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Smart Zombie
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A mod that adds two things: a zombie that can break/place blocks and a phantom that hovers over you and release TNT over you the goal of this mod is to force the player to be constantly on the go until they can get enough hard blocks, config editable
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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what does this mod do
A mod that adds two things:
A better zombie that can break/place blocks.
Phantom that hovers over you and droping TNT over you.
Details:
The zombie can place either dirt or cobblestone and breaking strength is related to the pickaxe in its hand with the avoidance of any block of hardness 5.
If its TopDown distance from the player is low and the player is higher then the zombie by several blocks it will start to jump and place blocks underneath itself,
while if it was below it it will start to place a block two blocks down then break the block below it to decend.
If it has about the hight it place blocks below infront of it to make a path to the player and break blocks that are on the way.
If there was a wall infront of it, it will check the hight of the wall and if it was lower or equal to the threshold (default: 3, but editable in the config) it will try to jump and place blocks underneath it to scale that wall.
The zombie can detact you through walls and even from far away caves at a 64 block radius.
Goal:
The goal of this mod is to force the player to be constantly on the go until they can get enough of a hard block like obsidian or even iron blocks and such hard blocks (any thing that has hardness level of 5 or more).
Configs:
You can enable and disable each entity sepratly or both.
You can allow a block to be minable even if it has a high level of hardness.
You can blacklist a block from being mined AT ALL.
You can edit the Max wall hight the zombie is going to try to scale over.
You can change the number of ticks the phantom is going to be on cooldown after droping a TNT.
You can make those custom entities replace the vanilla ones (default:disabled).
You can change the vision range(through blocks) for each entity.
Dependancies:
None.
Note:
this mod is still in devoloping and rebalancing mode, please report and tell me about any balancing issues or any bugs and such (the mod is supposed to be playable in survival well)
what does batter zombie mod do
A mod that adds two things:
Zombie that can break/place blocks.

Phantom that hovers over you and droping TNT over you.
Details:
The zombie can place either dirt or cobblestone and breaking strength is related to the pickaxe in its hand with the avoidance of any block of hardness 5.
If its TopDown distance from the player is low and the player is higher then the zombie by several blocks it will start to jump and place blocks underneath itself, while if it was below it it will start to place a block two blocks down then break the block below it to decend.
If it has about the hight it place blocks below infront of it to make a path to the player and break blocks that are on the way.
If there was a wall infront of it, it will check the hight of the wall and if it was lower or equal to the threshold (default: 3, but editable in the config) it will try to jump and place blocks underneath it to scale that wall.
The zombie can detact you through walls and even from far away caves at a 64 block radius.
Goal:
The goal of this mod is to force the player to be constantly on the go until they can get enough of a hard block like obsidian or even iron blocks and such hard blocks (any thing that has hardness level of 5 or more).
Configs:
You can enable and disable each entity sepratly or both.
You can allow a block to be minable even if it has a high level of hardness.
You can blacklist a block from being mined AT ALL.
You can edit the Max wall hight the zombie is going to try to scale over.
You can change the number of ticks the phantom is going to be on cooldown after droping a TNT.
You can make those custom entities replace the vanilla ones (default:disabled).
You can change the vision range(through blocks) for each entity.
Dependancies:
None.
Note:
this mod is still in developing and rebalancing mode, please report and tell me about any balancing issues or any bugs and such (the mod is supposed to be playable in survival well)
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