Smart Zombie

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Smart Zombie

By goADXOwner

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A mod that adds two things: a zombie that can break/place blocks and a phantom that hovers over you and release TNT over you the goal of this mod is to force the player to be constantly on the go until they can get enough hard blocks, config editable

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
better_zombies-0.2-1.20.1.jar

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Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

what does this mod do

A mod that adds two things:

A better zombie that can break/place blocks.

Phantom that hovers over you and droping TNT over you.

Details:

The zombie can place either dirt or cobblestone and breaking strength is related to the pickaxe in its hand with the avoidance of any block of hardness 5.

If its TopDown distance from the player is low and the player is higher then the zombie by several blocks it will start to jump and place blocks underneath itself,
while if it was below it it will start to place a block two blocks down then break the block below it to decend.

If it has about the hight it place blocks below infront of it to make a path to the player and break blocks that are on the way.

If there was a wall infront of it, it will check the hight of the wall and if it was lower or equal to the threshold (default: 3, but editable in the config) it will try to jump and place blocks underneath it to scale that wall.

The zombie can detact you through walls and even from far away caves at a 64 block radius.

Goal:

The goal of this mod is to force the player to be constantly on the go until they can get enough of a hard block like obsidian or even iron blocks and such hard blocks (any thing that has hardness level of 5 or more).

Configs:

You can enable and disable each entity sepratly or both.

You can allow a block to be minable even if it has a high level of hardness.

You can blacklist a block from being mined AT ALL.

You can edit the Max wall hight the zombie is going to try to scale over.

You can change the number of ticks the phantom is going to be on cooldown after droping a TNT.

You can make those custom entities replace the vanilla ones (default:disabled).

You can change the vision range(through blocks) for each entity.

Dependancies:

None.

Note: 

this mod is still in devoloping and rebalancing mode, please report and tell me about any balancing issues or any bugs and such (the mod is supposed to be playable in survival well)

what does batter zombie mod do

A mod that adds two things:

Zombie that can break/place blocks.

a zombie with a yellow construction hat and an iron pickaxe and a block of dirt

Phantom that hovers over you and droping TNT over you.

Details:

The zombie can place either dirt or cobblestone and breaking strength is related to the pickaxe in its hand with the avoidance of any block of hardness 5.

If its TopDown distance from the player is low and the player is higher then the zombie by several blocks it will start to jump and place blocks underneath itself, while if it was below it it will start to place a block two blocks down then break the block below it to decend.

If it has about the hight it place blocks below infront of it to make a path to the player and break blocks that are on the way.

If there was a wall infront of it, it will check the hight of the wall and if it was lower or equal to the threshold (default: 3, but editable in the config) it will try to jump and place blocks underneath it to scale that wall.

The zombie can detact you through walls and even from far away caves at a 64 block radius.

Goal:

The goal of this mod is to force the player to be constantly on the go until they can get enough of a hard block like obsidian or even iron blocks and such hard blocks (any thing that has hardness level of 5 or more).

Configs:

You can enable and disable each entity sepratly or both.

You can allow a block to be minable even if it has a high level of hardness.

You can blacklist a block from being mined AT ALL.

You can edit the Max wall hight the zombie is going to try to scale over.

You can change the number of ticks the phantom is going to be on cooldown after droping a TNT.

You can make those custom entities replace the vanilla ones (default:disabled).

You can change the vision range(through blocks) for each entity.

Dependancies:

None.

Note:

this mod is still in developing and rebalancing mode, please report and tell me about any balancing issues or any bugs and such (the mod is supposed to be playable in survival well)

Screenshots

Gallery

  • c7dc6bd88420c8897e1ebe748d12d1ad166ef97b_350.webp
    c7dc6bd88420c8897e1ebe748d12d1ad166ef97b_350.webp c7dc6bd88420c8897e1ebe748d12d1ad166ef97b_350.webp
  • 7168229583492857594e76e9e3f203e3c53e9a62_350.webp
    7168229583492857594e76e9e3f203e3c53e9a62_350.webp 7168229583492857594e76e9e3f203e3c53e9a62_350.webp
  • 31d58b9d3d65d8afd07940f9771aa3f55fbb0ce1_350.webp
    31d58b9d3d65d8afd07940f9771aa3f55fbb0ce1_350.webp 31d58b9d3d65d8afd07940f9771aa3f55fbb0ce1_350.webp
  • 2dea702651b76ec3204f74e59e38bc2b6f34607e_350.webp
    2dea702651b76ec3204f74e59e38bc2b6f34607e_350.webp 2dea702651b76ec3204f74e59e38bc2b6f34607e_350.webp
  • 26e37e764f5721dc7def4bc87971015e2937886c_350.webp
    26e37e764f5721dc7def4bc87971015e2937886c_350.webp 26e37e764f5721dc7def4bc87971015e2937886c_350.webp
  • 1275254b44c7e042c943ce4b3143109945b8f45f_350.webp
    1275254b44c7e042c943ce4b3143109945b8f45f_350.webp 1275254b44c7e042c943ce4b3143109945b8f45f_350.webp
  • A zombie that can break some weak blocks and places dirt
    A zombie that can break some weak blocks and places dirt

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