Mod

Spell Engine
Rank 303
Rank 205 among mods

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Spell Engine

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1 review (100%) · 4.5★
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0.5★ 5★

🪄 Data driven magic library

Fantasy
Magic
RPG
Spells & Wands
Enchantments
Custom Weapons
API/Library
Mod Loaders
NeoForge
Fabric
Minecraft

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4.5
D1scoball

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 1, 2026 at 7:58:24 PM UTC
100 hrs
Total hours played at time of review
MC 1.21, 1.2… MC 1.21, 1.20
The version(s) the reviewer played
Gameplay
4.5
Performance
4.5

Overview

At the very core of the RPG Series of mods, Spell Engine is at the core of so many modern modpacks, a feat some people may never have even realised.

While a Library mod itself, it has made way for some of the highest quality content mods out there, like Wizards, Druids and Bards, along with plenty of modpacks, The largest of which being Prominence II and Dungeon Heroes.

I've personally played through Dungeon Heroes and Prominence II and can confidently say that these packs wouldn't exist if not for spell engine.

The documentation for people to be able to make their own addon and content for spell engine are second to none and the support in the discord is amazing.

The best mod no one has heard of.

Reviewer's PC Specs:
Windows 11
AMD Ryzen™ 9 7900 @ 3.70GHz - RAM: 32 GB
AMD Radeon RX 9070 XT - VRAM: 16 GB

1
1
Last edited: June 12, 2026 at 9:20:37 PM UTC
4.5
D1scoball

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 1, 2026 at 7:58:24 PM UTC
100 hrs
Total hours played at time of review
MC 1.21, 1.2… MC 1.21, 1.20
The version(s) the reviewer played
Gameplay
4.5
Performance
4.5

Overview

At the very core of the RPG Series of mods, Spell Engine is at the core of so many modern modpacks, a feat some people may never have even realised.

While a Library mod itself, it has made way for some of the highest quality content mods out there, like Wizards, Druids and Bards, along with plenty of modpacks, The largest of which being Prominence II and Dungeon Heroes.

I've personally played through Dungeon Heroes and Prominence II and can confidently say that these packs wouldn't exist if not for spell engine.

The documentation for people to be able to make their own addon and content for spell engine are second to none and the support in the discord is amazing.

The best mod no one has heard of.

Reviewer's PC Specs:
Windows 11
AMD Ryzen™ 9 7900 @ 3.70GHz - RAM: 32 GB
AMD Radeon RX 9070 XT - VRAM: 16 GB

1
1
Last edited: June 12, 2026 at 9:20:37 PM UTC
4.5
D1scoball

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 1, 2026 at 7:58:24 PM UTC
100 hrs
Total hours played at time of review
MC 1.21, 1.2… MC 1.21, 1.20
The version(s) the reviewer played
1
1

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Client Required
Server Required

About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
spell_engine-fabric-1.9.9+1.21.1.jar
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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About

Description


Modloader Discord

SpellEngine is library mod (also known as an API) that lets developers create magic spells using, providing players with a complete spell-casting system including spell books, visual effects, and weapon integration.

📦 Installation

🎁 Installation via CurseForge app is strongly recommended, to automatically resolve all required mods.

Required

Additionally on Fabric:

Additionally on NeoForge:

⭐️ Content made with Spell Engine

Archers Paladins Wizards Rogues Jewelry Relics Arsenal Armory Skill Tree

🤝 Made by partners

Anarchy Mercenaries and Artificers Oathsworn Paladins Archers Expansion (More RPG Classes) Berserker (More RPG Classes) Elemental Wizards (More RPG Classes) Forcemaster (More RPG Classes) Witcher (More RPG Classes) Death Knigths

📦 Built-in content

🗡️ Weapon skills 🪓

Weapon Skills

Explore a variety of melee attack skills, each of them designed for a specific weapon type, with unique features:

  • detailed collision detection
  • momentum and sliding
  • fancy animations

RPG Series content mods come with these skills assigned by default.

Automatically assigned to third-party and vanilla weapons, based on item id or item tag membership. (Config file: config/spell_engine/weapon_fallback.json)

🪄️ API Features

Data driven API

  • 🗡️ Spells can be assigned to any weapon (data driven with automatic weapon compatibility)
  • 🔮 Spells deal damage based on Spell Power entity attributes
  • ✍️ Spells defined in JSON format with hot-reloading and network synchronization
  • 📦 Spell Container System with proxy mode, equipment slots, and dynamic spell resolution
  • 🔄 Universal pattern matching for tags, regex, and exact matches across all spell properties
  • 🛠️ Programmatic spell generation with SpellBuilder and SpellGenerator for mod developers
  • ⚙️ Spells have a comprehensive set of mechanical behaviours:
    • Spell Types: Active (casted), Passive (triggered), Modifier (spell-modifying)
    • Cast Modes: Instant, charged, channeled, with configurable haste effects
    • Trigger System: 14+ trigger types (melee, arrow, spell, damage, evasion, roll, etc.) with conditional logic
    • Targeting: Aim, Beam, Area, Caster, None, FromTrigger - with caps, conditions, and health-based limits
    • Delivery: Direct, Projectile, Meteor, Cloud, ShootArrow, StashEffect, Custom - with delays and multi-placement
    • Projectile Features: Homing, ricochet, bounce, pierce, chain reactions, divergence, custom hitboxes
    • Impact Actions: Damage, Heal, StatusEffect, Fire, Teleport, Spawn, Cooldown, Aggro, Custom
    • Conditional Logic: Target modifiers, impact filters, chance-based execution, entity type conditions
    • Cost System: Exhaust, items/runes, cooldowns, durability, status effect consumption, with batching
    • Equipment Sets: Set bonuses providing spells, attributes, and special abilities

Fancy audio and visuals

  • 🔈 Advanced sound system: casting start/loop, release, impact, travel sounds with randomization
  • ✨ Sophisticated particle system with shapes, entity following, scaling, and custom magical particles
  • 🎨 Custom Item/Block models for projectiles, status effects, and spell clouds with BlockBench support
  • 🤸 Player animations at all spell stages with pitch control and ranged weapon animation support
  • 💡 Dynamic lighting integration (LambDynamicLights) for magical illumination
  • 🌈 Customizable beam rendering with colors, textures, width, and flow effects
  • 📍 Area effect visualization with ground indicators and range-scaled particles

In game features

  • 🔧 Spell selection and casting visible on HUD (fully player configurable)
  • 😌 QoL features: automatic spell cast release, client prediction, smart targeting
  • ⛓️ Spell Binding Table for adding spells to weapons and creating spell books
  • 📜 Spell Scroll system with creative tab generation and dungeon loot integration
  • 🎒 Equipment integration: Spell books, trinket slots (Trinkets/Accessories), automatic weapon detection
  • ⚡ Spell Infinity enchantment with configurable item tag support
  • 🎮 Commands: /spell_cooldowns for server administration and debugging
  • 💰 Advanced loot system with spell_bind_randomly function for dynamic spell assignment

Developer & Mod Integration

  • 🔌 Extensive mod compatibility: Better Combat, Combat Roll, FTB Teams, Shoulder Surfing, and more
  • 📊 Comprehensive event system for spell casting, healing, and projectile lifecycle
  • 🏗️ Custom handler registration for delivery methods and impact actions
  • 🎯 Entity predicate system for complex targeting conditions
  • 🔧 Performance optimizations: batching, scheduling, client-side prediction
  • 📝 Data generation framework for programmatic spell creation and validation
  • 🌐 Multi-platform support (Fabric & NeoForge) with unified API

Environment: Client Environment: Server Discord

SpellEngine is library mod (also known as an API) that lets developers create magic spells using, providing players with a complete spell-casting system including spell books, visual effects, and weapon integration.

📦 Installation

🎁 Installation via Modrinth app is strongly recommended, to automatically resolve all required mods.

Required

Additionally on Fabric:

Additionally on NeoForge:

⭐️ Content made with Spell Engine

Archers Paladins Wizards Rogues Skill Tree Jewelry Relics Arsenal Armory

🤝 Made by partners

Anarchy Mercenaries Oathsworn Archer Expansion Elemental Wizards Berserker Witcher Forcemaster Death Knights

📦 Built-in content

🗡️ Weapon skills 🪓

Weapon Skills

Explore a variety of melee attack skills, each of them designed for a specific weapon type, with unique features:

  • detailed collision detection
  • momentum and sliding
  • fancy animations

RPG Series content mods come with these skills assigned by default.

Automatically assigned to third-party and vanilla weapons, based on item id or item tag membership. (Config file: config/spell_engine/weapon_fallback.json)

🪄️ API Features

Data driven API

  • 🗡️ Spells can be assigned to any weapon (data driven with automatic weapon compatibility)
  • 🔮 Spells deal damage based on Spell Power entity attributes
  • ✍️ Spells defined in JSON format with hot-reloading and network synchronization
  • 📦 Spell Container System with proxy mode, equipment slots, and dynamic spell resolution
  • 🔄 Universal pattern matching for tags, regex, and exact matches across all spell properties
  • 🛠️ Programmatic spell generation with SpellBuilder and SpellGenerator for mod developers
  • ⚙️ Spells have a comprehensive set of mechanical behaviours:
    • Spell Types: Active (casted), Passive (triggered), Modifier (spell-modifying)
    • Cast Modes: Instant, charged, channeled, with configurable haste effects
    • Trigger System: 14+ trigger types (melee, arrow, spell, damage, evasion, roll, etc.) with conditional logic
    • Targeting: Aim, Beam, Area, Caster, None, FromTrigger - with caps, conditions, and health-based limits
    • Delivery: Direct, Projectile, Meteor, Cloud, ShootArrow, StashEffect, Custom - with delays and multi-placement
    • Projectile Features: Homing, ricochet, bounce, pierce, chain reactions, divergence, custom hitboxes
    • Impact Actions: Damage, Heal, StatusEffect, Fire, Teleport, Spawn, Cooldown, Aggro, Custom
    • Conditional Logic: Target modifiers, impact filters, chance-based execution, entity type conditions
    • Cost System: Exhaust, items/runes, cooldowns, durability, status effect consumption, with batching
    • Equipment Sets: Set bonuses providing spells, attributes, and special abilities

Fancy audio and visuals

  • 🔈 Advanced sound system: casting start/loop, release, impact, travel sounds with randomization
  • ✨ Sophisticated particle system with shapes, entity following, scaling, and custom magical particles
  • 🎨 Custom Item/Block models for projectiles, status effects, and spell clouds with BlockBench support
  • 🤸 Player animations at all spell stages with pitch control and ranged weapon animation support
  • 💡 Dynamic lighting integration (LambDynamicLights) for magical illumination
  • 🌈 Customizable beam rendering with colors, textures, width, and flow effects
  • 📍 Area effect visualization with ground indicators and range-scaled particles

In game features

  • 🔧 Spell selection and casting visible on HUD (fully player configurable)
  • 😌 QoL features: automatic spell cast release, client prediction, smart targeting
  • ⛓️ Spell Binding Table for adding spells to weapons and creating spell books
  • 📜 Spell Scroll system with creative tab generation and dungeon loot integration
  • 🎒 Equipment integration: Spell books, trinket slots (Trinkets/Accessories), automatic weapon detection
  • ⚡ Spell Infinity enchantment with configurable item tag support
  • 🎮 Commands: /spell_cooldowns for server administration and debugging
  • 💰 Advanced loot system with spell_bind_randomly function for dynamic spell assignment

Developer & Mod Integration

  • 🔌 Extensive mod compatibility: Better Combat, Combat Roll, FTB Teams, Shoulder Surfing, and more
  • 📊 Comprehensive event system for spell casting, healing, and projectile lifecycle
  • 🏗️ Custom handler registration for delivery methods and impact actions
  • 🎯 Entity predicate system for complex targeting conditions
  • 🔧 Performance optimizations: batching, scheduling, client-side prediction
  • 📝 Data generation framework for programmatic spell creation and validation
  • 🌐 Multi-platform support (Fabric & NeoForge) with unified API

Screenshots

Gallery

  • weapon_skills.png
    weapon_skills.png weapon_skills.png
  • oathsworn_275.png
    oathsworn_275.png oathsworn_275.png
  • anarchy.png
    anarchy.png anarchy.png
  • Witcher_Mod_275.png
    Witcher_Mod_275.png Witcher_Mod_275.png
  • FORCEMASTER_275.png
    FORCEMASTER_275.png FORCEMASTER_275.png
  • Elemental_Wizards_275.png
    Elemental_Wizards_275.png Elemental_Wizards_275.png
  • Berserker_Mod_275.png
    Berserker_Mod_275.png Berserker_Mod_275.png
  • Archers_Expansion_275.png
    Archers_Expansion_275.png Archers_Expansion_275.png
  • merc_275.png
    merc_275.png merc_275.png
  • title
    title

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24.2m
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CurseForge
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Modrinth
5.3m
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CurseForge
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CurseForge
Modrinth
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