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Spell Power Attributes
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🔮 Spell Power entity attributes with related status effects and enchantments
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes magical spells, wands, and other casting tools.
Introduces new enchantments and/or changes the vanilla enchantment system.
Provides a framework or library for other mods to use.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Must be installed on both the client and the server.
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☕️ Support me on Ko-Fi, if you like my project
🔮️ Features
This library introduces new Entity Attributes for powering magical abilities, for the following magic types (schools):
- 🔮 Arcane
- 🔥 Fire
- ❄️ Frost
- 💚 Healing
- ⚡️ Lightning
- 👻 Soul
(Note: the design intent is to stay native to Minecraft, but establish Warcraft like magic schools. So no classic 4 element schools are implemented, besides fire.)
The library offers an API to query spell damage of an entity (based on its attributes, status effects, enchantments), and provides critical strike chance and multiplier. Critical striking is completely rng based, powered by secondary attributes.
📦 Content
Entity Attributes:
- Spell Power, one for each specific magic school (for example:
spell_power:fire) - Spell critical chance (id:
spell_power:critical_chance) - Spell critical damage (id:
spell_power:critical_damage) - Spell haste (id:
spell_power:haste), can be used to quicken spell casting or cooldowns
Status Effects:
- One specifically for each introduced attribute, with a matching id (for example:
spell_power:fire,spell_power:critical_chance)
(All status effects come with fancy icons 😍)
Enchantments:
- Universal Spell Power (named: "Spell Power"), increasing all spell damage
- School limited Spell Power (for example: "Sunfire", increasing arcane and fire damage)
- Secondary attribute enchantments (for example: "Spell Critical Chance")
- "Magic Protection" (totally symmetric to Projectile Protection, but for magic)
(All enchantments are fully configurable, and come with descriptions)
🔧 Configuration
Server side configuration can be found in the config directory, after running the game with the mod installed.
☕️ Support me on Ko-Fi, if you like my project
🔮️ Features
This library introduces new Entity Attributes for powering magical abilities, for the following magic types (schools):
- 🔮 Arcane
- 🔥 Fire
- ❄️ Frost
- 💚 Healing
- ⚡️ Lightning
- 👻 Soul
(Note: the design intent is to stay native to Minecraft, but establish Warcraft like magic schools. So no classic 4 element schools are implemented, besides fire.)
The library offers an API to query spell damage of an entity (based on its attributes, status effects, enchantments), and provides critical strike chance and multiplier. Critical striking is completely rng based, powered by secondary attributes.
📦 Content
Entity Attributes:
- Spell Power, one for each specific magic school (for example:
spell_power:fire) - Spell critical chance (id:
spell_power:critical_chance) - Spell critical damage (id:
spell_power:critical_damage) - Spell haste (id:
spell_power:haste), can be used to quicken spell casting or cooldowns
Status Effects:
- One specifically for each introduced attribute, with a matching id (for example:
spell_power:fire,spell_power:critical_chance)
(All status effects come with fancy icons 😍)
Enchantments:
- Universal Spell Power (named: "Spell Power"), increasing all spell damage
- School limited Spell Power (for example: "Sunfire", increasing arcane and fire damage)
- Secondary attribute enchantments (for example: "Spell Critical Chance")
- "Magic Protection" (totally symmetric to Projectile Protection, but for magic)
(All enchantments are fully configurable, and come with descriptions)
🔧 Configuration
Server side configuration can be found in the config directory, after running the game with the mod installed.
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