Community listing page, reviews here may not be monitored by the author.
Spark Core
No reviews yet
A lib mod with rigid body physics, bedrock version of animation loader, state machine and other useful content.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Provides a framework or library for other mods to use.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Community voices
Reviews
Filters
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Must be installed on both the client and the server.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description

Overview
The Spark Core comes with ode4j (rigid body physics library), KStateMachine (kotlin state machine library), and the bedrock version of the model animation loader and controller.
What can it do?
- It brings physics threads that can be integrated into the mc environment, which you can use to create powerful physics collision detection or to simulate realistic rigid body physics collision scenarios.
- For entities, we provide an excellent bedrock model and animation loader, you can use the bedrock model as your own entity model or a model of anything, and the model data can be read on the server side, you can call the rotation and other parameters, and also with the physics threads to simulate the physics effects in the model itself!
- Of course, we also bring some practical methods, including state machines, preset animations (e.g. state animations such as walking and running) …… There are more features for you to explore!
You can also take a brief look at our features in these videos below:
All the new features in the video are effects from this core, including animations as well as physics and more, and also can be applied to minecraft entity.
🌾 Welcome to submit issues or your suggestions! 🌾

The Spark Core comes with ode4j (rigid body physics library), KStateMachine (kotlin state machine library), and the bedrock version of the model animation loader and controller.
What can it do?
- It brings physics threads that can be integrated into the mc environment, which you can use to create powerful physics collision detection or to simulate realistic rigid body physics collision scenarios.
- For entities, we provide an excellent bedrock model and animation loader, you can use the bedrock model as your own entity model or a model of anything, and the model data can be read on the server side, you can call the rotation and other parameters, and also with the physics threads to simulate the physics effects in the model itself!
- Of course, we also bring some practical methods, including state machines, preset animations (e.g. state animations such as walking and running) …… There are more features for you to explore!
You can also take a brief look at our features in these videos below:
All the new features in the video are effects from this core, including animations as well as physics and more, and also can be applied to minecraft entity.
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers