two materials. Lining is cut from hide at the leatherworking station. Plating is shaped from fang, horn, bone, carapace or crystal alloy, using a stencil for the piece you want. The anvil fits one plating out with lining and hands you the finished piece.
Material cost matches vanilla armour: four for boots, five for a helmet, seven for leggings, eight for a chestplate, with the hide on top of that.
Every piece has its own model rather than a flat texture layer, and the alloy's crystal veining runs across the whole set. Because the metal changes with rank, so does the armour: steel through the lower ranks, gold at B, pale blue at A, dark violet at S.
E-rank already beats iron. D matches diamond, C passes netherite, and B upward is past anything vanilla offers.
Crystal allow bows
Since the base mod does not have any bows for hunters to use except one uncraftable bow that is not obtainable through normal means. This mod adds a range of bows made out of crystal alloy.
As the tier goes up, the bows get stronger.
All bows work with the mana quiver skill and have 3 animated arrows.
The anvil
Two modes. Shaping turns alloy ingots into blades, handles and plating. Assembly puts a matching-rank blade and handle together and hands you a SoloCraft dagger or sword from the base mod, or fits armour plating out with lining.
Recipe viewer support
Full JEI integration with a page for every station, showing the rank required, the mana or knife needed, and how long it takes. Full JER support too, so you can look up any material and see exactly which beasts drop it at which rank and what the drop chances are.
Getting started
- Craft a Mana Pylon and feed it crystals.
- Craft a Forge and put it next to the pylon, it needs mana to function.
- Make a Processing Knife from a stick and a crystal.
- Craft a Bonecutting Station, and cut your first blade.
- Build the Mana Anvil, and put blade and handle together.
For armour, add a Leatherworking Station for lining, then shape plating at the bonecutting station or the anvil.
You will need stencils, one each for sword blades, dagger blades, handles, armour lining, and one per armour piece. They are crafted, reusable, and never consumed.
Work in progress
This is an early build. The systems work; the polish does not exist yet.
What is currently being worked on
- Around fifty item textures are still placeholders with a rank letter on them.
- Every balance number is a test value. Drop rates, crafting times, mana costs, knife durability. None of it has been tuned against real play. Monster material drop rates in particular are low enough that the crystal alloy route is currently the cheaper one, which is backwards.
What is coming before 1.0
- Materials meaning something. Right now a fang blade and a gem blade are the same blade, and every plating makes the same armour. Splitting these by material is the next real feature, and armour is already named for it.
After 1.0: better models and textures throughout. The goal for 1.0 is that everything works, not that everything looks good.
Bug reports and suggestions are welcome. If something is unbalanced, it almost certainly is.
Compatibility
| Minecraft | 1.21.1 |
| Loader | NeoForge |
| Requires | SoloCraft: Reawakening 1.3.1+, GeckoLib |
| Optional | JEI, JER |
Not affiliated with the creators or rights holders of Solo Leveling. This is a fan add-on to a fan mod.
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