Spiders Produce Webs

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Spiders Produce Webs

By SerilumOwner

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🕷 Spiders and cave spiders can periodically produce a cobweb/spiderweb when a player is close.

Mod Loaders
Minecraft
26.3 26.2

About

Description

A Serilum Mod. Made with love. Lots of active mods for Fabric, Forge and Neo!

CurseForge Modrinth Patreon YouTube


About the mod

Spiders Produce Webs is a minimalistic configurable mod which makes spiders and cave spiders periodically produce a web when a player is close. Webs can only be produced if the spider is on an air block.



Dependencies

Requires Collective
Included in The Vanilla ExperienceIncluded in Serilum's RPG Bundle
Environment: Server




Configurable

Configuration guide

   All available config options:

maxDistanceToSpiderBlocks  default 32, min 1, max 256
The maximum distance in blocks the player can be away from a spider in order for the it to produce a web periodically.

spiderWebProduceDelayTicks  default 12000, min 1, max 72000
The delay in between spiders producing a web in ticks (1 second = 20 ticks).




Showcase

The effect in action with the delay set to 40 ticks (that's normally way too quick imo):

gif

 

The feature was originally planned by Notch on October 23rd 2009, but never implemented:




Notes and links

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of them across so many separate mod pages.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!


curseforge.svg modrinth.svg patreon.svg youtube.svg

Requires the library mod Collective (Fabric) and the Fabric API.



     This mod is part of The Vanilla Experience.
Spiders Produce Webs is a minimalistic configurable mod which makes spiders and cave spiders periodically produce a web when a player is close. Webs can only be produced if the spider is on an air block.


Configurable: ( how do I configure? )
maxDistanceToSpiderBlocks (default = 32, min 1, max 256): The maximum distance in blocks the player can be away from a spider in order for the it to produce a web periodically.
spiderWebProduceDelayTicks (default = 12000, min 1, max 72000): The delay in between spiders producing a web in ticks (1 second = 20 ticks).


The effect in action with the delay set to 40 ticks (that's normally way too quick imo):

gif

 


The feature was originally planned by Notch on October 23rd 2009, but never implemented:
b.png


------------------

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!


A Serilum Mod. Made with love. Lots of active mods for Fabric, Forge and Neo!

CurseForge Modrinth Patreon YouTube

About the mod

Spiders Produce Webs is a minimalistic configurable mod which makes spiders and cave spiders periodically produce a web when a player is close. Webs can only be produced if the spider is on an air block.



Dependencies

Requires Collective
Included in The Vanilla ExperienceIncluded in Serilum's RPG Bundle
Environment: Server




Configurable

Configuration guide

   All available config options:

Show Spoiler

maxDistanceToSpiderBlocks  default 32, min 1, max 256
The maximum distance in blocks the player can be away from a spider in order for the it to produce a web periodically.

spiderWebProduceDelayTicks  default 12000, min 1, max 72000
The delay in between spiders producing a web in ticks (1 second = 20 ticks).




Showcase

The effect in action with the delay set to 40 ticks (that's normally way too quick imo):

Show Spoiler

gif

 

The feature was originally planned by Notch on October 23rd 2009, but never implemented:




Notes and links

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

For issues, ideas, suggestions or anything else there is the Github repo. Thanks!