Spell Power Attributes

Quick rating

Community listing page, reviews here may not be monitored by the author.

Spell Power Attributes

No reviews yet

🔮 Spell Power entity attributes with related status effects and enchantments

Fantasy
Magic
Spells & Wands
Enchantments
API/Library
Mod Loaders
NeoForge
Fabric
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
1.6.0+1.21.1

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

Spell Power Attributes

Modloader Fabric API required Availability

Environment: Client Environment: Server Discord

☕️ Support me on Ko-Fi, if you like my project

🔮️ Features

This library introduces new Entity Attributes for powering magical abilities, for the following magic types (schools):

  • 🔮 Arcane
  • 🔥 Fire
  • ❄️ Frost
  • 💚 Healing
  • ⚡️ Lightning
  • 👻 Soul

(Note: the design intent is to stay native to Minecraft, but establish Warcraft like magic schools. So no classic 4 element schools are implemented, besides fire.)

The library offers an API to query spell damage of an entity (based on its attributes, status effects, enchantments), and provides critical strike chance and multiplier. Critical striking is completely rng based, powered by secondary attributes.

📦 Content

Entity Attributes:

  • Spell Power, one for each specific magic school (for example: spell_power:fire)
  • Spell critical chance (id: spell_power:critical_chance)
  • Spell critical damage (id: spell_power:critical_damage)
  • Spell haste (id: spell_power:haste), can be used to quicken spell casting or cooldowns

Status Effects:

  • One specifically for each introduced attribute, with a matching id (for example: spell_power:fire, spell_power:critical_chance)

(All status effects come with fancy icons 😍)

Enchantments:

  • Universal Spell Power (named: "Spell Power"), increasing all spell damage
  • School limited Spell Power (for example: "Sunfire", increasing arcane and fire damage)
  • Secondary attribute enchantments (for example: "Spell Critical Chance")
  • "Magic Protection" (totally symmetric to Projectile Protection, but for magic)

(All enchantments are fully configurable, and come with descriptions)

🔧 Configuration

Server side configuration can be found in the config directory, after running the game with the mod installed.

Spell Power Attributes

Modloader Fabric API required Availability

Environment: Client Environment: Server Discord

☕️ Support me on Ko-Fi, if you like my project

🔮️ Features

This library introduces new Entity Attributes for powering magical abilities, for the following magic types (schools):

  • 🔮 Arcane
  • 🔥 Fire
  • ❄️ Frost
  • 💚 Healing
  • ⚡️ Lightning
  • 👻 Soul

(Note: the design intent is to stay native to Minecraft, but establish Warcraft like magic schools. So no classic 4 element schools are implemented, besides fire.)

The library offers an API to query spell damage of an entity (based on its attributes, status effects, enchantments), and provides critical strike chance and multiplier. Critical striking is completely rng based, powered by secondary attributes.

📦 Content

Entity Attributes:

  • Spell Power, one for each specific magic school (for example: spell_power:fire)
  • Spell critical chance (id: spell_power:critical_chance)
  • Spell critical damage (id: spell_power:critical_damage)
  • Spell haste (id: spell_power:haste), can be used to quicken spell casting or cooldowns

Status Effects:

  • One specifically for each introduced attribute, with a matching id (for example: spell_power:fire, spell_power:critical_chance)

(All status effects come with fancy icons 😍)

Enchantments:

  • Universal Spell Power (named: "Spell Power"), increasing all spell damage
  • School limited Spell Power (for example: "Sunfire", increasing arcane and fire damage)
  • Secondary attribute enchantments (for example: "Spell Critical Chance")
  • "Magic Protection" (totally symmetric to Projectile Protection, but for magic)

(All enchantments are fully configurable, and come with descriptions)

🔧 Configuration

Server side configuration can be found in the config directory, after running the game with the mod installed.

Screenshots

Gallery

  • icon_and_title.png
    icon_and_title.png
  • icon_and_title
    icon_and_title

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

24.9m
Total Downloads
CurseForge
19.4m
Modrinth
5.5m
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works