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qol tweaks and vanilla+ additions
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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About
Description
what it do tho
changes
- tips on loading screens
- 3d person death screen (experimental)
mobs
- mobs can be set on fire directly
- mobs on fire spread said fire (gamerule:
doMobFireGrief) - recently fed animals lose interest in food
- milking has a delay
- shows arrows stuck in mobs & lets you pull them out
- feed squids raw fish to make baby squids
- expanded pet behaviour (experimental)
- creepers are arthropod's
items
- shows extra info for held items
- flowers are edible but disgusting
blocks
- lit blocks spread fire (gamerule:
doBlockFireGrief) - dispensers can now:
- fill/empty cauldrons
- use hoes
- plant crops
- milk cows
- dye sheep
- carve pumpkins
- light carved pumpkins
- projectiles break flower pots
- cauldrons can be filled with a bucket of fish
- item frames can be:
- waxed to stop the item rotating & being popped out
- crouch+interacted to reset item rotation
- lit blocks spread fire (gamerule:
armor
- lower armour stops berry bushes hurting
- doesn't work for chainmail
- horse armor can be enchanted
- lower armour stops berry bushes hurting
vehicles
- crouch+interact with vehicles to pick them up
combat
- entities are knocked back based on their size
hud
- hides some debug info when not creative/op
- (most) debug menu text is now translatable
- debug menu shows more info for targeted entities
gui
- armour slots on most guis
- totem slot in inventory (experimental)
- better tooltips
- customizable hotbar
- recipe book tab tooltips
- book editing now:
- has jump to start/end buttons
- remove/clear page buttons
new stuff
items
- empty inksack item & ink collection from squids
- quivers!
- goes on your back
- stores arrows you pick up
- only stores arrows
- they're basically bundles
- bows only shoot from them
- bows will not work without one
- chainmail & netherite horse armour
- arrow on a lead
- crafted from any arrow and a lead
- never lose your arrows again
- attaches the lead to mobs
- walk your dog from afar
blocks
- milk cauldron
- removes status effects
- potion cauldrons
- weather detector
- milk cauldron
enchantments
- curse of degradation
- the applied item takes triple damage
- curse of malnutrition
- positive effects of food are divided by 1.2 for each piece of armour affected
- curse of degradation
hud
- controls hud (config:
showControls) - lil guy hud (config:
showLilGuy) - tools hud (config:
showTools)
- controls hud (config:
gui
- pet management gui (experimental)
- noteblock gui (experimental)
- armor stand gui (experimental)
commands
- health [add, set, query]
- hunger [add, set, query]
it kinda similar to (and might reimplement features from)
what it do tho
changes
- tips on loading screens
- 3d person death screen (experimental)
-
mobs
- mobs can be set on fire directly
- mobs on fire spread said fire (gamerule:
doMobFireGrief) - recently fed animals lose interest in food
- milking has a delay
- shows arrows stuck in mobs & lets you pull them out
- feed squids raw fish to make baby squids
- expanded pet behaviour (experimental)
- creepers are arthropod's
-
items
- shows extra info for held items
- flowers are edible but disgusting
-
blocks
- lit blocks spread fire (gamerule:
doBlockFireGrief) - dispensers can now:
- fill/empty cauldrons
- use hoes
- plant crops
- milk cows
- dye sheep
- carve pumpkins
- light carved pumpkins
- projectiles break flower pots
- cauldrons can be filled with a bucket of fish
- item frames can be:
- waxed to stop the item rotating & being popped out
- crouch+interacted to reset item rotation
- lit blocks spread fire (gamerule:
-
armor
- lower armour stops berry bushes hurting
- doesn't work for chainmail
- horse armor can be enchanted
- lower armour stops berry bushes hurting
-
vehicles
- crouch+interact with vehicles to pick them up
-
combat
- entities are knocked back based on their size
-
hud
- hides some debug info when not creative/op
- (most) debug menu text is now translatable
- debug menu shows more info for targeted entities
-
gui
- armour slots on most guis
- totem slot in inventory (experimental)
- better tooltips
- customizable hotbar
- recipe book tab tooltips
- book editing now:
- has jump to start/end buttons
- remove/clear page buttons
new stuff
-
items
- empty inksack item & ink collection from squids
- quivers!
- goes on your back
- stores arrows you pick up
- only stores arrows
- they're basically bundles
- bows only shoot from them
- bows will not work without one
- chainmail & netherite horse armour
- arrow on a lead
- crafted from any arrow and a lead
- never lose your arrows again
- attaches the lead to mobs
- walk your dog from afar
-
blocks
- milk cauldron
- removes status effects
- potion cauldrons
- weather detector
- milk cauldron
-
enchantments
- curse of degradation
- the applied item takes triple damage
- curse of malnutrition
- positive effects of food are divided by 1.2 for each piece of armour affected
- curse of degradation
-
hud
- controls hud (config:
showControls) - lil guy hud (config:
showLilGuy) - tools hud (config:
showTools)
- controls hud (config:
-
gui
- pet management gui (experimental)
- noteblock gui (experimental)
- armor stand gui (experimental)
-
commands
- health [add, set, query]
- hunger [add, set, query]
it kinda similar to (and might reimplement features from)
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