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SpiritLinks
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SpiritLinks focuses on turning death into a guided “ghost run” where the player is clearly directed back to their death location and can recover without the usual Minecraft death frustration.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
SpiritLinks
MMO-style "ghost run" death flow for Minecraft. Die, become a ghost, follow a clear death marker back, revive safely.
Why SpiritLinks?
I wanted a death system that feels closer to an MMO:
- Death should be a recoverable journey, not a permanent gear/XP loss
- No more losing your run to lava, despawn timers, or chaotic recovery
- A consistent way for players to return to safety when revived and keep death/revive behavior centralized and predictable
SpiritLinks turns death into a guided "ghost run" where the player is clearly directed back to their death location and can recover without the usual Minecraft death frustration.
What It Does
When you die:
- You respawn as a ghost (visual effects + ghost-like movement)
- A death marker shows you where you died (readable from far away)
- You follow the marker back and revive once you reach the correct location
- Your full inventory, armor, offhand, and XP are snapshot-restored exactly as they were
The goal is simple: death becomes a guided recovery loop, not a punishment spiral.
How to Play
After Death
- You enter ghost mode — you can fly, you're invisible with a glowing outline, and mobs ignore you
- A HUD death marker and breadcrumb particle trail guide you back to where you died
Revival Options
- Near your corpse (within 10 blocks): left or right click anywhere to revive on the spot
- Spirit Healer NPC: right-click a marked healer entity to revive at their location (optional XP/durability cost)
- Cemetery command:
/spirit resto revive at the server's set cemetery point (optional XP cost)
After Revival
- Your inventory, armor, offhand, and XP are fully restored from the death snapshot
- You get a brief invulnerability period (default 10 seconds)
- Nearby mob aggro is cleared so you don't immediately die again
Ghost State
| Feature | Detail |
|---|---|
| Movement | Flight enabled, fall damage suppressed |
| Visuals | Invisibility + glowing outline + night vision |
| Audio | Optional ambient ghost music loop |
| Protection | Can't take damage, can't pick up items, can't break/place blocks |
| Mode | Adventure mode (prevents griefing while ghost) |
If a ghost player somehow switches to Creative mode (via commands), they're forced back to Adventure. No escaping ghost state.
Wayfinding
- HUD Death Marker — on-screen indicator showing your death location, distance, and dimension. Configurable label, icon, and offset.
- Breadcrumb Trail — END_ROD particles stepping toward the nearest Spirit Healer. Spacing, distance, and sync interval are configurable.
- Rescue Prompt — when you're close enough to your death point, a title message appears: "You can revive here — click anywhere."
Spirit Healers
Spirit Healers are admin-placed NPC entities that ghosts can interact with to revive.
Creating a Healer
- Mark an existing entity: Sneak + right-click any living entity with the configured item (default: wooden shovel)
- Spawn a new one:
/spirit spawnhealer <type> [Name...]— supports giant, golem, guardian, elder_guardian, villager, polar_bear - Remove: Sneak + right-click again, or
/spirit removehealer
Healers are invulnerable, persistent, and marked with a custom name. When a ghost right-clicks a healer, they get a confirmation prompt with the cost breakdown. Type /spirit healaccept or /spirit healdeny to respond.
Costs & Scaling
All costs are optional and configurable:
- Flat revive cost — XP levels deducted from your death snapshot (default: 5 levels)
- Scaling costs — each additional resurrection within a time window (default: 15 minutes) increases the cost (base 5, +3 per death, max 30)
- Durability damage — items in your snapshot take a configurable percentage of durability loss when using a Spirit Healer
- RPG XP penalty (with LucsemporiumRPG) — corpse revive costs 2-10% of your level's RPG XP, Spirit Healer costs 5-20%. XP never drops below your current level floor.
Set cost.type to "none" to disable all costs.
Revive Protection
After reviving, players get a configurable invulnerability period (default: 10 seconds):
- No damage from any source
- Can't break or place blocks
- Can't attack entities
- Can eat food, drink potions, and use milk (so you're not helpless)
- Nearby mob aggro is cleared in a 32-block radius
- Persists through logout/restart (saved to disk)
Quick Start (Admin)
1. Set a Cemetery
Stand where you want the revive point:
/spirit setcemetery
Control behavior with config:
respawnPolicy: same_world— cemetery used only if death was in the same dimensionrespawnPolicy: always_cemetery— always teleport to cemetery
2. Create a Spirit Healer
/spirit spawnhealer villager Spirit Healer
Or mark any existing entity: Sneak + right-click with a wooden shovel.
3. Test the Flow
- Die somewhere
- Respawn as a ghost
- Follow the death marker / breadcrumb trail
- Revive near your corpse (click) or at the healer (right-click)
- Check that your inventory is fully restored
Commands
| Command | Description |
|---|---|
/spirit setcemetery |
Set cemetery at your location (OP) |
/spirit clearcemetery |
Remove cemetery (OP) |
/spirit res |
Revive at cemetery (costs XP if configured) |
/spirit status |
Show your ghost status and death location |
/spirit spawnhealer <type> [Name] |
Spawn a Spirit Healer (OP) |
/spirit removehealer |
Remove nearest healer (OP) |
/spirit healaccept |
Accept healer revive offer |
/spirit healdeny |
Decline healer revive offer |
Aliases: /ghost, /reclaim
Persistence
Everything survives server restarts:
- Ghost state and inventory snapshots are saved to world data
- Revive protection timers are persisted immediately when set
- Spirit Healer registrations are stored by UUID
- Cemetery location is saved per-server
- Auto-save runs periodically (crash-safe)
Compatibility
| Minecraft | 1.20.1 |
| Forge | 47.2.20 or newer |
| Java | 17 or newer |
| Mohist / Arclight | Fully supported |
| Curios API | Curio items included in death snapshots (via reflection) |
| LucsemporiumRPG | Optional RPG XP death penalties on resurrection |
| CustomNPCs | Spirit Healers can be CustomNPC entities |
SpiritLinks works standalone with zero dependencies beyond Forge.
Installation
Client (singleplayer or joining a modded server)
- Install Minecraft Forge 1.20.1
- Download
spiritlinks-1.20.1-2.0.0.jar - Put it in your
mods/folder - Launch Minecraft
Dedicated Server
- Set up a Forge 1.20.1 server (or Mohist/Arclight)
- Put
spiritlinks-1.20.1-2.0.0.jarin yourmods/folder - Restart the server
- Players need the same mod version on their clients
Config generates on first run at spiritlinks-common.toml.
License & Credit
- License: All Rights Reserved
- Author: Luc Bellefeuille
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