Community listing page, reviews may not be monitored by the author.
stones.editor
No reviews yet
An in-game visual scripting GUI and blueprint node trigger editor for Stones. Create custom RPG skills, spells, and VFX with zero code. Generate JSON datapacks, build behavior trees, and live-reload KubeJS scripts directly on your server.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
The editor can be opened via command /stonesstudio or /stones studio
Stones.editor
Stones.editor is an addon for the Stones core mod. It provides an in-game development environment. Administrators use this tool to create or change runes, skills, and projectiles.
Installation and Permissions
Dependencies: You must install the Stones core mod. The core mod requires KubeJS and Actionbar. The editor does not have other dependencies.
Network: The mod uses displayTest="IGNORE_ALL_VERSION". You do not have to install this addon on all clients. It is sufficient if administrators install the mod to make changes on the server.
Access: You open the user interface in the game with the /stonesstudio command. This command requires administrator (OP) permissions on the server.
Features
Behavior Tree: You visually construct skills from events, conditions, and actions.
Raw JS Mode: You can change a visual behavior tree into raw JavaScript code. Note: This procedure operates in one direction only. You cannot change raw JS code back into a visual tree. The system warns you before you do this step.
In-Game Canvas: The editor includes a canvas for rune icons and projectile sprites. You can add external image files with the clipboard (Ctrl+V) or with drag-and-drop.
Memory: The editor keeps a history of a maximum of 50 steps for undo and redo actions.
Live Reload: You can apply changed scripts directly to the server. A server restart is not necessary.
Data Structure and Workspaces
The mod saves projects in the minecraft/datapacks/ directory. This makes it easy to share workspaces on CurseForge.
The system only loads one active workspace for the editor. The internal structure is datapack/data/stones_workspace/enchantments. The name stones_workspace makes sure that standard datapack loaders ignore these files. Because of this, the editor files do not overwrite the regular Stones data of the game.
Compatibility The architecture of the editor has an open-system design. For example, the editor reads damage tags dynamically from the registry to be compatible with other content mods. The Minecraft modding community is large. If you find that important connections to other mods are missing, please send a report.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources