SLR | Solo Leveling: Hunter Society

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SLR | Solo Leveling: Hunter Society

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Transform the world of SLR into a living Hunter society with persistent guilds, autonomous Hunters, raids, transfers, injuries, headquarters, economy and more.

Mod Loaders
Minecraft

About

Description

Solo Leveling: Hunter Society

Solo Leveling: Hunter Society (SLHS) is an addon for SLR that transforms your Minecraft world into a persistent and evolving Hunter society.

Guilds recruit Hunters, build teams, raid Gates, manage their economy, suffer injuries, compete for powerful Hunters and continue developing even when the player is not directly involved.

The goal is simple: make the world of Solo Leveling feel alive.


🌍 A Living Hunter Society

Hunter Society creates a persistent ecosystem of Guilds and Hunters that evolves alongside your world.

NPC Guilds can:

  • Recruit and lose Hunters
  • Form raid teams
  • Raid Gates
  • Mine cleared Gates
  • Manage their finances
  • Negotiate transfers
  • Improve their ranking and reputation
  • Suffer injuries and deaths
  • React to dangerous Gates and emergencies
  • Compete with other Guilds

Hunters are persistent characters with their own:

  • Rank
  • Role
  • Power
  • Reputation
  • Guild affiliation
  • Operational state
  • Injuries
  • Career progression

The world continues to evolve even when you are not directly involved in every event.


🏢 Create Your Own Guild

Choose the Guild Master career path and build your own organization.

You can manage:

  • Up to 50 Hunters
  • Raid teams
  • Recruitment
  • Transfers and negotiations
  • Guild finances
  • Mining operations
  • Injured Hunters
  • Headquarters
  • Storage
  • Guild ranking and reputation
  • Gate operations

Your Guild exists inside the same simulation as NPC Guilds and must compete with them for Hunters, resources and prestige.


Guild Creation Requirements

To create a Guild you must:

  • Be a registered SLR Hunter
  • Not already belong to another Guild
  • Have 50,000 Gold
  • Choose a unique Guild name
  • Use a name between 3 and 28 characters

There is no minimum Hunter Rank requirement.

You do not need to be B-Rank, A-Rank or S-Rank to become a Guild Master.


🧑 Ranker or Guild Master

Creating a Guild is not mandatory.

When entering Hunter Society, you can choose between two different paths.

Guild Master

Create and manage your own Guild.

Recruit Hunters, build teams, develop your Headquarters, manage finances and compete with other Guilds.

Ranker

Play as an independent Hunter and build your own career without managing a Guild.

Interact with Guilds from the perspective of a Hunter, improve your reputation and receive opportunities as your career develops.


⚔️ Gates & Raids

Guilds can automatically participate in Gates depending on their strength, available Hunters and current operational state.

Standard SLR Gates use:

E → D → C → B → A → S

Higher ranks are increasingly rare and dangerous.

Raids can result in:

  • Success
  • Failure
  • Injuries
  • Critical injuries
  • Death
  • Emergency situations

A powerful team can still dominate a weaker Gate.

Hunter Society does not secretly scale every enemy to your team's power.

Progression matters.


🌀 Dungeon Expansion Integration

Hunter Society includes dedicated integration with Dungeon Expansion.

Dungeon Expansion is optional.

Without it, Hunter Society continues working normally with standard SLR Gates.

When Dungeon Expansion is installed, Hunter Society can recognize extended Gate ranks:

E → D → C → B → A → S → SS → NATIONAL → GOD

The integration includes support for:

  • Real Dungeon Expansion Gate ranks
  • Dungeon names
  • Red Gates
  • High-rank Gates
  • Boss information
  • NPC Guild raids
  • High-level expeditions
  • Gate reservations
  • Gate Tracker information
  • Solo entry
  • Mining
  • Raid history
  • Injury and risk calculations

High-level NPC Guilds can react appropriately to SS, National and God-Rank Gates instead of treating everything above S as a normal S-Rank Gate.


🚪 Solo Gate Entry

Hunter Society includes its own Solo Gate authorization system.

If your Hunter is considered strong enough for the Gate:

Solo Entry is free.

If your power is below the recommended requirement, you can purchase a:

Special Solo Authorization

This authorization allows you to attempt the Gate alone even if the Hunter Association considers you underpowered.

The authorization only gives you permission to enter.

It does not increase your power or make the Gate easier.

You enter entirely:

At your own risk.

Solo Authorization Prices

Gate Rank Price
E 500 Gold
D 1,500 Gold
C 4,000 Gold
B 10,000 Gold
A 25,000 Gold
S 60,000 Gold

If an authorized Dungeon entry fails before the player actually reaches the Dungeon, the Gold can be refunded.


Solo Power Gamerule

Server owners and modpack creators can disable the Solo power restriction.

Default:

/gamerule slhsSoloPowerRequirement true

true

Normal Hunter Society rules apply:

  • Strong enough → Free Solo Entry
  • Too weak → Special Solo Authorization

false

Free Solo mode:

  • No power requirement
  • No authorization required
  • No Solo entry fee

Other Gate safety and reservation systems remain active.


⚔️ Hunter Combat

Hunter NPCs have their own combat AI and combat roles.

Roles behave differently in battle:

Fighter

Reliable frontline damage and balanced combat ability.

Tanker

High survivability and defensive behavior with lower damage.

Assassin

Fast offensive combat focused on burst damage.

Mage

Powerful abilities with more reliance on skills and cooldowns.

Ranger

Consistent ranged damage.

Healer

Supports the team and prioritizes survival over damage.

Hunter NPC combat has been balanced so that teams remain powerful without automatically destroying every Gate of their own rank.

A much stronger Hunter or team can still easily defeat lower-rank Gates.


🏥 Injuries & Permanent Death

Raids have real consequences.

Hunters can suffer different levels of injury:

  • Light
  • Medium
  • Severe
  • Critical

Injured Hunters may need time to recover before they can return to normal operations.

Serious injuries can become fatal.

Hunter death is permanent.

Dead Hunters are removed from active operations while their existence remains part of the history of the Hunter Society.


💰 Economy, Recruitment & Transfers

Guilds have their own economy and must manage their resources carefully.

Hunters can:

  • Join Guilds
  • Receive recruitment offers
  • Receive transfer offers
  • Negotiate contracts
  • Reject offers
  • Move between Guilds

Powerful Hunters are valuable assets.

Large Guilds may compete against each other to recruit rare or powerful Hunters.

Managing a Guild is not only about having strong fighters — you must also be able to afford them.


⛏️ Gate Mining

Cleared Gates can become valuable economic resources.

Guilds can purchase Mining Rights and assign teams to extract resources.

Mining is not free.

An active Mining operation consumes Gold every 5 minutes.

Base Mining Cost

Gate Rank Cost / 5 min
E 4,500 Gold
D 10,400 Gold
C 26,600 Gold
B 57,000 Gold
A 123,000 Gold
S 260,000 Gold

The final cost also increases depending on the number of Hunters assigned.

Weaker Hunters can still be used for Mining, but their lower efficiency means the operation takes longer and requires more paid cycles.

Mining automatically pauses if the paying player runs out of Gold.

Mining also does not progress while the player responsible for the operation is offline.


🏠 Guild Headquarters

Guild Masters can create a physical Headquarters inside the Minecraft world.

Your Headquarters can contain functional rooms such as:

  • Training Room
  • Infirmary
  • Operations Room
  • Storage Room
  • Dormitory
  • Recruitment Office

Hunters can be assigned to different rooms depending on their current activity.

Your Headquarters becomes the physical center of your Guild rather than simply being another menu.


📱 Essential Hunter Society Items

Hunter Society currently includes four important management tools.


Hunter Tablet

The Hunter Tablet is your portable access point to Hunter Society.

Use it anywhere to access systems such as:

  • Guild management
  • Hunters
  • Teams
  • Recruitment
  • Transfers
  • Gates
  • Mining
  • Finances
  • Rankings
  • Hunter profile

Main Purpose

Portable Hunter Society management.

Crafting Recipe

Iron Nugget Glass Pane Iron Nugget
Redstone Copper Ingot Redstone
Iron Nugget Iron Ingot Iron Nugget

🖥️ Guild Computer

The Guild Computer is the main permanent management terminal of your Guild Headquarters.

It provides access to Guild systems while also acting as the physical center of your HQ.

It is used for:

  • Guild management
  • Hunter management
  • Team management
  • Headquarters management
  • Rooms
  • Storage
  • Mining
  • Recruitment
  • Transfers
  • Finances

Main Purpose

Permanent Headquarters management.

Crafting Recipe

Iron Ingot Glass Pane Iron Ingot
Redstone Comparator Redstone
Iron Ingot Copper Ingot Iron Ingot

📐 HQ Planner

The HQ Planner is used to physically define your Guild Headquarters.

It can create:

  • HQ Territory
  • Training Room
  • Infirmary
  • Operations Room
  • Storage Room
  • Dormitory
  • Recruitment Office

Controls

Shift + Right Click

Cycles between Planner modes.

To define an area:

  1. Select the desired room type
  2. Right-click the first corner
  3. Right-click the opposite corner
  4. The selected area becomes that room

The HQ Territory must be defined first.

A Guild Computer must also be active.

Crafting Recipe

```text [ Empty ] [ Iron Ingot ] [ Compass ] [ Empty ] [ Redstone ] [ Iron Ingot ] [ Redstone ] [ Empty ] [ Empty ]