Stored Fall Damage

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Stored Fall Damage

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A fatal fall won't always kill you, but that doesn't mean you can jump off cliffs without consequence! Does things other than fall damage too if you'd like.

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Mod
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MIT License
Latest Version
1.2.1
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Stored Fall Damage

Sometimes mistakes happen. You might fall off a cliff, maybe misjudge a drop, or perhaps land perfectly on the edge of a block and miss your water bucket because of it! This is where Stored Fall Damage comes in: When you take a lethal fall you'll be saved at half a heart and all the damage that would've killed you is "stored" into your hearts themselves! To repair your hearts you can regen any way you'd like, but be careful! Until you do so you'll be locked at half a heart permanently. And don't even think about trying to fall again!

Of course, there are small drops, minor accidents...!

A fall from high up cracks your hearts

...or maybe you're taking a risk you shouldn't! But don't test your luck! Even this has limits...

Falling from too high still kills you!

As long as you survive you can heal back up to full health, provided you have enough resources! Attempting to regenerate health causes your hearts to flash red and gradually repair themselves

Additionally, two effects are introduced (and can be turned on/off by configs):

  • Storing Shield, which can protect from more damage for a period after storing damage.
  • Unstable Hearts, which serves as a countdown that you need to recover your health by!

Configuration

Of course, this mod has a few config options to make things a little easier (or harder?) if you so desire. They can be found in config/storedfalldamage.toml:

activation_requirement - Pick between only storing damage when holding an item that could save you, or always storing fall damage! Or disable it entirely...? By default it requires holding a "clutch" item.

scaling - Maybe you think stored damage should be easier to heal, or maybe you want to punish yourself and make it extra hard to recover? You can scale any damage stored, if you're not happy with a 1:1 store! The default is no scaling.

limit - Perhaps you think dropping from orbit is fun, or maybe you think stored damage should only save you from minor mistakes! Raise or lower the limit of stored damage as you like! The default limit is 120 stored damage, equal to falling 143 blocks from full health.

Should be fairly compatible with other mods that render custom heart overlays (for example, Mantle's signature colored hearts), as Stored Fall Damage only attempts to render when you're actually storing damage and lets other mods do the work otherwise. Yay for compatibility!

Datapacks

Stored Fall Damage's features are heavily built around datapacks. Not only are the items used to save yourself determined by them, but the types of damage you'll be saved from are too! This means that you can save yourself from things other than fall damage if you so desire.

The datapack structure works as follows:

data/
└── storedfalldamage/
    ├── damage_type/
    │   └── unstable_hearts_timeout.json
    └── tags/
        ├── damage_type/
        │   ├── storing_shield_nulls/
        │   │   └── <namespace>/
        │   │       └── <damage_type>.json
        │   └── stored_damage_types.json
        └── items/
            └── storing_items/
                └── <namespace>/
                    └── <damage_type>.json
  • stored_damage_types.json defines what damage types can trigger stored damage
  • Clutch items for a specific damage type are defined in storing_items/. For example, if you wanted to add an item that protects from explosions, it'd go in storing_items/minecraft/explosion.json. Vanilla damage types can be found here.
    • fall.json is defined by default.
    • Storing Shield protects from future damage for a short duration based on the damage type that triggered stored damage. For example, if you wanted players to be immune to fall damage after an explosion you'd add minecraft:fall to storing_shield_nulls/minecraft/explosion.json
      • fall.json is defined by default.

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  • Stored Fall Damage
    Stored Fall Damage Suffering a lethal fall "stores" that damage into your hearts, saving you at half a heart while preventing you from regenerating!
  • Higher falls require more healing!
    Higher falls require more healing! There are six stages of breakage that your hearts can suffer from, and you can't truly regen your health until ALL of your hearts are fully repaired!
  • Don't die after hitting the ground!
    Don't die after hitting the ground! Stored Shield nullifies damage from certain sources, preventing you from hitting the ground and immediately dying because a wither skeleton hit you five seconds earlier.

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