Stealth and Alert

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Stealth and Alert

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A Minecraft mod bringing a stealth and alert system just like what in other games.

Adventure/Exploration
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NeoForge
Minecraft

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About

Project Details

Type
Mod
License
MIT License
Latest Version
Stealth & Alert v0.1.2-beta.5
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Stealth & Alert

The mod is new. There maybe many bugs and feel free to report them. More mechanics are under development.

Stealth & Alert introduces a tactical stealth system to Minecraft, inspired by the perception mechanics of some games like Assassin's Creed.

🎯 Key Features

  • Circular HUD: A dynamic indicator around the crosshair tracking enemy positions and alert levels (White/Yellow/Red).
  • Perception AI: Mobs with the added entity tag now possess realistic FOV and transition through IdleSuspiciousSearching, and Fighting states.
  • In-world Alert Symbol: There will be spesific symbols and animations to indicate their alert state and to indicate if they've seen a player.
  • Target Tracking States: The mod distinguishes between the mob's overall alertness and its specific observation status of each player, ensuring a deep and logical detection flow.
  • Visibility System: Light, environment and player's action can affect player's Visibility to make an influence on enemies' awareness towards player. When Visibility is lower than a threshold, player will be invisible; but getting too close to enemies will still make enemies spot you. It is showned by an HUD.
  • Environment Stealth: When standing in an area full of tall grass, or crawling in an area full of short grass, or staying in a place dark enough, and so on, will make you invisible, which means a player can sneak taking advantage of environments to be not seen by enemies.
  • Sound System: What players do will make sounds, reacted to by enemies - but you can also make use of that feature, using Pebbles or other throwables to attract them away.
  • LKP (Last Known Position): Mobs investigate the spot where they last saw the player, rather than using "god-mode" tracking.

🚀 The Vision

  • This mod aims to build a comprehensive stealth ecosystem. Upcoming updates will keep improving the mechanics introduced, and introduce Assassinations, and Corpse Discovery.

Stealth & Alert

The mod is new. There maybe many bugs and feel free to report them. More mechanics are under development.

Stealth & Alert introduces a tactical stealth system to Minecraft, inspired by the perception mechanics of some games like Assassin's Creed.

Walking in the woods, displaying Alert, Visibility and Sound Wave HUDS.

🎯 Key Features

  • Circular HUD: A dynamic indicator around the crosshair tracking enemy positions and alert levels (White/Yellow/Red).
  • Perception AI: Mobs with the added entity tag now possess realistic FOV and transition through Idle, Suspicious, Searching, and Fighting states.
  • In-world Alert Symbol: There will be spesific symbols and animations to indicate their alert state and to indicate if they've seen a player.
  • Target Tracking States: The mod distinguishes between the mob's overall alertness and its specific observation status of each player, ensuring a deep and logical detection flow.
  • Visibility System: Light, environment and player's action can affect player's Visibility to make an influence on enemies' awareness towards player. When Visibility is lower than a threshold, player will be invisible; but getting too close to enemies will still make enemies spot you. It is showned by an HUD.
  • Environment Stealth: When standing in an area full of tall grass, or crawling in an area full of short grass, or staying in a place dark enough, and so on, will make you invisible, which means a player can sneak taking advantage of environments to be not seen by enemies.
  • Sound System: What players do will make sounds, reacted to by enemies - but you can also make use of that feature, using Pebbles or other throwables to attract them away.
  • LKP (Last Known Position): Mobs investigate the spot where they last saw the player, rather than using "god-mode" tracking.

🚀 The Vision

  • This mod aims to build a comprehensive stealth ecosystem. Upcoming updates will keep improving the mechanics introduced, and introduce Assassinations, and Corpse Discovery.

Screenshots

Gallery

  • Walking in the Woods
    Walking in the Woods
  • Breaking the Block
    Breaking the Block
  • Opposing Force
    Opposing Force
  • Hide and Disappear
    Hide and Disappear
  • Face-to-face Enemy
    Face-to-face Enemy
  • Massive Onslaught
    Massive Onslaught
  • Suspicions Aroused
    Suspicions Aroused
  • Night Pursuit
    Night Pursuit
  • Breaking the Block
    Breaking the Block
  • Opposing Force
    Opposing Force
  • Hide and Disappear
    Hide and Disappear
  • Face-to-face Enemy
    Face-to-face Enemy
  • Massive Onslaught
    Massive Onslaught
  • Suspicions Aroused
    Suspicions Aroused
  • Night Pursuit
    Night Pursuit
  • Walking in the Woods
    Walking in the Woods

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Modrinth
~1,000
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CurseForge
Modrinth
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Modrinth
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