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Spiders Shoot Webs
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Spiders shoot webs to trap their target
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Adds or enhances hostile creatures and enemies.
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Must be installed on both the client and the server.
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Spiders Shoot Webs
This mod makes spiders shoot a web projectile at fast-moving (sprinting) targets. A cobweb block will form at the hit point and trap the target.
Related Project:
Scale with Difficulty
Several parameters of the web shooting behavior scale with world difficulty and local difficulty.
Higher difficulty means:
- Faster reaction time
- Shorter cooldown between shots
- Slightly longer effective range
- Lower movement threshold to trigger web attacks
Configuration
The following options are configurable:
- Enable/disable web shooting for normal spiders
- Enable/disable web shooting for cave spiders
- Optional slowness effect when hit by a web projectile
- Whether to replace the cobweb with a temporary web that breaks over time.
- How fast the temporary web breaks
🕷 Spiders Shoot Webs (Beta)
Spiders are no longer just close-range hunters.
With this mod installed, spiders can now shoot webs at fast-moving players, forcing you to rethink how you fight — and how you run.
What Changes?
When a spider is chasing you and you try to sprint away, it may:
- Stop briefly
- Lock onto you
- Fire a web projectile
- Leave a cobweb where it lands
That cobweb can slow you down, block movement, or reshape the battlefield in tight spaces.
Running blindly through caves is no longer always safe.
Designed to Feel Vanilla+
- Web shots are situational — not constant spam
- Spiders still use melee attacks and leap behavior
- The new ability adds pressure without completely replacing vanilla combat
The goal is to make spiders feel smarter and slightly more dangerous, without turning them into ranged monsters.
⚠ Beta Notice
This mod is currently in Beta.
Attack timing, range, cooldowns, and movement thresholds may change as balancing continues.
Future updates will likely introduce configurable values so you can tune the difficulty to your preference.
If spiders feel too aggressive — or not threatening enough — feedback is welcome.
Survival just got stickier.
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