Smooth Flint
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A small vanilla-friendly Flint and Steel overhaul with sensible ignite rules and a simple config.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
SmoothFlint — Flint & Steel, but smarter
A vanilla-friendly Flint & Steel overhaul with sensible ignite rules and a simple config.
🔥 What this mod changes
- Smarter igniting: entities and blocksUsing
- Flint and Steel on an entity can ignite that entity (configurable).
- Special cases / vanilla safety:
- Item drops (ItemEntity) cannot be ignited.
- Dragon Fireballs cannot be ignited.
- Creepers keep vanilla behavior (Flint & Steel triggers their special mechanic).
- Water rule: living mobs in water don’t ignite (prevents underwater cheese).
- Works on non-living entities too (boats, wind charges, etc.) if the target can be set on fire.
- Using Flint & Steel on small plants (grass/flowers-like blocks) removes the plant and replaces it with fire immediately.
- A burning Breeze extinguishes itself after 20 ticks (1 second).
- 💥 Burning Wind Charges can ignite an area (optional)
- If a Wind Charge is burning (has fire ticks), its explosion can: ignite nearby living entities, place small patches of fire around the impact (Disabled by default for balance / vanilla-friendliness).
- 👀 Hostile + neutral mobs react like you “attacked” them
- Igniting a mob with Flint & Steel can make: hostile mobs target you, neutral mobs (e.g. Iron Golem) become angry like after a normal hit (Optional and fully configurable).
- 🟣 Enderman fire panic + extinguish chance
- A burning Enderman enters “panic mode” and]tries to teleport every 40 ticks until it stops burning. (configurable)
- After a successful teleport, a burning Enderman has a 50% chance to extinguish itself. (configurable)
⚙️ Configuration
Config file is created at:
.minecraft/config/smoothflint.json
Options:
1) Ignite entities on click
ignite.enable
Default: true
Enables igniting entities by using Flint & Steel directly on them.
2) Ignite other players
ignite.igniteOtherPlayers
Default: true
Only applies if option #1 is enabled. Allows igniting other players.
3) Breeze self-extinguish
breeze.selfExtinguish
Default: true
Burning Breeze extinguishes itself after 20 ticks, with sound + white smoke.
4) Burning Wind Charge ignites area
windCharge.burningIgnitesArea
Default: [code]false
If enabled, burning Wind Charges ignite nearby entities and place fire around the explosion.
5) Provoke neutral/hostile mobs on ignite
mobs.provokeNeutralOnIgnite
Default: true
If enabled, igniting a mob makes it react like after being attacked.
6) Enderman extinguish chance on teleport
enderman.extinguishChanceOnTeleport
Default: true
If enabled, burning Endermen have a 50% chance to extinguish after a successful teleport.
7) Enderman panic while burning
enderman.panicWhileBurning
Default: true
If enabled, burning Endermen attempt to teleport every 40 ticks until they stop burning.
✅ Notes / vanilla compatibility
- Creeper + Flint & Steel remains vanilla (no changes to their special interaction).
- Item drops can’t be ignited.
- Dragon Fireballs can’t be ignited.
- Gameplay rules are applied server-side.

SmoothFlint — Flint & Steel, but smarter
SmoothFlint upgrades vanilla Flint and Steel with more intuitive ignite rules and a few extra mob mechanics — all controllable through a simple config file.
🔥 What this mod changes
Smarter igniting: entities and blocks
- Using Flint and Steel on an entity can ignite that entity (configurable).
- Special cases / vanilla safety:
- Item drops (
ItemEntity) cannot be ignited. - Dragon Fireballs cannot be ignited.
- Creepers keep vanilla behavior (Flint & Steel triggers their special mechanic).
- Water rule: living mobs in water don’t ignite (prevents underwater cheese).
- Works on non-living entities too (example: boats, wind charges) if the target can be set on fire.
- Item drops (
🌿 Plants burn into fire instantly
Using Flint and Steel on small plants (grass/flowers-like blocks) removes the plant and replaces it with fire immediately, with smoke particles instead of block-breaking particles.
🌪️ Breeze: quick self-extinguish
If a Breeze is burning, it will extinguish itself after 20 ticks (1 second), play an extinguish sound, and spawn white smoke particles (configurable).
💥 Burning Wind Charges can ignite an area (optional)
If a Wind Charge is burning (it has fire ticks), its explosion can:
- ignite nearby living entities
- place small patches of fire around the impact
- spawn flame + smoke particles
Disabled by default for balance / vanilla-friendliness.
👀 Hostile + neutral mobs can react like you “attacked” them
Igniting a mob with Flint & Steel can make:
- hostile mobs target you
- neutral mobs (e.g. Iron Golem) become angry like after a normal hit
This is optional and can be disabled via config.
🟣 Enderman fire panic + extinguish chance
- A burning Enderman enters “panic mode” and tries to teleport every 40 ticks until it stops burning (configurable).
- After a successful teleport, a burning Enderman has a 50% chance to extinguish itself (configurable).
⚙️ Configuration
Config file is created at:
/.minecraft/config/smoothflint.json
Options
-
Ignite entities on click
ignite.enable(default:true)
If enabled, Flint & Steel can ignite entities when you use it directly on them. -
Ignite other players
ignite.igniteOtherPlayers(default:true)
Only matters if option #1 is enabled. Allows igniting other players with Flint & Steel. -
Breeze self-extinguish
breeze.selfExtinguish(default:true)
If enabled, burning Breeze extinguishes itself after 20 ticks, plays a sound, and spawns white smoke. -
Burning Wind Charge ignites area
windCharge.burningIgnitesArea(default:false)
If enabled, burning Wind Charges ignite nearby entities and place fire on nearby air blocks when they explode. -
Provoke neutral/hostile mobs on ignite
mobs.provokeNeutralOnIgnite(default:true)
If enabled, igniting a mob with Flint & Steel makes neutral/hostile mobs react like after being attacked. -
Enderman extinguish chance on teleport
enderman.extinguishChanceOnTeleport(default:true)
If enabled, burning Endermen have a 50% chance to extinguish after a successful teleport. -
Enderman panic while burning
enderman.panicWhileBurning(default:true)
If enabled, burning Endermen attempt to teleport every 40 ticks until they stop burning.
✅ Notes / vanilla compatibility
- Creeper + Flint & Steel remains vanilla (no changes to their special interaction).
- Item drops can’t be ignited.
- Dragon Fireballs can’t be ignited.
- Gameplay rules are applied server-side.
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